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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Added Confirmation Dialog for Forfeit

This commit is contained in:
tommy-l-ngo 2021-11-13 23:32:19 -06:00
parent bf58a2b29e
commit 63dec75688
3 changed files with 22 additions and 2 deletions

View File

@ -1,9 +1,7 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/backgrounds/Background_Dark.png" type="Texture" id=1]
[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
@ -31,4 +29,22 @@ margin_right = 53.0
margin_bottom = 20.0
text = "Forfeit"
[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
visible = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -111.5
margin_top = -29.0
margin_right = 111.5
margin_bottom = 29.0
rect_min_size = Vector2( 150, 52.5 )
window_title = "Forfeit Confirmation..."
dialog_text = "Are you sure you want to forfeit?"
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[connection signal="pressed" from="Buttons/Forfeit" to="." method="_on_Forfeit_pressed"]

View File

@ -13,6 +13,7 @@ __meta__ = {
}
[node name="Background" type="TextureRect" parent="."]
visible = false
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )

View File

@ -31,6 +31,9 @@ func _ready():
var setup = Setup.instance()
setup.connect("game_ready", self, "game_setup")
add_child(setup)
get_node("ConfirmationDialog").get_ok().text = "Yes"
get_node("ConfirmationDialog").get_cancel().text = "No"
# TODO: Move Setup into the Player.
func game_setup(_ships):