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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Overhaul menu system
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parent
dcf746b77d
commit
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@ -14,6 +14,10 @@ config/name="godot_ship"
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run/main_scene="res://scenes/Main.tscn"
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config/icon="res://icon.png"
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[autoload]
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MessageBus="*res://script/game/Message Bus.gd"
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[display]
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window/size/width=640
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@ -1,21 +1,11 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scenes/Debug Menu.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/Gameplay.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/Title Screen.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/Options.tscn" type="PackedScene" id=4]
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[ext_resource path="res://script/game/Main.gd" type="Script" id=5]
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[node name="Root" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 5 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title Screen" parent="." instance=ExtResource( 3 )]
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[node name="Game" parent="." instance=ExtResource( 2 )]
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[node name="Options" parent="." instance=ExtResource( 4 )]
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[node name="Debug Menu" parent="." instance=ExtResource( 1 )]
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@ -16,7 +16,6 @@ var menu_active = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0, 0))
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func _ready():
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debug_canvas = get_node("debug_canvas")
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debug_transform = debug_canvas.get_transform()
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return
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@ -33,3 +32,9 @@ func _unhandled_input(event):
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if event.is_action_pressed("ui_debug"):
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# open debug menu
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debug_active = !debug_active;
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func _on_LineEdit_text_entered(new_text):
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pass # Replace with function body.
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41
godot_ship/script/game/Main.gd
Normal file
41
godot_ship/script/game/Main.gd
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@ -0,0 +1,41 @@
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extends Control
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# Scenes
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var title_screen
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var gameplay
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var options
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var debug_menu
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var debug_enabled = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect to signals
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MessageBus.connect("change_scene", self, "_on_change_scene")
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MessageBus.connect("quit", self, "_on_quit_request")
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MessageBus.connect("return_to_title", self, "_on_title_request")
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# Create the scenes
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title_screen = preload("res://scenes/Title Screen.tscn")
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gameplay = preload("res://scenes/Gameplay.tscn")
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options = preload("res://scenes/Options.tscn")
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debug_menu = preload("res://scenes/Debug Menu.tscn")
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if (debug_enabled):
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add_child(debug_menu.instance())
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_on_change_scene("Title")
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func _on_change_scene(scene):
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match scene:
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"Singleplayer":
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add_child(gameplay.instance())
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"Multiplayer":
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add_child(gameplay.instance())
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"Options":
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add_child(options.instance())
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"Title":
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add_child(title_screen.instance())
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func _on_quit_request():
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get_tree().quit()
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func _on_title_request():
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get_tree().change_scene("res://scenes/Options.tscn")
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8
godot_ship/script/game/Message Bus.gd
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8
godot_ship/script/game/Message Bus.gd
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@ -0,0 +1,8 @@
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extends Node
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# Ask for a scene change
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signal change_scene(scene_name)
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# Ask to quit the game
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signal quit
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# Ask to return to title screen
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signal return_to_title
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@ -1,9 +1,7 @@
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Declare member variables here:
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# Called when the node enters the scene tree for the first time.
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@ -17,13 +15,17 @@ func _ready():
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func _on_Singleplayer_pressed():
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get_tree().change_scene("res://scenes/Gameplay.tscn")
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#get_tree().change_scene("res://scenes/Gameplay.tscn")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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func _on_Multiplayer_pressed():
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get_tree().change_scene("res://scenes/Gameplay.tscn")
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#get_tree().change_scene("res://scenes/Gameplay.tscn")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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func _on_Options_pressed():
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get_tree().change_scene("res://scenes/Options.tscn")
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#get_tree().change_scene("res://scenes/Options.tscn")
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MessageBus.emit_signal("change_scene", "Options")
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func _on_Quit_pressed():
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get_tree().quit()
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#get_tree().quit()
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MessageBus.emit_signal("quit")
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