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Boat-Battle/godot_ship/script/title screen/Title Screen.gd
2021-10-20 06:23:23 -05:00

32 lines
788 B
GDScript3

extends Control
# Declare member variables here:
# Called when the node enters the scene tree for the first time.
func _ready():
$VBoxContainer/Singleplayer.grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Singleplayer_pressed():
#get_tree().change_scene("res://scenes/Gameplay.tscn")
MessageBus.emit_signal("change_scene", "Singleplayer")
func _on_Multiplayer_pressed():
#get_tree().change_scene("res://scenes/Gameplay.tscn")
MessageBus.emit_signal("change_scene", "Multiplayer")
func _on_Options_pressed():
#get_tree().change_scene("res://scenes/Options.tscn")
MessageBus.emit_signal("change_scene", "Options")
func _on_Quit_pressed():
#get_tree().quit()
MessageBus.emit_signal("quit")