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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 13:25:58 +00:00
Commit Graph

27 Commits

Author SHA1 Message Date
tommy-l-ngo
3f1cdc9081 Bug Fix: Board snap bordering fix 2021-11-01 20:44:44 -05:00
tommy-l-ngo
221608a1e3 Rotation only works on board now
letting the ships be able to be rotated while not on the board caused a few bugs, so I just made it so that you can't rotate the pieces unless it's on board
2021-11-01 20:40:31 -05:00
tommy-l-ngo
223944523d Bug Fix: Rotating ships at the original position would move the other ships left for some reason
- Issue fixed
- Now the ships won't move when rotated in the original position
- might make it so that the ships don't rotate in the original position in general
2021-11-01 15:22:03 -05:00
tommy-l-ngo
254a9d86d4 Rotation fix for ships being rotated after already being placed on board
If rotating the ship hangs the piece off the board, it will move the piece back on the board accordingly
2021-11-01 15:10:12 -05:00
tommy-l-ngo
e4a92faaea Bug Fix: Ship rotating after placed on board are able to hang off
- fixed this by moving ships back inside board when it hangs off after rotating
2021-11-01 00:37:40 -05:00
tommy-l-ngo
cb661106c3 Bug Fix: ships were able to be placed hanging off of the board
- Fixed the issue
- Now ships can only be placed inside/on the board
2021-11-01 00:11:54 -05:00
tommy-l-ngo
16719e3adc Fixed bug
Bug fixed:
- moving the ship piece in place crashes game and triggers debugging
2021-10-31 23:05:22 -05:00
tommy-l-ngo
71cc294774 Merge branch 'main' of https://github.com/StatewideInk/Group12 2021-10-31 22:50:07 -05:00
tommy-l-ngo
df1c43bb0d Snap only when on board
- snaps only when placed on board
- Returns to original position if it isn't
2021-10-31 22:48:20 -05:00
b518f03eeb Improve ship grid alignment when snapping. Fixes #2 2021-10-31 22:04:11 -05:00
29f643de20 Load options on OptionController _ready(), so they will be available before options menu opens. Disable debug printout on loading scene using main bus signal. Cleanup formatting on Debug 'call' command output. 2021-10-31 19:21:23 -05:00
05ddde9788 Partial refactor of debug menu and Main script 2021-10-29 17:39:46 -05:00
909773a65b Improve debug and Options somewhat 2021-10-22 01:53:04 -05:00
ecaa22771a Further improvements to overall system stability and other minor adjustments have been made to enhance the user exprience. 2021-10-21 13:37:41 -05:00
7f0b58de70 Radical debug menu overhaul + Options overhaul 2021-10-21 05:22:42 -05:00
f74ad64865 Add handles to ships and improve placement controls; Make the debug menu more aggressive. 2021-10-21 03:18:31 -05:00
0fd0fa63f0 Improve menuing, and convert ships to RigidBody2D for accurate positioning. 2021-10-21 01:24:27 -05:00
Chance Atkinson
06e131834a Click and drag ships, rotate ships
:)
2021-10-20 22:33:14 -05:00
Chance Atkinson
b397c38eaa Now it can exit to the main menu
Almost like a real game
2021-10-20 21:26:33 -05:00
Chance Atkinson
d23bba5498 added a grid and made Gameplay.gd
My boats :(
2021-10-20 21:21:15 -05:00
5ab1ded9f6 Finish debug menu for the night. 2021-10-20 06:34:22 -05:00
4cbccbbbbe Add help text to debug menu 2021-10-20 06:34:12 -05:00
5f8c881c1c Make debug menu fully functional, flesh out command bus. 2021-10-20 06:33:59 -05:00
b9947393a5 Working debug menu! No text output yet. 2021-10-20 06:33:52 -05:00
b3da915db8 Change settings for optimal pixelness 2021-10-20 06:33:35 -05:00
ee468dd572 Overhaul menu system 2021-10-20 06:23:23 -05:00
c84a37df59 Add header files for (yet to be written) scripts. 2021-10-14 19:48:30 -05:00