* Create game classes
* Pushing what I've done of the game logic.
* Commented my code
Deals with ship placement on board and ship rotation on board
* Comment game logic code, and edit for style.
* Added Clear board button and Confirm Placement button
* Fix up some stuff
* Pass
* I accidentally the buttons + Fix some hitbox mistakes.
* Improve hitbox leniency, and don't allow ships to rotate into each other.
* Fixed Dialog Box that pops up for Confirm Placement
* Update Gameplay.tscn
* Partial fire functionality added.
Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.
* Crosshair now snaps into place
* Created Sprites for 2Ship and 3ShipA
* Created Sprite for Ship3B
* Created Sprite for Ship4
* Created Sprite for Ship5
* Created Sprite for "Hit"
* Created Sprites for Ship2 Destroyed and Ship3A Destroyed
* Created Sprite for Ship3B Destroyed
* Created Sprite for Ship4 Destroyed
* Created Sprite for Ship5 Destroyed
* Created Sprite for "Miss"
* Fixed blurry pixel art
Changed texture rendering
* Added temporary title screen text
* Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.
* Accidentally offset the Setup menu by a handful of pixels. Whoops.
* Setup: remove unused signal
* Comment on which parts of Game are only there for testing purposes.
* Fixed up the Title Screen text
imported font
* Fixed Crosshair pixel rendering
* Consolidate backgrounds
* Added more SFX sounds
* Created Sprite for Light Mode
* Fix null deref when entering singleplayer after exiting multiplayer
* Hien's work
* Revert "Hien's work"
This reverts commit f099ed6c80.
* Stuff
* Make git happy by pushing gdengine imports
* Put Background in main
* Removed option background
* Added Confirmation Dialog for Forfeit
* Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic"
This reverts commit 104ffaab0a, reversing
changes made to 63dec75688.
* Fix title screen never going (whoops
* Oops I made the background invisible
* removed option background again
* Added dark/light mode functionality
* Added signal for audio SFX
* Load the theme on startup
* Added Confirmation dialog for Forfeit
* Fixed Texture Rendering for Light Mode Background
* Sounds no longer scale linearly
* Remove unused resourse main.tres
* Added victory screen
Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu.
* restart button is invisible
Co-authored-by: John Breaux <JohnBreaux@my.unt.edu>
Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com>
Co-authored-by: hpham474 <HienPham@my.unt.edu>
Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
Tried working on the collision when placing ships, they are cramming when held on top of each other and are not returning to starting position when they are supposed to.
Previously tried adding a collision mesh to the ships to avoid stacking, but it caused the ships to slide to the right when they spawned. This issue has been resolved.
The volume slider now sets to a minimum to -60 dB so the audio only goes silent when set to the minimum. Also set the 'step' variable to 1 so that the slider could be more precise.
letting the ships be able to be rotated while not on the board caused a few bugs, so I just made it so that you can't rotate the pieces unless it's on board
- Issue fixed
- Now the ships won't move when rotated in the original position
- might make it so that the ships don't rotate in the original position in general