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https://github.com/JohnBreaux/Boat-Battle.git
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Created Sprite for Ship4
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parent
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commit
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source_md5="1d6228ffb0d2ea2aa0e22c3f58bbe4fa"
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dest_md5="afaef7c4779eef6d0254b50d8f875dc5"
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Binary file not shown.
BIN
godot_ship/assets/game/4Ship.png
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BIN
godot_ship/assets/game/4Ship.png
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After Width: | Height: | Size: 1.5 KiB |
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godot_ship/assets/game/4Ship.png.import
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godot_ship/assets/game/4Ship.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/4Ship.png-1102455fdea5ccc9870ef475ee45f60a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/game/4Ship.png"
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dest_files=[ "res://.import/4Ship.png-1102455fdea5ccc9870ef475ee45f60a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
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[ext_resource path="res://assets/game/4longShipS.png" type="Texture" id=2]
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[ext_resource path="res://assets/game/4Ship.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 64 )
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@ -12,7 +12,7 @@ gravity_scale = 0.0
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custom_integrator = true
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script = ExtResource( 1 )
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[node name="4longShipS" type="Sprite" parent="."]
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[node name="4Ship_Sprite" type="Sprite" parent="."]
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position = Vector2( 0, 16 )
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texture = ExtResource( 2 )
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