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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Click and drag ships, rotate ships

:)
This commit is contained in:
Chance Atkinson 2021-10-20 22:33:14 -05:00
parent 4d1327b74f
commit 06e131834a
3 changed files with 87 additions and 6 deletions

View File

@ -62,6 +62,11 @@ ui_debug={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
]
}
ui_rotate={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]

View File

@ -1,16 +1,22 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
[ext_resource path="res://script/game/Gameplay.gd" type="Script" id=3]
[ext_resource path="res://assets/game/2longShipS.png" type="Texture" id=4]
[ext_resource path="res://assets/game/5longShipS.png" type="Texture" id=5]
[ext_resource path="res://assets/game/3longShipBS.png" type="Texture" id=6]
[ext_resource path="res://assets/game/4longShipS.png" type="Texture" id=7]
[ext_resource path="res://assets/game/3longShipAS.png" type="Texture" id=8]
[ext_resource path="res://script/game/moveShip.gd" type="Script" id=9]
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 0.889
margin_left = -0.5
margin_top = 1.37003
margin_top = 0.740086
margin_right = -0.5
margin_bottom = 41.33
margin_bottom = 40.7
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
@ -19,15 +25,40 @@ __meta__ = {
[node name="board_blue" type="Sprite" parent="."]
position = Vector2( 187, 178 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="2longShipS" type="Sprite" parent="board_blue"]
position = Vector2( 413.784, -126.581 )
texture = ExtResource( 4 )
script = ExtResource( 9 )
[node name="3longShipAS" type="Sprite" parent="board_blue"]
position = Vector2( 412.524, 83.826 )
texture = ExtResource( 8 )
script = ExtResource( 9 )
[node name="3longShipBS" type="Sprite" parent="board_blue"]
position = Vector2( 413.784, -31.457 )
texture = ExtResource( 6 )
script = ExtResource( 9 )
[node name="4longShipS" type="Sprite" parent="board_blue"]
position = Vector2( 356.458, 75.006 )
texture = ExtResource( 7 )
script = ExtResource( 9 )
[node name="5longShipS" type="Sprite" parent="board_blue"]
position = Vector2( 354.568, -88.7834 )
texture = ExtResource( 5 )
script = ExtResource( 9 )
[node name="Title-Screen-Background" type="Sprite" parent="."]
show_behind_parent = true
position = Vector2( 321.081, 179.931 )
texture = ExtResource( 2 )
flip_h = true
__meta__ = {
"_edit_lock_": true
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.912
@ -47,4 +78,15 @@ margin_right = 53.0
margin_bottom = 20.0
text = "Forfeit"
[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
margin_left = 199.156
margin_top = 155.6
margin_right = 458.156
margin_bottom = 225.6
window_title = "Are you sure you'd like to forfeit?"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]
[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]

View File

@ -0,0 +1,34 @@
extends Sprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var dragging = false;
var click_radius = 32
var orient = 0;
func _input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
if(event.position - position).length() < click_radius:
if not dragging and event.pressed:
dragging = true;
if dragging and not event.pressed:
dragging = false;
if event is InputEventMouseMotion and dragging:
position = event.position;
if event.is_action_pressed("ui_rotate"):
if(event.position - position).length() < click_radius:
rotate(PI/2);
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass