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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00
Commit Graph

208 Commits

Author SHA1 Message Date
2a3aae73ac Accidentally offset the Setup menu by a handful of pixels. Whoops. 2021-11-13 04:38:20 -06:00
eb8c0b1756 Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic 2021-11-13 04:34:44 -06:00
1cb400361d Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear. 2021-11-13 04:34:39 -06:00
tommy-l-ngo
c766a50949 Added temporary title screen text 2021-11-13 02:38:35 -06:00
tommy-l-ngo
b0995cbd0d Fixed blurry pixel art
Changed texture rendering
2021-11-13 02:09:41 -06:00
tommy-l-ngo
aea9bbe2b0 Created Sprite for "Miss" 2021-11-13 02:06:56 -06:00
tommy-l-ngo
e8f11bcbc3 Created Sprite for Ship5 Destroyed 2021-11-13 01:41:31 -06:00
tommy-l-ngo
f6e2eb2544 Created Sprite for Ship4 Destroyed 2021-11-13 01:19:19 -06:00
tommy-l-ngo
c97de2eaca Created Sprite for Ship3B Destroyed 2021-11-13 01:07:48 -06:00
tommy-l-ngo
fc8c52f680 Created Sprites for Ship2 Destroyed and Ship3A Destroyed 2021-11-13 01:04:45 -06:00
tommy-l-ngo
795c5ac0a5 Created Sprite for "Hit" 2021-11-13 00:23:59 -06:00
tommy-l-ngo
6a915b9175 Created Sprite for Ship5 2021-11-13 00:01:13 -06:00
tommy-l-ngo
b21560c9be Created Sprite for Ship4 2021-11-12 23:22:22 -06:00
tommy-l-ngo
450adb8713 Created Sprite for Ship3B 2021-11-12 22:39:03 -06:00
tommy-l-ngo
7a0d1251eb Created Sprites for 2Ship and 3ShipA 2021-11-12 22:09:23 -06:00
hpham474
421c2af83c Crosshair now snaps into place 2021-11-12 18:07:37 -06:00
hpham474
c87a1d031c Partial fire functionality added.
Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.
2021-11-12 07:08:01 -06:00
tommy-l-ngo
6e5471cc66 Update Gameplay.tscn 2021-11-12 03:45:34 -06:00
tommy-l-ngo
a47cb991f2 Fixed Dialog Box that pops up for Confirm Placement 2021-11-12 03:44:52 -06:00
9a3061c16e Improve hitbox leniency, and don't allow ships to rotate into each other. 2021-11-12 03:33:31 -06:00
304389138f I accidentally the buttons + Fix some hitbox mistakes. 2021-11-12 03:01:23 -06:00
JohnBreaux
c558578e2e
Merge branch 'main' into game-logic 2021-11-12 02:10:34 -06:00
f40bf520d4 Collision is good 2021-11-12 01:57:15 -06:00
1403f7eccb Pass 2021-11-11 20:55:19 -06:00
96b5695b12 Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic 2021-11-11 20:45:56 -06:00
fae2631637 Fix up some stuff 2021-11-11 20:45:38 -06:00
tommy-l-ngo
7d85195dd1 Added Clear board button and Confirm Placement button 2021-11-11 20:43:09 -06:00
Chance Atkinson
9ecf401efa Collision is bad
Tried working on the collision when placing ships, they are cramming when held on top of each other and are not returning to starting position when they are supposed to.
2021-11-11 20:36:58 -06:00
a8f96eed9d Comment game logic code, and edit for style. 2021-11-11 15:38:50 -06:00
8e9a15b6dd Merge branch 'main' into game-logic
Fixed critical UAF in debug menu which lead to crash.
2021-11-11 15:10:28 -06:00
tommy-l-ngo
f9592f425e Commented my code
Deals with ship placement on board and ship rotation on board
2021-11-11 15:08:14 -06:00
3ef450a80a Fix fatal use-after-free in debug menu. 2021-11-11 15:08:09 -06:00
eaa1617b9a Pushing what I've done of the game logic. 2021-11-11 14:38:10 -06:00
8c4457a883 Create game classes 2021-11-09 18:28:25 -06:00
d833d98502 Debug: Improve listing properties somewhat 2021-11-08 13:43:11 -06:00
4c66fd7a90 Improve flags slightly 2021-11-08 13:41:55 -06:00
c1f49fd7bf INFINITE POWER SAVINGS: Reduce idle CPU usage to 0 with this one weird trick 2021-11-08 12:17:13 -06:00
89aa8a6b14 Make the debug menu even more dangerously powerful. Added: exec, listprops, getprop, setprop 2021-11-08 11:50:14 -06:00
ff26e67be8 Merge branch 'main' of github.com:StatewideInk/Group12 into main 2021-11-08 04:25:53 -06:00
73461743d4 ''I've got a feeling we're not in Kansas any more.'' Remove C++ unused header files 2021-11-08 04:25:44 -06:00
hpham474
425e4428c7 Refactoring: parametrize set volume function 2021-11-07 23:11:19 -06:00
hpham474
7bae715ba5 Added master slider to change all volume 2021-11-07 22:43:00 -06:00
hpham474
737b460991 Refactoring: Removed dead code 2021-11-07 21:38:56 -06:00
hpham474
16dee66c2e Bugfix: audio now plays when changing scenes; added audio to ships being interacted 2021-11-07 20:53:08 -06:00
hpham474
4eb6a6cad4 Revert "When interacting with something (object or ship) and SFX is played"
This reverts commit a2a0607364.
2021-11-07 20:48:19 -06:00
hpham474
a2a0607364 When interacting with something (object or ship) and SFX is played 2021-11-07 20:42:50 -06:00
hpham474
388fcb9483 Added AudioBus. SFX Vol slider now works 2021-11-07 20:33:07 -06:00
hpham474
9929aab354 Moved audio to folder in assets; Separated BGM from the master volume 2021-11-07 19:15:13 -06:00
Chance Atkinson
04fc9759dc min_value for volume slider set to -50 instead of -60 2021-11-07 00:38:23 -05:00
Chance Atkinson
2dff7428a1 Merge branch 'main' of https://github.com/StatewideInk/Group12 2021-11-07 00:35:43 -05:00
Chance Atkinson
9ef5a6f749 Fixed volume slider and ship spawning
Previously tried adding a collision mesh to the ships to avoid stacking, but it caused the ships to slide to the right when they spawned. This issue has been resolved.

The volume slider now sets to a minimum to -60 dB so the audio only goes silent when set to the minimum. Also set the 'step' variable to 1 so that the slider could be more precise.
2021-11-07 00:35:34 -05:00
tommy-l-ngo
e080b4742f Bug Fix: left click right click moves ship
Made it so that you can't rotate the ships while holding. Only when placed on board can ships then be rotated.
2021-11-07 00:06:16 -05:00
tommy-l-ngo
3f1cdc9081 Bug Fix: Board snap bordering fix 2021-11-01 20:44:44 -05:00
tommy-l-ngo
221608a1e3 Rotation only works on board now
letting the ships be able to be rotated while not on the board caused a few bugs, so I just made it so that you can't rotate the pieces unless it's on board
2021-11-01 20:40:31 -05:00
tommy-l-ngo
223944523d Bug Fix: Rotating ships at the original position would move the other ships left for some reason
- Issue fixed
- Now the ships won't move when rotated in the original position
- might make it so that the ships don't rotate in the original position in general
2021-11-01 15:22:03 -05:00
tommy-l-ngo
254a9d86d4 Rotation fix for ships being rotated after already being placed on board
If rotating the ship hangs the piece off the board, it will move the piece back on the board accordingly
2021-11-01 15:10:12 -05:00
hpham474
bc319fa464 Background music volume can be adjusted 2021-11-01 04:48:21 -05:00
hpham474
1b3333203e Added BGM and Button SFX sounds 2021-11-01 04:26:17 -05:00
tommy-l-ngo
e4a92faaea Bug Fix: Ship rotating after placed on board are able to hang off
- fixed this by moving ships back inside board when it hangs off after rotating
2021-11-01 00:37:40 -05:00
tommy-l-ngo
cb661106c3 Bug Fix: ships were able to be placed hanging off of the board
- Fixed the issue
- Now ships can only be placed inside/on the board
2021-11-01 00:11:54 -05:00
tommy-l-ngo
16719e3adc Fixed bug
Bug fixed:
- moving the ship piece in place crashes game and triggers debugging
2021-10-31 23:05:22 -05:00
tommy-l-ngo
71cc294774 Merge branch 'main' of https://github.com/StatewideInk/Group12 2021-10-31 22:50:07 -05:00
tommy-l-ngo
df1c43bb0d Snap only when on board
- snaps only when placed on board
- Returns to original position if it isn't
2021-10-31 22:48:20 -05:00
b518f03eeb Improve ship grid alignment when snapping. Fixes #2 2021-10-31 22:04:11 -05:00
tommy-l-ngo
448f3a0262 Merge branch 'main' of https://github.com/StatewideInk/Group12 2021-10-31 20:23:58 -05:00
tommy-l-ngo
6696577a85 Borders for the board (In progress) 2021-10-31 20:23:54 -05:00
3cf2335dd8 Debug: Actually add nop, fix formatting, remove unused variables. 2021-10-31 19:57:47 -05:00
29f643de20 Load options on OptionController _ready(), so they will be available before options menu opens. Disable debug printout on loading scene using main bus signal. Cleanup formatting on Debug 'call' command output. 2021-10-31 19:21:23 -05:00
hpham474
c83e10668c Added options remember settings after closing and reopening game
Options file is saved to "(user)/AppData/Godot/app_userdata/godot_ship/options.save"
2021-10-31 05:46:49 -05:00
hpham474
678ebdb95e Added export preset to exe 64-bit 2021-10-31 03:49:42 -05:00
tommy-l-ngo
1e5def8329 Spaced apart the options accessibilities 2021-10-30 21:57:02 -05:00
05ddde9788 Partial refactor of debug menu and Main script 2021-10-29 17:39:46 -05:00
909773a65b Improve debug and Options somewhat 2021-10-22 01:53:04 -05:00
ecaa22771a Further improvements to overall system stability and other minor adjustments have been made to enhance the user exprience. 2021-10-21 13:37:41 -05:00
7f0b58de70 Radical debug menu overhaul + Options overhaul 2021-10-21 05:22:42 -05:00
f74ad64865 Add handles to ships and improve placement controls; Make the debug menu more aggressive. 2021-10-21 03:18:31 -05:00
0fd0fa63f0 Improve menuing, and convert ships to RigidBody2D for accurate positioning. 2021-10-21 01:24:27 -05:00
Chance Atkinson
e9040293ae Boats work again
pog
2021-10-20 22:37:48 -05:00
Chance Atkinson
06e131834a Click and drag ships, rotate ships
:)
2021-10-20 22:33:14 -05:00
4d1327b74f feed the Git gods 2021-10-20 21:41:20 -05:00
7bea3b1f27 Let Godot do its texture importing thing
:
2021-10-20 21:40:28 -05:00
ef53a133b7 Add ship sprites 2021-10-20 21:39:46 -05:00
Chance Atkinson
b397c38eaa Now it can exit to the main menu
Almost like a real game
2021-10-20 21:26:33 -05:00
Chance Atkinson
d23bba5498 added a grid and made Gameplay.gd
My boats :(
2021-10-20 21:21:15 -05:00
57d6335016 Add temp. board backgroud 2021-10-20 19:43:11 -05:00
hpham474
8345032169 Added Options menu exit functionality 2021-10-20 12:10:18 -05:00
tommy-l-ngo
363b32c6cc Minor fix
title screen buttons didn't work when launched on main but did work when launched on title screen
- fixed it
2021-10-20 11:28:21 -05:00
hpham474
76ced10447 Added option menu UI 2021-10-20 10:58:06 -05:00
5ab1ded9f6 Finish debug menu for the night. 2021-10-20 06:34:22 -05:00
4cbccbbbbe Add help text to debug menu 2021-10-20 06:34:12 -05:00
5f8c881c1c Make debug menu fully functional, flesh out command bus. 2021-10-20 06:33:59 -05:00
b9947393a5 Working debug menu! No text output yet. 2021-10-20 06:33:52 -05:00
b3da915db8 Change settings for optimal pixelness 2021-10-20 06:33:35 -05:00
ee468dd572 Overhaul menu system 2021-10-20 06:23:23 -05:00
tommy-l-ngo
dcf746b77d Update Title Screen.tscn
changed button sizing
2021-10-20 06:23:13 -05:00
tommy-l-ngo
df0f203343 tidy up title screen
Moved titlescreen.gd to scripts folder
2021-10-20 06:23:12 -05:00
c5e541fc5a Fix scaling settings (how do force integer scale???) 2021-10-20 06:23:08 -05:00
544b5f41ea Implement debug console drop-down (no commands just yet) and fix UI keybinds. 2021-10-20 06:22:36 -05:00
tommy-l-ngo
f420fd9c38 Updated Title Screen
- Added buttons that change scene
- Added Background
2021-10-20 06:22:17 -05:00
07340d2fe6 Pushing what I have of the debug menu so I don't forget. TODO: Pulldown keypress, command processing. 2021-10-20 06:20:40 -05:00
1e8a21d427 Assign main scene 2021-10-16 01:15:03 -05:00
c632800adb Add title and debug UI scenes 2021-10-14 20:46:51 -05:00
9e1faf149a Add UI canvases 2021-10-14 20:35:59 -05:00
faa0792b0e Fix screen resolution, organize scenes, separate scenes. 2021-10-14 20:32:28 -05:00
74f4bf5797 Change window size to 320x640 for integer scaling on common 16:9 displays 2021-10-14 20:21:07 -05:00
9f03d08a8f Add Main scene, update default_env 2021-10-14 19:51:58 -05:00
c84a37df59 Add header files for (yet to be written) scripts. 2021-10-14 19:48:30 -05:00
a2208b79c6 Create new godot-engine project 2021-10-14 18:50:33 -05:00