Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic
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[node name="Game" type="Control"]
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8
godot_ship/scenes/Game/Player.tscn
Normal file
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[gd_scene format=2]
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[node name="Player" type="Control"]
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@ -1,6 +1,6 @@
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[node name="Options" type="Control"]
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@ -12,7 +12,7 @@ onready var Setup = preload("res://scenes/Game/Setup.tscn")
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onready var Fire = preload("res://scenes/Game/Fire.tscn")
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# Path to Player class, for instantiating new Players in code
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var Player = "res://script/game/Gameplay/Player.gd"
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onready var Player = preload("res://scenes/Game/Player.tscn")
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# Array of instances of the Player class; stores the Players
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@ -45,10 +45,12 @@ func game_start():
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||||
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||||
# victory_screen: display the victory screen
|
||||
func victory_screen():
|
||||
# TODO: Create the victory screen, fill it with knowledge
|
||||
pass
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||||
|
||||
# display_turn(): display which turn it is on the screen
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||||
func display_turn():
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||||
# TODO: Update the turn display, if there is one?
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||||
pass
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func _on_Forfeit_pressed():
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