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https://github.com/JohnBreaux/Boat-Battle.git
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Created Sprite for Ship3B Destroyed
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source_md5="611b7d43c6690e48e4f1a7c1b3304738"
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dest_md5="825663500e46723735569e6cd71245f5"
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BIN
godot_ship/assets/game/3ShipB_Destroyed.png
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BIN
godot_ship/assets/game/3ShipB_Destroyed.png
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After Width: | Height: | Size: 1.9 KiB |
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godot_ship/assets/game/3ShipB_Destroyed.png.import
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godot_ship/assets/game/3ShipB_Destroyed.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/3ShipB_Destroyed.png-78d0de82a039cc20026f662e8052d260.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/game/3ShipB_Destroyed.png"
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dest_files=[ "res://.import/3ShipB_Destroyed.png-78d0de82a039cc20026f662e8052d260.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
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[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
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[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=8]
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[ext_resource path="res://assets/game/RedCrosshair.png" type="Texture" id=9]
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[ext_resource path="res://script/game/Gameplay/Crosshair.gd" type="Script" id=10]
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[ext_resource path="res://assets/game/3ShipB_Destroyed.png" type="Texture" id=11]
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[node name="Game" type="Control"]
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anchor_right = 1.0
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@ -155,6 +156,10 @@ margin_right = 83.0
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margin_bottom = 58.0
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dialog_text = "You can't fire outside the board"
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[node name="3ShipB_Destroyed" type="Sprite" parent="."]
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position = Vector2( 228.464, 163.857 )
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texture = ExtResource( 11 )
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[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]
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[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]
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[connection signal="pressed" from="Confirm Placement" to="." method="_on_Confirm_Placement_pressed"]
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