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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Bugfix: audio now plays when changing scenes; added audio to ships being interacted
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@ -16,5 +16,6 @@ func _ready():
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func _on_Forfeit_pressed():
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AudioBus.emit_signal("button_clicked")
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queue_free();
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MessageBus.emit_signal("change_scene", "Title")
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@ -18,9 +18,10 @@ var click_radius = 16
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var orient = 0;
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func _input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if (event.position - position).length() < click_radius:
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if not held and event.pressed:
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AudioBus.emit_signal("button_clicked")
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held = true;
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if held and not event.pressed:
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@ -106,6 +107,7 @@ func _input(event):
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if checkOriginalPos():
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return
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else:
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AudioBus.emit_signal("button_clicked")
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if originalPos == null:
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if position == originalPos:
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return
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@ -5,17 +5,21 @@ func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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func _on_Singleplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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queue_free()
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func _on_Multiplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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queue_free()
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func _on_Options_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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queue_free()
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