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https://github.com/JohnBreaux/Boat-Battle.git
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Added BGM and Button SFX sounds
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parent
e4a92faaea
commit
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source_md5="b8fcdd3fcd8e6af7810b21a25fbbfce8"
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dest_md5="2a8113abc3da9686cb5813edf48afc5b"
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source_md5="f3327d109e31f66117e71347bf5d23a6"
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dest_md5="aeb44b0dd8e5c6c535635c258781f974"
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godot_ship/BGM - Captain Scurvy.ogg
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godot_ship/BGM - Captain Scurvy.ogg
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godot_ship/BGM - Captain Scurvy.ogg.import
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godot_ship/BGM - Captain Scurvy.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/BGM - Captain Scurvy.ogg-324577f882a12f61687c746f4a4197ad.oggstr"
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[deps]
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source_file="res://BGM - Captain Scurvy.ogg"
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dest_files=[ "res://.import/BGM - Captain Scurvy.ogg-324577f882a12f61687c746f4a4197ad.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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godot_ship/ButtonSFX.ogg
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godot_ship/ButtonSFX.ogg
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godot_ship/ButtonSFX.ogg.import
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godot_ship/ButtonSFX.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/ButtonSFX.ogg-8c2b86050b91df563dcd88f6eb352c80.oggstr"
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[deps]
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source_file="res://ButtonSFX.ogg"
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dest_files=[ "res://.import/ButtonSFX.ogg-8c2b86050b91df563dcd88f6eb352c80.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -18,6 +18,7 @@ config/icon="res://icon.png"
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MessageBus="*res://script/game/Message Bus.gd"
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OptionsController="*res://script/options/OptionsController.gd"
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AudioController="*res://scenes/AudioController.tscn"
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[display]
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godot_ship/scenes/AudioController.tscn
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godot_ship/scenes/AudioController.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
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[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="BGM" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 1 )
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autoplay = true
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
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[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
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[ext_resource path="res://ButtonSFX.ogg" type="AudioStream" id=3]
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[node name="Options" type="Control"]
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anchor_right = 1.0
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@ -153,6 +154,9 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ButtonSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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[connection signal="value_changed" from="Sliders/SFX Setting/SFX Slider" to="." method="_on_SFX_Slider_value_changed"]
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[connection signal="value_changed" from="Sliders/Volume Setting/Volume Slider" to="." method="_on_Volume_Slider_value_changed"]
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[connection signal="pressed" from="Buttons/Light" to="." method="_on_Light_pressed"]
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
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[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
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[ext_resource path="res://ButtonSFX.ogg" type="AudioStream" id=3]
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[node name="Title Node" type="Control"]
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anchor_right = 1.0
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@ -15,6 +16,9 @@ __meta__ = {
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position = Vector2( 320, 180 )
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texture = ExtResource( 1 )
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[node name="ButtonSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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godot_ship/script/audio controller/AudioController.gd
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godot_ship/script/audio controller/AudioController.gd
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -13,21 +13,28 @@ func _ready():
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music_slider.value = OptionsController.get_mus_volume()
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func _on_Button_pressed():
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$ButtonSFX.play()
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queue_free()
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# MessageBus.emit_signal("change_scene", "Title")
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func _on_SFX_Slider_value_changed(value):
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OptionsController.set_sfx_vol(value)
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OptionsController.save_options()
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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func _on_Volume_Slider_value_changed(value):
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OptionsController.set_mus_vol(value)
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OptionsController.save_options()
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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func _on_Light_pressed():
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OptionsController.set_theme("light")
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OptionsController.save_options()
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$ButtonSFX.play()
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func _on_Dark_pressed():
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OptionsController.set_theme("dark")
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OptionsController.save_options()
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$ButtonSFX.play()
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@ -5,17 +5,21 @@ func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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func _on_Singleplayer_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("change_scene", "Singleplayer")
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queue_free()
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func _on_Multiplayer_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("change_scene", "Multiplayer")
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queue_free()
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func _on_Options_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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func _on_Quit_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("quit")
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queue_free()
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