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https://github.com/JohnBreaux/Boat-Battle.git
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Rotation fix for ships being rotated after already being placed on board
If rotating the ship hangs the piece off the board, it will move the piece back on the board accordingly
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bc319fa464
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@ -110,58 +110,70 @@ func _input(event):
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# 2-Ship
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if (get_parent().get_node("2Ship").rotation_degrees == 0):
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if (get_parent().get_node("2Ship").position.y > 308):
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position.y -= 32
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get_parent().get_node("2Ship").position.y -= 32
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if (get_parent().get_node("2Ship").rotation_degrees == -90):
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if (get_parent().get_node("2Ship").position.x > 308):
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position.x -= 32
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get_parent().get_node("2Ship").position.x -= 32
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# 3-Ship A
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if (get_parent().get_node("3ShipA").rotation_degrees == 0):
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if (get_parent().get_node("3ShipA").position.y > 308):
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position.y -= 32
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get_parent().get_node("3ShipA").position.y -= 32
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if (get_parent().get_node("3ShipA").position.y < 52):
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position.y += 32
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get_parent().get_node("3ShipA").position.y += 32
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if (get_parent().get_node("3ShipA").rotation_degrees == -90):
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if (get_parent().get_node("3ShipA").position.x > 308):
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position.x -= 32
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get_parent().get_node("3ShipA").position.x -= 32
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if (get_parent().get_node("3ShipA").position.x < 52):
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position.x += 32
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get_parent().get_node("3ShipA").position.x += 32
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# 3-Ship B
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if (get_parent().get_node("3ShipB").rotation_degrees == 0):
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if (get_parent().get_node("3ShipB").position.y > 308):
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position.y -= 32
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get_parent().get_node("3ShipB").position.y -= 32
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if (get_parent().get_node("3ShipB").position.y < 52):
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position.y += 32
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get_parent().get_node("3ShipB").position.y += 32
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if (get_parent().get_node("3ShipB").rotation_degrees == -90):
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if (get_parent().get_node("3ShipB").position.x > 308):
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position.x -= 32
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get_parent().get_node("3ShipB").position.x -= 32
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if (get_parent().get_node("3ShipB").position.x < 52):
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position.x += 32
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get_parent().get_node("3ShipB").position.x += 32
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# 4-Ship
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if (get_parent().get_node("4Ship").rotation_degrees == 0):
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if (get_parent().get_node("4Ship").position.y > 276.8):
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position.y -= 64
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get_parent().get_node("4Ship").position.y -= 32
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if (get_parent().get_node("4Ship").position.y > 308.8):
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get_parent().get_node("4Ship").position.y -= 32
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if (get_parent().get_node("4Ship").position.y < 52):
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position.y += 32
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get_parent().get_node("4Ship").position.y += 32
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if (get_parent().get_node("4Ship").rotation_degrees == -90):
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if (get_parent().get_node("4Ship").position.x > 276.8):
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position.x -= 64
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get_parent().get_node("4Ship").position.x -= 32
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if (get_parent().get_node("4Ship").position.y > 308.8):
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get_parent().get_node("4Ship").position.x -= 32
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if (get_parent().get_node("4Ship").position.x < 52):
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position.x += 32
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get_parent().get_node("4Ship").position.x += 32
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# 5-Ship
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if (get_parent().get_node("5Ship").rotation_degrees == 0):
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if (get_parent().get_node("5Ship").position.y > 276.8):
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position.y -= 64
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get_parent().get_node("5Ship").position.y -= 32
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if (get_parent().get_node("5Ship").position.y > 308.8):
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get_parent().get_node("5Ship").position.y -= 32
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if (get_parent().get_node("5Ship").position.y < 84.8):
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position.y += 64
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get_parent().get_node("5Ship").position.y += 32
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if (get_parent().get_node("5Ship").position.y < 52):
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get_parent().get_node("5Ship").position.y += 32
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if (get_parent().get_node("5Ship").rotation_degrees == -90):
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if (get_parent().get_node("5Ship").position.x > 276.8):
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position.x -= 64
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get_parent().get_node("5Ship").position.x -= 32
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if (get_parent().get_node("5Ship").position.x > 308.8):
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get_parent().get_node("5Ship").position.x -= 32
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if (get_parent().get_node("5Ship").position.x < 84.8):
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position.x += 64
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get_parent().get_node("5Ship").position.x += 32
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if (get_parent().get_node("5Ship").position.x < 52):
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get_parent().get_node("5Ship").position.x += 32
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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