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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00
Commit Graph

180 Commits

Author SHA1 Message Date
hpham474
3b7a8afdf8 removed option background again 2021-11-13 23:43:05 -06:00
5c49991eed Oops I made the background invisible 2021-11-13 23:41:12 -06:00
0cb75b37b0 Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic 2021-11-13 23:36:45 -06:00
34d0b1bf0d Fix title screen never going (whoops 2021-11-13 23:36:39 -06:00
tommy-l-ngo
adb3fc659e Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic"
This reverts commit 104ffaab0a, reversing
changes made to 63dec75688.
2021-11-13 23:35:11 -06:00
tommy-l-ngo
104ffaab0a Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic 2021-11-13 23:32:22 -06:00
tommy-l-ngo
63dec75688 Added Confirmation Dialog for Forfeit 2021-11-13 23:32:19 -06:00
hpham474
79496105da Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic 2021-11-13 23:19:13 -06:00
hpham474
9d47a111b0 Removed option background 2021-11-13 23:19:02 -06:00
tommy-l-ngo
bf58a2b29e Put Background in main 2021-11-13 23:17:33 -06:00
ed76dda0c0 Make git happy by pushing gdengine imports 2021-11-13 23:14:22 -06:00
d58ffa91e5 Merge 2021-11-13 23:10:47 -06:00
4cc4cd8f89 Fix null deref when entering singleplayer after exiting multiplayer 2021-11-13 23:07:19 -06:00
tommy-l-ngo
80af59116d Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic 2021-11-13 23:06:31 -06:00
tommy-l-ngo
c3a2de2795 Created Sprite for Light Mode 2021-11-13 23:06:13 -06:00
hpham474
8905f86be7 Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic 2021-11-13 23:05:43 -06:00
hpham474
96c5678cf4 Added more SFX sounds 2021-11-13 23:05:13 -06:00
8232bec5d0 Consolidate backgrounds 2021-11-13 22:46:24 -06:00
tommy-l-ngo
71d31e3db9 Fixed Crosshair pixel rendering 2021-11-13 15:23:11 -06:00
tommy-l-ngo
7465349de3 Fixed up the Title Screen text
imported font
2021-11-13 15:18:12 -06:00
2f5a2cd47f Comment on which parts of Game are only there for testing purposes. 2021-11-13 05:08:53 -06:00
1a031ac9d2 Setup: remove unused signal 2021-11-13 04:46:28 -06:00
2a3aae73ac Accidentally offset the Setup menu by a handful of pixels. Whoops. 2021-11-13 04:38:20 -06:00
eb8c0b1756 Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic 2021-11-13 04:34:44 -06:00
1cb400361d Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear. 2021-11-13 04:34:39 -06:00
tommy-l-ngo
c766a50949 Added temporary title screen text 2021-11-13 02:38:35 -06:00
tommy-l-ngo
b0995cbd0d Fixed blurry pixel art
Changed texture rendering
2021-11-13 02:09:41 -06:00
tommy-l-ngo
aea9bbe2b0 Created Sprite for "Miss" 2021-11-13 02:06:56 -06:00
tommy-l-ngo
e8f11bcbc3 Created Sprite for Ship5 Destroyed 2021-11-13 01:41:31 -06:00
tommy-l-ngo
f6e2eb2544 Created Sprite for Ship4 Destroyed 2021-11-13 01:19:19 -06:00
tommy-l-ngo
c97de2eaca Created Sprite for Ship3B Destroyed 2021-11-13 01:07:48 -06:00
tommy-l-ngo
fc8c52f680 Created Sprites for Ship2 Destroyed and Ship3A Destroyed 2021-11-13 01:04:45 -06:00
tommy-l-ngo
795c5ac0a5 Created Sprite for "Hit" 2021-11-13 00:23:59 -06:00
tommy-l-ngo
6a915b9175 Created Sprite for Ship5 2021-11-13 00:01:13 -06:00
tommy-l-ngo
b21560c9be Created Sprite for Ship4 2021-11-12 23:22:22 -06:00
tommy-l-ngo
450adb8713 Created Sprite for Ship3B 2021-11-12 22:39:03 -06:00
tommy-l-ngo
7a0d1251eb Created Sprites for 2Ship and 3ShipA 2021-11-12 22:09:23 -06:00
hpham474
421c2af83c Crosshair now snaps into place 2021-11-12 18:07:37 -06:00
hpham474
c87a1d031c Partial fire functionality added.
Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.
2021-11-12 07:08:01 -06:00
tommy-l-ngo
6e5471cc66 Update Gameplay.tscn 2021-11-12 03:45:34 -06:00
tommy-l-ngo
a47cb991f2 Fixed Dialog Box that pops up for Confirm Placement 2021-11-12 03:44:52 -06:00
9a3061c16e Improve hitbox leniency, and don't allow ships to rotate into each other. 2021-11-12 03:33:31 -06:00
304389138f I accidentally the buttons + Fix some hitbox mistakes. 2021-11-12 03:01:23 -06:00
JohnBreaux
c558578e2e
Merge branch 'main' into game-logic 2021-11-12 02:10:34 -06:00
f40bf520d4 Collision is good 2021-11-12 01:57:15 -06:00
1403f7eccb Pass 2021-11-11 20:55:19 -06:00
96b5695b12 Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic 2021-11-11 20:45:56 -06:00
fae2631637 Fix up some stuff 2021-11-11 20:45:38 -06:00
tommy-l-ngo
7d85195dd1 Added Clear board button and Confirm Placement button 2021-11-11 20:43:09 -06:00
Chance Atkinson
9ecf401efa Collision is bad
Tried working on the collision when placing ships, they are cramming when held on top of each other and are not returning to starting position when they are supposed to.
2021-11-11 20:36:58 -06:00
a8f96eed9d Comment game logic code, and edit for style. 2021-11-11 15:38:50 -06:00
8e9a15b6dd Merge branch 'main' into game-logic
Fixed critical UAF in debug menu which lead to crash.
2021-11-11 15:10:28 -06:00
tommy-l-ngo
f9592f425e Commented my code
Deals with ship placement on board and ship rotation on board
2021-11-11 15:08:14 -06:00
3ef450a80a Fix fatal use-after-free in debug menu. 2021-11-11 15:08:09 -06:00
eaa1617b9a Pushing what I've done of the game logic. 2021-11-11 14:38:10 -06:00
8c4457a883 Create game classes 2021-11-09 18:28:25 -06:00
d833d98502 Debug: Improve listing properties somewhat 2021-11-08 13:43:11 -06:00
4c66fd7a90 Improve flags slightly 2021-11-08 13:41:55 -06:00
c1f49fd7bf INFINITE POWER SAVINGS: Reduce idle CPU usage to 0 with this one weird trick 2021-11-08 12:17:13 -06:00
89aa8a6b14 Make the debug menu even more dangerously powerful. Added: exec, listprops, getprop, setprop 2021-11-08 11:50:14 -06:00
ff26e67be8 Merge branch 'main' of github.com:StatewideInk/Group12 into main 2021-11-08 04:25:53 -06:00
73461743d4 ''I've got a feeling we're not in Kansas any more.'' Remove C++ unused header files 2021-11-08 04:25:44 -06:00
hpham474
425e4428c7 Refactoring: parametrize set volume function 2021-11-07 23:11:19 -06:00
hpham474
7bae715ba5 Added master slider to change all volume 2021-11-07 22:43:00 -06:00
hpham474
737b460991 Refactoring: Removed dead code 2021-11-07 21:38:56 -06:00
hpham474
16dee66c2e Bugfix: audio now plays when changing scenes; added audio to ships being interacted 2021-11-07 20:53:08 -06:00
hpham474
4eb6a6cad4 Revert "When interacting with something (object or ship) and SFX is played"
This reverts commit a2a0607364.
2021-11-07 20:48:19 -06:00
hpham474
a2a0607364 When interacting with something (object or ship) and SFX is played 2021-11-07 20:42:50 -06:00
hpham474
388fcb9483 Added AudioBus. SFX Vol slider now works 2021-11-07 20:33:07 -06:00
hpham474
9929aab354 Moved audio to folder in assets; Separated BGM from the master volume 2021-11-07 19:15:13 -06:00
Chance Atkinson
04fc9759dc min_value for volume slider set to -50 instead of -60 2021-11-07 00:38:23 -05:00
Chance Atkinson
2dff7428a1 Merge branch 'main' of https://github.com/StatewideInk/Group12 2021-11-07 00:35:43 -05:00
Chance Atkinson
9ef5a6f749 Fixed volume slider and ship spawning
Previously tried adding a collision mesh to the ships to avoid stacking, but it caused the ships to slide to the right when they spawned. This issue has been resolved.

The volume slider now sets to a minimum to -60 dB so the audio only goes silent when set to the minimum. Also set the 'step' variable to 1 so that the slider could be more precise.
2021-11-07 00:35:34 -05:00
tommy-l-ngo
e080b4742f Bug Fix: left click right click moves ship
Made it so that you can't rotate the ships while holding. Only when placed on board can ships then be rotated.
2021-11-07 00:06:16 -05:00
tommy-l-ngo
3f1cdc9081 Bug Fix: Board snap bordering fix 2021-11-01 20:44:44 -05:00
tommy-l-ngo
221608a1e3 Rotation only works on board now
letting the ships be able to be rotated while not on the board caused a few bugs, so I just made it so that you can't rotate the pieces unless it's on board
2021-11-01 20:40:31 -05:00
tommy-l-ngo
223944523d Bug Fix: Rotating ships at the original position would move the other ships left for some reason
- Issue fixed
- Now the ships won't move when rotated in the original position
- might make it so that the ships don't rotate in the original position in general
2021-11-01 15:22:03 -05:00
tommy-l-ngo
254a9d86d4 Rotation fix for ships being rotated after already being placed on board
If rotating the ship hangs the piece off the board, it will move the piece back on the board accordingly
2021-11-01 15:10:12 -05:00
hpham474
bc319fa464 Background music volume can be adjusted 2021-11-01 04:48:21 -05:00
hpham474
1b3333203e Added BGM and Button SFX sounds 2021-11-01 04:26:17 -05:00
tommy-l-ngo
e4a92faaea Bug Fix: Ship rotating after placed on board are able to hang off
- fixed this by moving ships back inside board when it hangs off after rotating
2021-11-01 00:37:40 -05:00
tommy-l-ngo
cb661106c3 Bug Fix: ships were able to be placed hanging off of the board
- Fixed the issue
- Now ships can only be placed inside/on the board
2021-11-01 00:11:54 -05:00
tommy-l-ngo
16719e3adc Fixed bug
Bug fixed:
- moving the ship piece in place crashes game and triggers debugging
2021-10-31 23:05:22 -05:00
tommy-l-ngo
71cc294774 Merge branch 'main' of https://github.com/StatewideInk/Group12 2021-10-31 22:50:07 -05:00
tommy-l-ngo
df1c43bb0d Snap only when on board
- snaps only when placed on board
- Returns to original position if it isn't
2021-10-31 22:48:20 -05:00
b518f03eeb Improve ship grid alignment when snapping. Fixes #2 2021-10-31 22:04:11 -05:00
tommy-l-ngo
448f3a0262 Merge branch 'main' of https://github.com/StatewideInk/Group12 2021-10-31 20:23:58 -05:00
tommy-l-ngo
6696577a85 Borders for the board (In progress) 2021-10-31 20:23:54 -05:00
3cf2335dd8 Debug: Actually add nop, fix formatting, remove unused variables. 2021-10-31 19:57:47 -05:00
29f643de20 Load options on OptionController _ready(), so they will be available before options menu opens. Disable debug printout on loading scene using main bus signal. Cleanup formatting on Debug 'call' command output. 2021-10-31 19:21:23 -05:00
hpham474
c83e10668c Added options remember settings after closing and reopening game
Options file is saved to "(user)/AppData/Godot/app_userdata/godot_ship/options.save"
2021-10-31 05:46:49 -05:00
hpham474
678ebdb95e Added export preset to exe 64-bit 2021-10-31 03:49:42 -05:00
tommy-l-ngo
1e5def8329 Spaced apart the options accessibilities 2021-10-30 21:57:02 -05:00
05ddde9788 Partial refactor of debug menu and Main script 2021-10-29 17:39:46 -05:00
909773a65b Improve debug and Options somewhat 2021-10-22 01:53:04 -05:00
ecaa22771a Further improvements to overall system stability and other minor adjustments have been made to enhance the user exprience. 2021-10-21 13:37:41 -05:00
7f0b58de70 Radical debug menu overhaul + Options overhaul 2021-10-21 05:22:42 -05:00
f74ad64865 Add handles to ships and improve placement controls; Make the debug menu more aggressive. 2021-10-21 03:18:31 -05:00
0fd0fa63f0 Improve menuing, and convert ships to RigidBody2D for accurate positioning. 2021-10-21 01:24:27 -05:00
Chance Atkinson
e9040293ae Boats work again
pog
2021-10-20 22:37:48 -05:00