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Bug Fix: Board snap bordering fix
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221608a1e3
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@ -25,7 +25,7 @@ func _input(event):
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if held and not event.pressed:
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held = false;
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if (position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5):
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if (position.x > 17.4 and position.x < 335.5) and (position.y > 20.2 and position.y < 335.5):
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position = position.snapped(Vector2(32, 32)) + Vector2(4, 4)
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else:
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if originalPos != null:
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@ -115,7 +115,7 @@ func _input(event):
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rotate(PI/2)
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vertical = true
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if(position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5):
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if(position.x > 17.4 and position.x < 335.5) and (position.y > 20.2 and position.y < 335.5):
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# 2-Ship
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if (get_parent().get_node("2Ship").rotation_degrees == 0):
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if (get_parent().get_node("2Ship").position.y > 308):
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