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Boat-Battle/godot_ship/script/options/Options.gd
2021-11-01 04:26:17 -05:00

41 lines
1.1 KiB
GDScript

extends Control
onready var sound_slider = find_node("SFX Slider", true, true)
onready var music_slider = find_node("Volume Slider", true, true)
onready var theme_buttons = find_node("Buttons", true, true).get_children()
# Called when the node enters the scene tree for the first time.
func _ready():
OptionsController.load_options()
find_next_valid_focus().grab_focus()
sound_slider.value = OptionsController.get_sfx_volume()
music_slider.value = OptionsController.get_mus_volume()
func _on_Button_pressed():
$ButtonSFX.play()
queue_free()
# MessageBus.emit_signal("change_scene", "Title")
func _on_SFX_Slider_value_changed(value):
OptionsController.set_sfx_vol(value)
OptionsController.save_options()
if !$ButtonSFX.is_playing():
$ButtonSFX.play()
func _on_Volume_Slider_value_changed(value):
OptionsController.set_mus_vol(value)
OptionsController.save_options()
if !$ButtonSFX.is_playing():
$ButtonSFX.play()
func _on_Light_pressed():
OptionsController.set_theme("light")
OptionsController.save_options()
$ButtonSFX.play()
func _on_Dark_pressed():
OptionsController.set_theme("dark")
OptionsController.save_options()
$ButtonSFX.play()