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Debug: Improve listing properties somewhat

This commit is contained in:
John 2021-11-08 13:43:11 -06:00
parent 4c66fd7a90
commit d833d98502

View File

@ -8,7 +8,7 @@ var menu_moving = false
var menu_position = 0.0
var menu_velocity = 4
var history = []
var history : Array = []
var history_pos = 0
onready var expression = Expression.new()
@ -77,11 +77,13 @@ var commands = {
}
#List of all of Godot's builtin types
var types = ["nil", "bool","int","float","String","Vector2","Rect2",
"Vector3","Transform2D","Plane","Quat","AABB","Basis","Transform",
"Color","NodePath","RID","Object","Dictionary","Array","PoolByteArray",
"PoolIntArray","PoolRealArray","PoolStringArray","PoolVector2Array",
"PoolVector3Array","PoolColorAray"]
const types:Array = [
"nil", "bool","int","float","String","Vector2","Rect2",
"Vector3","Transform2D","Plane","Quat","AABB","Basis","Transform",
"Color","NodePath","RID","Object","Dictionary","Array","PoolByteArray",
"PoolIntArray","PoolRealArray","PoolStringArray","PoolVector2Array",
"PoolVector3Array","PoolColorAray"
]
onready var present_working_node = get_node("/root/Main")
@ -455,13 +457,23 @@ func command_exec(command):
# listprops: list properties (variables) of present working node
func command_listprops(_command):
var props = ""
var proplist = present_working_node.get_property_list()
debug_print_line(String(proplist) + "\n")
proplist.sort_custom(self, "propSort")
for prop in proplist:
if prop["name"]:
props += "" + types[prop["type"]] + " " + prop["name"] + "\n"
pass
debug_print_line(props)
pass
func propSort(a, b):
if a["type"] == b["type"]:
return a["name"] < b["name"]
return types[a["type"]].to_lower() < types[b["type"]].to_lower()
# getprop: get the value of a named property of the present working node
func command_getprop(command):
if command.size() > 1 && command[1].is_valid_identifier():
if command.size() > 1:
var res = present_working_node.get(command[1])
debug_print_line(variant_to_string(res) + "\n")
else: