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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Add handles to ships and improve placement controls; Make the debug menu more aggressive.

This commit is contained in:
John 2021-10-21 03:18:31 -05:00
parent 0fd0fa63f0
commit f74ad64865
17 changed files with 40 additions and 14 deletions

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@ -11,6 +11,8 @@ var debug_active = false
var menu_position = 0.0
var menu_velocity = 4
onready var present_working_node = get_node("/root")
# positions when the menu is hidden/active
var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-170))
var menu_active = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0, 0))
@ -71,6 +73,10 @@ func _on_LineEdit_text_entered(line):
command_clear(command)
"help", "h":
command_help(command)
"pwd", "pwn":
command_pwd(command)
"cd", "cn":
command_cd(command)
_:
debug_print_line("Command not recognized.\n")
@ -100,8 +106,11 @@ func command_stop (command):
# list: Lists names of active scenes (children of Root)
func command_list (_command):
debug_print_line("list: ")
MessageBus.emit_signal("list_scenes")
var children = present_working_node.get_children()
var names = []
for i in range (children.size()):
names.append(children[i].name)
debug_print_line(String(names) + "\n")
# restart: Kills the current tree and replants Root
func command_restart (_command):
@ -128,7 +137,24 @@ func command_emit (command):
func command_clear (_command):
emit_signal("clear_out");
func command_tree (_command):
func command_pwd (_command):
debug_print_line("pwd\n" + String(present_working_node.get_path()) + "\n")
func command_cd (command):
if command.size() > 1:
var path
if command[1].is_abs_path():
path = command[1]
else: #convert to absolute path
path = String(present_working_node.get_path()) + "/" + command[1]
var node = get_node(path)
if node:
debug_print_line("cd " + command[1] + "\n")
present_working_node = node
else:
debug_print_line ('change node: node not found.\n')
else:
debug_print_line("")
pass
# help: Prints help dialogue

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@ -11,7 +11,7 @@ var held = false
func _ready():
pass # Replace with function body.
var click_radius = 32
var click_radius = 16
var orient = 0;
func _input(event):