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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Created Sprites for 2Ship and 3ShipA
This commit is contained in:
parent
421c2af83c
commit
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source_md5="b036b8f385ad112e84a3fc1fd979a64d"
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dest_md5="011d0a786d919144661c98365d2a2849"
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source_md5="93d12a91530823316b4ea1a0017d7ffc"
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source_md5="59070c4ec859bac83324d081f7bc7fce"
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dest_md5="28c2370a63fa10aa2964118063095da0"
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source_md5="679a219fb184d568adf29ad2c7caa3c2"
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dest_md5="91aa89d551b22c26e3abc14f2a044464"
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BIN
godot_ship/assets/game/2Ship.png
Normal file
BIN
godot_ship/assets/game/2Ship.png
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After Width: | Height: | Size: 968 B |
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godot_ship/assets/game/2Ship.png.import
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godot_ship/assets/game/2Ship.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/2Ship.png-f56f600f71c287a0900c4554ec6e9837.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/game/2Ship.png"
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dest_files=[ "res://.import/2Ship.png-f56f600f71c287a0900c4554ec6e9837.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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BIN
godot_ship/assets/game/3ShipA.png
Normal file
BIN
godot_ship/assets/game/3ShipA.png
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Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
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godot_ship/assets/game/3ShipA.png.import
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godot_ship/assets/game/3ShipA.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/3ShipA.png-1fe0003af4adcd83b8c94b2b9d6e5b6d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/game/3ShipA.png"
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dest_files=[ "res://.import/3ShipA.png-1fe0003af4adcd83b8c94b2b9d6e5b6d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/2longShipS.png" type="Texture" id=2]
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[ext_resource path="res://assets/game/2Ship.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 32 )
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@ -12,8 +12,8 @@ gravity_scale = 0.0
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="2longShipS" type="Sprite" parent="."]
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position = Vector2( 0, 16 )
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[node name="2Ship_Sprite" type="Sprite" parent="."]
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position = Vector2( -0.00390625, 15.622 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/3longShipAS.png" type="Texture" id=2]
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[ext_resource path="res://assets/game/3ShipA.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 48 )
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="3longShipAS" type="Sprite" parent="."]
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[node name="3ShipA_Sprite" type="Sprite" parent="."]
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position = Vector2( -0.0212851, 0 )
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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