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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Snap only when on board

- snaps only when placed on board
- Returns to original position if it isn't
This commit is contained in:
tommy-l-ngo 2021-10-31 22:48:20 -05:00
parent 448f3a0262
commit df1c43bb0d
3 changed files with 46 additions and 30 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
@ -9,9 +9,6 @@
[ext_resource path="res://scenes/ships/3shipA.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=8]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.27765, 175.36 )
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 0.889
@ -72,41 +69,33 @@ __meta__ = {
[node name="2Ship" parent="." instance=ExtResource( 4 )]
position = Vector2( 529.802, 70.7151 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="3ShipA" parent="." instance=ExtResource( 7 )]
position = Vector2( 434.236, 114.21 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="3ShipB" parent="." instance=ExtResource( 6 )]
position = Vector2( 443.216, 266.865 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="4Ship" parent="." instance=ExtResource( 8 )]
position = Vector2( 522.911, 218.599 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="5Ship" parent="." instance=ExtResource( 5 )]
position = Vector2( 607.096, 211.864 )
[node name="Borders" type="Area2D" parent="."]
position = Vector2( 8.87946, 176.974 )
gravity_vec = Vector2( 0, 0 )
gravity = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Borders"]
shape = SubResource( 1 )
one_way_collision_margin = 0.0
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Borders"]
position = Vector2( 343, 0 )
shape = SubResource( 1 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Borders"]
position = Vector2( 171.26, -168.324 )
rotation = 1.5708
shape = SubResource( 1 )
[node name="CollisionShape2D4" type="CollisionShape2D" parent="Borders"]
position = Vector2( 171.26, 173.677 )
rotation = 1.5708
shape = SubResource( 1 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]
[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]

View File

@ -0,0 +1,18 @@
extends Area2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Border_body_entered(body):
print(body)

View File

@ -5,11 +5,12 @@ extends RigidBody2D
# var a = 2
# var b = "text"
var held = false
var originalPos
var snapOriginalPos = false
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
pass
var click_radius = 16
var orient = 0;
@ -22,9 +23,16 @@ func _input(event):
if held and not event.pressed:
held = false;
position = position.snapped(Vector2(32, 32)) + Vector2(2, 2)
if (position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5):
position = position.snapped(Vector2(32, 32)) + Vector2(2, 2)
else:
position = originalPos
if event is InputEventMouseMotion and held:
if snapOriginalPos == false:
originalPos = position
snapOriginalPos = true
position = event.position;
if event.is_action_pressed("ui_rotate"):
@ -45,3 +53,4 @@ func drop(impulse=Vector2.ZERO):
mode = RigidBody2D.MODE_RIGID
apply_central_impulse(impulse)
held = false
snapOriginalPos = false