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Boat-Battle/godot_ship/script/game/moveShip.gd
tommy-l-ngo 254a9d86d4 Rotation fix for ships being rotated after already being placed on board
If rotating the ship hangs the piece off the board, it will move the piece back on the board accordingly
2021-11-01 15:10:12 -05:00

194 lines
7.1 KiB
GDScript3

extends RigidBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var held = false
var originalPos
var snapOriginalPos = false
var vertical = true
# Called when the node enters the scene tree for the first time.
func _ready():
pass
var click_radius = 16
var orient = 0;
func _input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
if (event.position - position).length() < click_radius:
if not held and event.pressed:
held = true;
if held and not event.pressed:
held = false;
if (position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5):
position = position.snapped(Vector2(32, 32)) + Vector2(4, 4)
else:
if originalPos != null:
position = originalPos
rotation = 0
vertical = true
# 2-Ship
if (get_parent().get_node("2Ship").rotation_degrees == 0):
if (get_parent().get_node("2Ship").position.y > 308):
position = originalPos
rotation = 0
vertical = true
if (get_parent().get_node("2Ship").rotation_degrees == -90):
if (get_parent().get_node("2Ship").position.x > 308):
position = originalPos
rotation = 0
vertical = true
# 3-Ship A
if (get_parent().get_node("3ShipA").rotation_degrees == 0):
if (get_parent().get_node("3ShipA").position.y > 308) or (get_parent().get_node("3ShipA").position.y < 52):
position = originalPos
rotation = 0
vertical = true
if (get_parent().get_node("3ShipA").rotation_degrees == -90):
if (get_parent().get_node("3ShipA").position.x > 308) or (get_parent().get_node("3ShipA").position.x < 52):
position = originalPos
rotation = 0
vertical = true
# 3-Ship B
if (get_parent().get_node("3ShipB").rotation_degrees == 0):
if (get_parent().get_node("3ShipB").position.y > 308) or (get_parent().get_node("3ShipB").position.y < 52):
position = originalPos
rotation = 0
vertical = true
if (get_parent().get_node("3ShipB").rotation_degrees == -90):
if (get_parent().get_node("3ShipB").position.x > 308) or (get_parent().get_node("3ShipB").position.x < 52):
position = originalPos
rotation = 0
vertical = true
# 4-Ship
if (get_parent().get_node("4Ship").rotation_degrees == 0):
if (get_parent().get_node("4Ship").position.y > 276.8) or (get_parent().get_node("4Ship").position.y < 52):
position = originalPos
rotation = 0
vertical = true
if (get_parent().get_node("4Ship").rotation_degrees == -90):
if (get_parent().get_node("4Ship").position.x > 276.8) or (get_parent().get_node("4Ship").position.x < 52):
position = originalPos
rotation = 0
vertical = true
# 5-Ship
if (get_parent().get_node("5Ship").rotation_degrees == 0):
if (get_parent().get_node("5Ship").position.y > 276.8) or (get_parent().get_node("5Ship").position.y < 84.8):
position = originalPos
rotation = 0
vertical = true
if (get_parent().get_node("5Ship").rotation_degrees == -90):
if (get_parent().get_node("5Ship").position.x > 276.8) or (get_parent().get_node("5Ship").position.x < 84.8):
position = originalPos
rotation = 0
vertical = true
if event is InputEventMouseMotion and held:
if snapOriginalPos == false:
originalPos = position
snapOriginalPos = true
position = event.position;
if event.is_action_pressed("ui_rotate"):
if(event.position - position).length() < click_radius:
if vertical == true:
rotate(-PI/2)
vertical = false
else:
rotate(PI/2)
vertical = true
# 2-Ship
if (get_parent().get_node("2Ship").rotation_degrees == 0):
if (get_parent().get_node("2Ship").position.y > 308):
get_parent().get_node("2Ship").position.y -= 32
if (get_parent().get_node("2Ship").rotation_degrees == -90):
if (get_parent().get_node("2Ship").position.x > 308):
get_parent().get_node("2Ship").position.x -= 32
# 3-Ship A
if (get_parent().get_node("3ShipA").rotation_degrees == 0):
if (get_parent().get_node("3ShipA").position.y > 308):
get_parent().get_node("3ShipA").position.y -= 32
if (get_parent().get_node("3ShipA").position.y < 52):
get_parent().get_node("3ShipA").position.y += 32
if (get_parent().get_node("3ShipA").rotation_degrees == -90):
if (get_parent().get_node("3ShipA").position.x > 308):
get_parent().get_node("3ShipA").position.x -= 32
if (get_parent().get_node("3ShipA").position.x < 52):
get_parent().get_node("3ShipA").position.x += 32
# 3-Ship B
if (get_parent().get_node("3ShipB").rotation_degrees == 0):
if (get_parent().get_node("3ShipB").position.y > 308):
get_parent().get_node("3ShipB").position.y -= 32
if (get_parent().get_node("3ShipB").position.y < 52):
get_parent().get_node("3ShipB").position.y += 32
if (get_parent().get_node("3ShipB").rotation_degrees == -90):
if (get_parent().get_node("3ShipB").position.x > 308):
get_parent().get_node("3ShipB").position.x -= 32
if (get_parent().get_node("3ShipB").position.x < 52):
get_parent().get_node("3ShipB").position.x += 32
# 4-Ship
if (get_parent().get_node("4Ship").rotation_degrees == 0):
if (get_parent().get_node("4Ship").position.y > 276.8):
get_parent().get_node("4Ship").position.y -= 32
if (get_parent().get_node("4Ship").position.y > 308.8):
get_parent().get_node("4Ship").position.y -= 32
if (get_parent().get_node("4Ship").position.y < 52):
get_parent().get_node("4Ship").position.y += 32
if (get_parent().get_node("4Ship").rotation_degrees == -90):
if (get_parent().get_node("4Ship").position.x > 276.8):
get_parent().get_node("4Ship").position.x -= 32
if (get_parent().get_node("4Ship").position.y > 308.8):
get_parent().get_node("4Ship").position.x -= 32
if (get_parent().get_node("4Ship").position.x < 52):
get_parent().get_node("4Ship").position.x += 32
# 5-Ship
if (get_parent().get_node("5Ship").rotation_degrees == 0):
if (get_parent().get_node("5Ship").position.y > 276.8):
get_parent().get_node("5Ship").position.y -= 32
if (get_parent().get_node("5Ship").position.y > 308.8):
get_parent().get_node("5Ship").position.y -= 32
if (get_parent().get_node("5Ship").position.y < 84.8):
get_parent().get_node("5Ship").position.y += 32
if (get_parent().get_node("5Ship").position.y < 52):
get_parent().get_node("5Ship").position.y += 32
if (get_parent().get_node("5Ship").rotation_degrees == -90):
if (get_parent().get_node("5Ship").position.x > 276.8):
get_parent().get_node("5Ship").position.x -= 32
if (get_parent().get_node("5Ship").position.x > 308.8):
get_parent().get_node("5Ship").position.x -= 32
if (get_parent().get_node("5Ship").position.x < 84.8):
get_parent().get_node("5Ship").position.x += 32
if (get_parent().get_node("5Ship").position.x < 52):
get_parent().get_node("5Ship").position.x += 32
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func pickup():
if held:
return
mode = RigidBody2D.MODE_STATIC
held = true
func drop(impulse=Vector2.ZERO):
if held:
mode = RigidBody2D.MODE_RIGID
apply_central_impulse(impulse)
held = false
snapOriginalPos = false