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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Consolidate backgrounds

This commit is contained in:
John 2021-11-13 22:46:24 -06:00
parent 71d31e3db9
commit 8232bec5d0
21 changed files with 20 additions and 211 deletions

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
[node name="Game" type="Control"]

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[gd_scene format=2]
[node name="Player" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
[node name="Options" type="Control"]

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=3]

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@ -12,7 +12,7 @@ onready var Setup = preload("res://scenes/Game/Setup.tscn")
onready var Fire = preload("res://scenes/Game/Fire.tscn")
# Path to Player class, for instantiating new Players in code
var Player = "res://script/game/Gameplay/Player.gd"
onready var Player = preload("res://scenes/Game/Player.tscn")
# Array of instances of the Player class; stores the Players
@ -45,10 +45,12 @@ func game_start():
# victory_screen: display the victory screen
func victory_screen():
# TODO: Create the victory screen, fill it with knowledge
pass
# display_turn(): display which turn it is on the screen
func display_turn():
# TODO: Update the turn display, if there is one?
pass
func _on_Forfeit_pressed():

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