1
0
mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Debug: Actually add nop, fix formatting, remove unused variables.

This commit is contained in:
John 2021-10-31 19:57:47 -05:00
parent 29f643de20
commit 3cf2335dd8

View File

@ -1,10 +1,7 @@
extends Control
var debug_output
var debug_line = 0
var debug_canvas
var debug_transform
var debug_active = false
var menu_position = 0.0
@ -19,22 +16,24 @@ var helptext = {
"command_help": [" [command]", "Print information about command.\n" ],
"command_history": ["", "Print the history log.\n" ],
"command_perf": [" stat", "Print performance info (fps, nodes, proctime, ... )\n" ],
"command_list": [" [path]", "List children of path, or of present working node.\n" ],
"command_start": [" filename", "Load PackedScene filename.tscn as child.\n" ],
"command_kill": [" name", "Kill child node with matching name.\n" ],
"command_pwd": ["", "Print the Present Working Node.\n" ],
"command_cd": [" path", "Change the Present Working Node to path.\n" ],
"command_print": [" string", "Print string to the in-game debug console.\n" ],
"command_clear": ["", "Clear the debug output.\n" ],
"command_emit": [" signal [message]", "Emit a message on MessageBus.signal without validation.\n"],
"command_call": [" func [args ...]", "Call func(...) with arguments args.\n" ],
"command_restart": ["", "Kill the current scene tree and plant a new Root.\n" ],
"command_exit": ["", "Quits the program.\n" ],
"command_empty": ["", "No Operation.\n" ],
}
# List of debug commands accessed by alias
@ -44,23 +43,25 @@ var commands = {
["help", "h"]: "command_help",
["hist", "history"]: "command_history",
["perf", "performance"]: "command_perf",
["list", "ls", "l"]: "command_list",
["start", "open", "o"]: "command_start",
["kill", "stop", "k"]: "command_kill",
["pwd", "pwn"]: "command_pwd",
["cd", "cn"]: "command_cd",
["print", "p"]: "command_print",
["clear","cls"]: "command_clear",
["emit", "e"]: "command_emit",
["call", "func"]: "command_call",
["restart", "killall"]: "command_restart",
["exit", "quit"]: "command_exit",
}
[""]: "command_empty"
}
onready var present_working_node = get_node("/root/Main")
@ -84,8 +85,6 @@ signal history_event(text)
# returns: void
func _ready():
debug_canvas = get_node("debug_canvas")
debug_transform = debug_canvas.get_transform()
debug_output = get_node("debug_canvas/VBoxContainer/TextEdit")
command_help([""])
debug_print_line("> ")
@ -129,7 +128,8 @@ func _input(event):
# params: line: Line of text entered by user
# returns: void
func _on_LineEdit_text_entered(line):
history_append(line)
if line != "":
history_append(line)
emit_signal("clear_in")
debug_print_line(line + "\n")
var command = line.split(' ', true, 1)
@ -147,6 +147,7 @@ func _on_LineEdit_text_entered(line):
func history_append(text):
history.resize(history_pos + 2)
history[history_pos] = text
history[history_pos + 1] = ""
history_pos += 1
# history_move: Traverse the history and update the user input box
@ -220,7 +221,7 @@ func command_start (command):
if command.size() > 1:
var pack = load("res://scenes/" + command[1] + ".tscn");
present_working_node.add_child(pack.instance());
debug_print_line("start '" + command[1] + "'\n")
debug_print_line("started '" + command[1] + "'\n")
else:
debug_print_line(get_usage(command[0]))
@ -347,7 +348,7 @@ func command_history(_command):
if line:
debug_print_line(String(lnum) + ": " + line + "\n")
lnum += 1
debug_print_line("history_pos = " + String(history_pos) + "\n")
#debug_print_line("history_pos = " + String(history_pos) + "\n")
# perf: Print the value of a Godot Engine performance counter
func command_perf(command):
@ -375,3 +376,7 @@ func perf(attribute):
"resources":
return Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)
return ""
# empty: No command
func command_empty(_command):
pass