extends Control onready var sound_slider = find_node("SFX Slider", true, true) onready var music_slider = find_node("Volume Slider", true, true) onready var theme_buttons = find_node("Buttons", true, true).get_children() # Called when the node enters the scene tree for the first time. func _ready(): OptionsController.load_options() find_next_valid_focus().grab_focus() sound_slider.value = OptionsController.get_sfx_volume() music_slider.value = OptionsController.get_mus_volume() func _on_Button_pressed(): $ButtonSFX.play() queue_free() # MessageBus.emit_signal("change_scene", "Title") func _on_SFX_Slider_value_changed(value): OptionsController.set_sfx_vol(value) OptionsController.save_options() if !$ButtonSFX.is_playing(): $ButtonSFX.play() func _on_Volume_Slider_value_changed(value): OptionsController.set_mus_vol(value) OptionsController.save_options() if !$ButtonSFX.is_playing(): $ButtonSFX.play() func _on_Light_pressed(): OptionsController.set_theme("light") OptionsController.save_options() $ButtonSFX.play() func _on_Dark_pressed(): OptionsController.set_theme("dark") OptionsController.save_options() $ButtonSFX.play()