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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Rotation only works on board now

letting the ships be able to be rotated while not on the board caused a few bugs, so I just made it so that you can't rotate the pieces unless it's on board
This commit is contained in:
tommy-l-ngo 2021-11-01 20:40:31 -05:00
parent 223944523d
commit 221608a1e3

View File

@ -7,9 +7,11 @@ var held = false
var originalPos
var snapOriginalPos = false
var vertical = true
var startingPos
# Called when the node enters the scene tree for the first time.
func _ready():
startingPos = position
pass
var click_radius = 16
@ -99,13 +101,19 @@ func _input(event):
position = event.position;
if event.is_action_pressed("ui_rotate"):
if(event.position - position).length() < click_radius:
if vertical == true:
rotate(-PI/2)
vertical = false
else:
rotate(PI/2)
vertical = true
if checkOriginalPos():
return
else:
if originalPos == null:
if position == originalPos:
return
elif(event.position - position).length() < click_radius:
if vertical == true:
rotate(-PI/2)
vertical = false
else:
rotate(PI/2)
vertical = true
if(position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5):
# 2-Ship
@ -142,39 +150,42 @@ func _input(event):
# 4-Ship
if (get_parent().get_node("4Ship").rotation_degrees == 0):
if (get_parent().get_node("4Ship").position.y > 276.8):
get_parent().get_node("4Ship").position.y -= 32
if (get_parent().get_node("4Ship").position.y > 308.8):
get_parent().get_node("4Ship").position.y -= 32
if (get_parent().get_node("4Ship").position.y > 308.8):
get_parent().get_node("4Ship").position.y -= 64;
elif (get_parent().get_node("4Ship").position.y > 276.8):
get_parent().get_node("4Ship").position.y -= 32;
if (get_parent().get_node("4Ship").position.y < 52):
get_parent().get_node("4Ship").position.y += 32
if (get_parent().get_node("4Ship").rotation_degrees == -90):
if (get_parent().get_node("4Ship").position.x > 276.8):
if (get_parent().get_node("4Ship").position.x > 308.8):
get_parent().get_node("4Ship").position.x -= 64
elif (get_parent().get_node("4Ship").position.x > 276.8):
get_parent().get_node("4Ship").position.x -= 32
if (get_parent().get_node("4Ship").position.y > 308.8):
get_parent().get_node("4Ship").position.x -= 32
if (get_parent().get_node("4Ship").position.x < 52):
get_parent().get_node("4Ship").position.x += 32
# 5-Ship
if (get_parent().get_node("5Ship").rotation_degrees == 0):
if (get_parent().get_node("5Ship").position.y > 276.8):
if (get_parent().get_node("5Ship").position.y > 308.8):
get_parent().get_node("5Ship").position.y -= 64
elif (get_parent().get_node("5Ship").position.y > 276.8):
get_parent().get_node("5Ship").position.y -= 32
if (get_parent().get_node("5Ship").position.y > 308.8):
get_parent().get_node("5Ship").position.y -= 32
if (get_parent().get_node("5Ship").position.y < 84.8):
if (get_parent().get_node("5Ship").position.y < 52):
get_parent().get_node("5Ship").position.y += 64
elif (get_parent().get_node("5Ship").position.y < 84.8):
get_parent().get_node("5Ship").position.y += 32
if (get_parent().get_node("5Ship").position.y < 52):
get_parent().get_node("5Ship").position.y += 32
if (get_parent().get_node("5Ship").rotation_degrees == -90):
if (get_parent().get_node("5Ship").position.x > 276.8):
if (get_parent().get_node("5Ship").position.x > 308.8):
get_parent().get_node("5Ship").position.x -= 64
elif (get_parent().get_node("5Ship").position.x > 276.8):
get_parent().get_node("5Ship").position.x -= 32
if (get_parent().get_node("5Ship").position.x > 308.8):
get_parent().get_node("5Ship").position.x -= 32
if (get_parent().get_node("5Ship").position.x < 84.8):
if (get_parent().get_node("5Ship").position.x < 52):
get_parent().get_node("5Ship").position.x += 64
elif (get_parent().get_node("5Ship").position.x < 84.8):
get_parent().get_node("5Ship").position.x += 32
if (get_parent().get_node("5Ship").position.x < 52):
get_parent().get_node("5Ship").position.x += 32
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
@ -192,3 +203,9 @@ func drop(impulse=Vector2.ZERO):
apply_central_impulse(impulse)
held = false
snapOriginalPos = false
func checkOriginalPos():
if position == startingPos:
return true
else:
return false