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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Fixed volume slider and ship spawning
Previously tried adding a collision mesh to the ships to avoid stacking, but it caused the ships to slide to the right when they spawned. This issue has been resolved. The volume slider now sets to a minimum to -60 dB so the audio only goes silent when set to the minimum. Also set the 'step' variable to 1 so that the slider could be more precise.
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@ -68,9 +68,8 @@ focus_neighbour_top = NodePath("../../../Back")
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focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
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focus_next = NodePath("../../Volume Setting/Volume Slider")
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focus_previous = NodePath("../../../Back")
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min_value = -80.0
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min_value = -30.0
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max_value = 0.0
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step = 10.0
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tick_count = 11
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__meta__ = {
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"_edit_use_anchors_": false
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@ -100,9 +99,8 @@ focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
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focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
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focus_next = NodePath("../../../Buttons/Dark")
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focus_previous = NodePath("../../SFX Setting/SFX Slider")
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min_value = -80.0
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min_value = -60.0
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max_value = 0.0
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step = 10.0
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tick_count = 11
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ticks_on_borders = true
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__meta__ = {
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@ -11,10 +11,10 @@ input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 16 )
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shape = SubResource( 1 )
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[node name="2longShipS" type="Sprite" parent="."]
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position = Vector2( 0, 16 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 16.25 )
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shape = SubResource( 1 )
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@ -11,8 +11,8 @@ input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="3longShipBS" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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@ -11,8 +11,8 @@ input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="3longShipAS" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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@ -11,10 +11,10 @@ input_pickable = true
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 16 )
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shape = SubResource( 1 )
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[node name="4longShipS" type="Sprite" parent="."]
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position = Vector2( 0, 16 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 1, 15 )
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shape = SubResource( 1 )
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