2021-10-19 05:10:13 +00:00
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extends Control
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2021-10-20 07:26:32 +00:00
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2021-10-20 03:14:30 +00:00
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var debug_canvas
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2021-10-19 05:10:13 +00:00
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2021-10-20 03:14:30 +00:00
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var debug_active = false
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2021-11-08 18:17:13 +00:00
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var menu_moving = false
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2021-10-20 03:14:30 +00:00
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var menu_position = 0.0
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2021-10-20 06:05:39 +00:00
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var menu_velocity = 4
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2021-10-19 05:10:13 +00:00
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2021-11-08 19:43:11 +00:00
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var history : Array = []
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2021-10-22 06:53:04 +00:00
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var history_pos = 0
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2021-11-08 17:50:14 +00:00
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onready var expression = Expression.new()
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2021-10-22 06:53:04 +00:00
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# helptext: args list and help blurb accessed by function name
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var helptext = {
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2021-11-08 17:50:14 +00:00
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# command_id [args "Help text" ]
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"command_help": [" [command]", "Print information about command.\n" ],
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"command_history": ["", "Print the history log.\n" ],
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"command_perf": [" stat", "Print performance info (fps, nodes, proctime, ... )\n" ],
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"command_list": [" [path]", "List children of path, or of present working node.\n" ],
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"command_start": [" filename", "Load PackedScene filename.tscn as child.\n" ],
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"command_kill": [" name", "Kill child node with matching name.\n" ],
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"command_pwd": ["", "Print the Present Working Node.\n" ],
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"command_cd": [" path", "Change the Present Working Node to path.\n" ],
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"command_print": [" string", "Print string to the in-game debug console.\n" ],
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"command_clear": ["", "Clear the debug output.\n" ],
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# !EXTREMELY DANGER {
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"command_emit": [" signal [message]", "Emit a message on MessageBus.signal without validation.\n"],
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"command_call": [" func [args ...]", "Call func(...) with arguments args.\n" ],
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"command_exec": [" expression ...", "Evaluate an arbitrary expression, and print the result.\n"],
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# }
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"command_listprops": ["", "List properties of the Present Working Node\n" ],
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"command_getprop": [" prop", "Get the value of property prop\n" ],
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"command_setprop": [" prop value", "Set the property prop to value.\n" ],
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"command_restart": ["", "Kill the current scene tree and plant a new Root.\n" ],
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"command_exit": ["", "Quits the program.\n" ],
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"command_empty": ["", "No Operation.\n" ],
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2021-10-22 06:53:04 +00:00
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}
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# List of debug commands accessed by alias
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# The first alias is the canonical alias, aka command name
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var commands = {
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# [alias array]: "func_name"
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["help", "h"]: "command_help",
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["hist", "history"]: "command_history",
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["perf", "performance"]: "command_perf",
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2021-11-01 00:57:47 +00:00
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2021-10-22 06:53:04 +00:00
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["list", "ls", "l"]: "command_list",
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["start", "open", "o"]: "command_start",
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["kill", "stop", "k"]: "command_kill",
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2021-11-01 00:57:47 +00:00
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2021-10-22 06:53:04 +00:00
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["pwd", "pwn"]: "command_pwd",
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["cd", "cn"]: "command_cd",
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2021-11-01 00:57:47 +00:00
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2021-10-22 06:53:04 +00:00
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["print", "p"]: "command_print",
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["clear","cls"]: "command_clear",
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2021-11-01 00:57:47 +00:00
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2021-10-22 06:53:04 +00:00
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["emit", "e"]: "command_emit",
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["call", "func"]: "command_call",
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2021-11-08 17:50:14 +00:00
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["exec", "_", "$", ">"]: "command_exec",
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["listprops", "lsp"]: "command_listprops",
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["getprop","get", "g"]: "command_getprop",
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["setprop","set", "s"]: "command_setprop",
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2021-11-01 00:57:47 +00:00
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2021-10-22 06:53:04 +00:00
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["restart", "killall"]: "command_restart",
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["exit", "quit"]: "command_exit",
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2021-11-01 00:57:47 +00:00
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[""]: "command_empty"
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}
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2021-10-22 06:53:04 +00:00
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2021-11-08 17:50:14 +00:00
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#List of all of Godot's builtin types
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2021-11-08 19:43:11 +00:00
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const types:Array = [
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"nil", "bool","int","float","String","Vector2","Rect2",
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"Vector3","Transform2D","Plane","Quat","AABB","Basis","Transform",
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"Color","NodePath","RID","Object","Dictionary","Array","PoolByteArray",
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"PoolIntArray","PoolRealArray","PoolStringArray","PoolVector2Array",
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"PoolVector3Array","PoolColorAray"
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]
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2021-11-08 17:50:14 +00:00
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2021-10-21 10:22:42 +00:00
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onready var present_working_node = get_node("/root/Main")
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2021-10-21 08:18:31 +00:00
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2021-10-20 03:14:30 +00:00
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# positions when the menu is hidden/active
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2021-10-20 07:26:32 +00:00
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var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-170))
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2021-10-20 03:14:30 +00:00
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var menu_active = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0, 0))
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2021-10-19 05:10:13 +00:00
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2021-10-20 08:18:06 +00:00
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# signals
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2021-10-22 06:53:04 +00:00
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# clear_in: clear the debug input
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signal clear_in
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# clear_out: clear the debug output
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signal clear_out
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# print_text(text): Send text to the Out buffer
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signal print_text(text)
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# history_event(text): Send text to the In buffer
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signal history_event(text)
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2021-10-20 08:18:06 +00:00
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2021-10-22 06:53:04 +00:00
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# Inherited functions:
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# _ready: Called when the node enters the scene tree for the first time.
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# params: none
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# returns: void
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2021-10-19 05:10:13 +00:00
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func _ready():
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2021-10-20 03:14:30 +00:00
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debug_canvas = get_node("debug_canvas")
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2021-11-08 18:17:13 +00:00
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debug_canvas.set_transform(menu_hidden) #initialize the debug menu as hidden
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2021-10-20 11:00:09 +00:00
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command_help([""])
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2021-10-21 10:22:42 +00:00
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debug_print_line("> ")
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2021-10-19 05:10:13 +00:00
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2021-10-22 06:53:04 +00:00
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# _process: Called every frame. Controls slide-in animation and focus-grabbing
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# params: delta: elapsed time
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# returns: void
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2021-10-20 03:14:30 +00:00
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func _process(delta):
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if (debug_active && menu_position < 1):
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2021-10-20 11:00:09 +00:00
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# Move the menu down
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2021-10-20 03:14:30 +00:00
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menu_position += menu_velocity * delta;
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2021-11-08 18:17:13 +00:00
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menu_moving = true
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2021-10-20 11:00:09 +00:00
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$debug_canvas/VBoxContainer/LineEdit.grab_focus()
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2021-10-20 03:14:30 +00:00
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elif (!debug_active && menu_position > 0):
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2021-10-20 11:00:09 +00:00
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# Move the menu up
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2021-10-20 03:14:30 +00:00
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menu_position -= menu_velocity * delta;
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2021-11-08 18:17:13 +00:00
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menu_moving = true
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2021-10-20 11:00:09 +00:00
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# Clear the input box
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emit_signal("clear_in")
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2021-11-08 18:17:13 +00:00
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elif (menu_position < 0 || menu_position > 1):
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2021-10-20 03:14:30 +00:00
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menu_position = round(menu_position)
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2021-11-08 18:17:13 +00:00
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menu_moving = true
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else:
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menu_moving = false
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if menu_moving:
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debug_canvas.set_transform(menu_hidden.interpolate_with(menu_active, menu_position))
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2021-10-20 03:14:30 +00:00
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2021-10-22 06:53:04 +00:00
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# _input: Process user input related to the debug menu
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# params: event: The input event which triggered _input call
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# returns: void
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2021-10-20 08:18:06 +00:00
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func _input(event):
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2021-10-22 06:53:04 +00:00
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if event.is_action_pressed("ui_debug_open"):
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2021-10-20 03:14:30 +00:00
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# open debug menu
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debug_active = !debug_active;
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2021-10-20 11:00:09 +00:00
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# Hand the keyboard focus to the next valid focus
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2021-10-21 06:24:27 +00:00
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if (!debug_active) && find_next_valid_focus(): find_next_valid_focus().grab_focus()
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2021-10-22 06:53:04 +00:00
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if event.is_action_pressed("ui_debug_up") and debug_active:
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#traverse history up
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history_move(-1)
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pass
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if event.is_action_pressed("ui_debug_down") and debug_active:
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#traverse history down
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history_move(+1)
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2021-10-20 05:40:31 +00:00
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2021-10-22 06:53:04 +00:00
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# Signal-processing functions:
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# _on_LineEdit_text_entered: process incoming text line
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# params: line: Line of text entered by user
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# returns: void
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2021-10-20 07:26:32 +00:00
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func _on_LineEdit_text_entered(line):
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2021-11-01 00:57:47 +00:00
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if line != "":
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history_append(line)
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2021-10-20 10:13:24 +00:00
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emit_signal("clear_in")
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2021-10-21 10:22:42 +00:00
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debug_print_line(line + "\n")
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2021-10-20 07:26:32 +00:00
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var command = line.split(' ', true, 1)
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2021-10-22 06:53:04 +00:00
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var command_func = parse(command[0])
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if command_func:
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call(command_func, command)
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else:
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debug_print_line("dbg: command not found: " + command[0] + "\n")
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2021-10-21 10:22:42 +00:00
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debug_print_line("> ")
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2021-10-20 05:40:31 +00:00
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2021-10-22 06:53:04 +00:00
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# History_related helper functions:
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2021-10-29 22:39:46 +00:00
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# history_append: add a line of text to the history
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# params: text: line of text (unparsed command) to add to history
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# returns: void
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2021-10-22 06:53:04 +00:00
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func history_append(text):
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history.resize(history_pos + 2)
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history[history_pos] = text
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2021-11-01 00:57:47 +00:00
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history[history_pos + 1] = ""
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2021-10-22 06:53:04 +00:00
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history_pos += 1
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2021-10-29 22:39:46 +00:00
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# history_move: Traverse the history and update the user input box
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# params: rel_pos: amount to move, relative to the current history_pos
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# returns: void
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func history_move(rel_pos):
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var new_pos = history_pos + rel_pos
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if new_pos >= 0 and new_pos < history.size():
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history_pos = new_pos;
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2021-10-22 06:53:04 +00:00
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if history[history_pos]:
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emit_signal("history_event", history[history_pos])
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else:
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emit_signal("clear_in")
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# Debug-related helper functions:
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# debug_print_line: request printing of c-escaped text to debug output
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# params: string: Text string to print
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# returns: void
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2021-10-20 07:26:32 +00:00
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func debug_print_line(string):
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2021-10-20 08:18:06 +00:00
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emit_signal("print_text", string.c_unescape())
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2021-10-20 10:13:24 +00:00
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2021-11-11 21:08:09 +00:00
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# get_pwn: get the present working node if valid, otherwise cd to root
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func get_pwn():
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if !is_instance_valid(present_working_node):
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debug_print_line("Node freed, traversing to /root/\n")
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present_working_node = get_node("/root/")
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return present_working_node
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2021-10-22 06:53:04 +00:00
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# complete_path: complete a relative or absolute path, and returns the node it refers to
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# params: path: relative or absolute path to a node
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# returns: void
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func complete_path(path):
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if path.is_rel_path(): # convert to absolute path
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2021-11-11 21:08:09 +00:00
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path = String(get_pwn().get_path()) + "/" + path
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2021-10-22 06:53:04 +00:00
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var node = get_node(path)
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if node:
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return node
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return null
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# Command-lookup functions:
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# parse: parse command name and return associated func name
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# params: alias: alias of a command
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# returns: name of command function
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func parse(alias):
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var key = lookup(alias)
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if key:
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return commands[key]
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return null
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# name_lookup: find key associated with function name
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# params: command_name: alias of a command
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# returns: key: Array containing all aliases of the given command
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func lookup(alias):
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for key in commands.keys():
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if alias in key:
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return key
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return null
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# get_canonical: find the canonical name for a command
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# params: alias: alias of a command
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# returns: name: canonical name for a command
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func get_canonical(alias):
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var names = lookup(alias)
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if names:
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return names[0]
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return null
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# get_usage: Construct the usage string for a command
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2021-10-29 22:39:46 +00:00
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# params: alias: alias of a command
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# returns: usage string for the command, formatted for printing
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2021-10-22 06:53:04 +00:00
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func get_usage(alias):
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return "Usage: " + alias + helptext[parse(alias)][0] + "\n"
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2021-10-20 10:13:24 +00:00
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2021-11-08 17:50:14 +00:00
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# String casting functions
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# variant_to_string: Cast arbitrary GDScript Variant to String
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# params: variant: variant to cast
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# returns: String representing the Variant as closely as possible
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func variant_to_string(variant):
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var res
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match typeof(variant):
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TYPE_NIL:
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res = "null"
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TYPE_OBJECT: #No conversion from object to string; a unique case.
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if (variant):
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res = variant.to_string()
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else:
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res = "Object = null"
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_:
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res = String(variant)
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return res
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# string_to_variant: Cast a string to a specified GDScript type
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# params: string: string to be cast
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# type: type to cast string to
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# returns: GDScript Variant of given type
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func string_to_variant(string, type):
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var res = null
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var list = listify_string(string)
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match type:
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TYPE_NIL:
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res = null
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TYPE_BOOL:
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match string.to_lower():
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"true", "1", "ok":
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res = true
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_:
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res = false
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TYPE_INT:
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res = int(string)
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TYPE_REAL:
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res = float(string)
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TYPE_STRING:
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res = string
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TYPE_COLOR:
|
|
|
|
res = Color(string)
|
|
|
|
TYPE_NODE_PATH:
|
|
|
|
res = NodePath(string)
|
|
|
|
TYPE_ARRAY:
|
|
|
|
res = list
|
|
|
|
TYPE_RAW_ARRAY:
|
|
|
|
res = PoolByteArray(list)
|
|
|
|
TYPE_INT_ARRAY:
|
|
|
|
res = PoolIntArray(list)
|
|
|
|
TYPE_REAL_ARRAY:
|
|
|
|
res = PoolRealArray(list)
|
|
|
|
TYPE_STRING_ARRAY:
|
|
|
|
res = list
|
|
|
|
TYPE_COLOR_ARRAY:
|
|
|
|
res = PoolColorArray(list)
|
|
|
|
_:
|
|
|
|
debug_print_line("No cast from String to " + types[typeof(type)] + "\n")
|
|
|
|
return res
|
|
|
|
|
|
|
|
# listify_string: takes a string and turns it into a list, by splitting on commas and/or spaces
|
|
|
|
# params: string: string to be made into a list
|
|
|
|
# returns: PoolStringArray containing substrings of the list
|
|
|
|
func listify_string(string):
|
|
|
|
var res = []
|
|
|
|
if string.findn(', ') > -1:
|
|
|
|
res = string.split(', ', true, 0)
|
|
|
|
elif string.findn(',') > -1:
|
|
|
|
res = string.split(',', true, 0)
|
|
|
|
else:
|
|
|
|
res = string.split(' ', true, 0)
|
|
|
|
return res
|
|
|
|
|
2021-10-22 06:53:04 +00:00
|
|
|
# Commands. All commands take in a parameter called command,
|
|
|
|
# which contains a partially tokenized command
|
2021-10-20 10:13:24 +00:00
|
|
|
# start: Loads scene from res://scenes/*.tscn by filename, and starts it
|
|
|
|
func command_start (command):
|
|
|
|
if command.size() > 1:
|
2021-10-21 10:22:42 +00:00
|
|
|
var pack = load("res://scenes/" + command[1] + ".tscn");
|
2021-11-11 21:08:09 +00:00
|
|
|
get_pwn().add_child(pack.instance());
|
2021-11-01 00:57:47 +00:00
|
|
|
debug_print_line("started '" + command[1] + "'\n")
|
2021-10-20 10:13:24 +00:00
|
|
|
else:
|
2021-10-22 06:53:04 +00:00
|
|
|
debug_print_line(get_usage(command[0]))
|
2021-10-20 10:13:24 +00:00
|
|
|
|
2021-10-21 10:22:42 +00:00
|
|
|
# stop: kills a child of current working node
|
2021-10-22 06:53:04 +00:00
|
|
|
func command_kill (command):
|
2021-10-20 11:00:09 +00:00
|
|
|
if command.size() > 1:
|
2021-11-11 21:08:09 +00:00
|
|
|
var node = get_pwn().find_node(command[1], false, false)
|
2021-10-21 10:22:42 +00:00
|
|
|
if node:
|
|
|
|
if String(node.get_path()).match("*Debug*"):
|
|
|
|
debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n")
|
|
|
|
else:
|
|
|
|
node.queue_free()
|
|
|
|
debug_print_line(command[1] + " killed\n")
|
2021-10-20 11:00:09 +00:00
|
|
|
else:
|
2021-10-21 10:22:42 +00:00
|
|
|
debug_print_line(command[0] + ": " + command[1] + " not found.\n")
|
2021-10-20 10:13:24 +00:00
|
|
|
else:
|
2021-10-22 06:53:04 +00:00
|
|
|
debug_print_line(get_usage(command[0]))
|
2021-10-21 10:22:42 +00:00
|
|
|
|
|
|
|
# list: Lists children of node
|
|
|
|
func command_list (command):
|
|
|
|
var node = null
|
|
|
|
if (command.size() > 1):
|
|
|
|
node = complete_path(command[1])
|
|
|
|
if (!node):
|
2021-11-11 21:08:09 +00:00
|
|
|
node = get_pwn()
|
2021-10-21 10:22:42 +00:00
|
|
|
var children = node.get_children()
|
2021-10-21 08:18:31 +00:00
|
|
|
var names = []
|
|
|
|
for i in range (children.size()):
|
|
|
|
names.append(children[i].name)
|
|
|
|
debug_print_line(String(names) + "\n")
|
2021-10-20 10:13:24 +00:00
|
|
|
|
|
|
|
# restart: Kills the current tree and replants Root
|
2021-10-20 11:00:09 +00:00
|
|
|
func command_restart (_command):
|
2021-10-20 10:13:24 +00:00
|
|
|
MessageBus.emit_signal("return_to_title")
|
|
|
|
|
|
|
|
# print: prints a message to the in-game debug console
|
|
|
|
func command_print(command):
|
|
|
|
if command.size() > 1:
|
|
|
|
debug_print_line(command[1] + "\n")
|
2021-10-21 10:22:42 +00:00
|
|
|
else:
|
|
|
|
debug_print_line("\n")
|
2021-10-20 10:13:24 +00:00
|
|
|
|
2021-10-21 10:22:42 +00:00
|
|
|
# emit: emits a message onto the MessageBus
|
2021-10-20 10:13:24 +00:00
|
|
|
func command_emit (command):
|
2021-10-22 06:53:04 +00:00
|
|
|
if command.size() > 1:
|
|
|
|
var mbus_signal = command[1].split(' ', true, 1)
|
|
|
|
match mbus_signal.size():
|
|
|
|
2:
|
|
|
|
debug_print_line("Message: " + String(mbus_signal) + "\n")
|
|
|
|
MessageBus.emit_signal(mbus_signal[0], mbus_signal[1])
|
|
|
|
1:
|
|
|
|
debug_print_line("Message: " + String(mbus_signal) + "\n")
|
|
|
|
MessageBus.emit_signal(mbus_signal[0])
|
|
|
|
0: debug_print_line(get_usage(command[0]))
|
|
|
|
else:
|
|
|
|
debug_print_line(get_usage(command[0]))
|
2021-10-20 10:13:24 +00:00
|
|
|
|
|
|
|
# clear: clears the debug output
|
2021-10-20 11:00:09 +00:00
|
|
|
func command_clear (_command):
|
2021-10-20 10:13:24 +00:00
|
|
|
emit_signal("clear_out");
|
|
|
|
|
2021-10-22 06:53:04 +00:00
|
|
|
# pwd: print the present working node's path
|
2021-10-21 08:18:31 +00:00
|
|
|
func command_pwd (_command):
|
2021-11-11 21:08:09 +00:00
|
|
|
debug_print_line(String(get_pwn().get_path()) + "\n")
|
2021-10-22 06:53:04 +00:00
|
|
|
|
|
|
|
# cd: change the present working node
|
2021-10-21 08:18:31 +00:00
|
|
|
func command_cd (command):
|
|
|
|
if command.size() > 1:
|
2021-10-21 10:22:42 +00:00
|
|
|
var node = complete_path(command[1])
|
2021-10-21 08:18:31 +00:00
|
|
|
if node:
|
|
|
|
present_working_node = node
|
|
|
|
else:
|
2021-10-22 06:53:04 +00:00
|
|
|
debug_print_line (get_canonical(command[0]) + ': no such node: ' + command[1] + '\n')
|
2021-10-21 08:18:31 +00:00
|
|
|
else:
|
2021-10-22 06:53:04 +00:00
|
|
|
debug_print_line(get_usage(command[0]))
|
2021-10-20 11:00:09 +00:00
|
|
|
|
2021-10-20 10:13:24 +00:00
|
|
|
# help: Prints help dialogue
|
|
|
|
func command_help (command):
|
|
|
|
if (command.size() == 1):
|
2021-10-22 06:53:04 +00:00
|
|
|
debug_print_line("Valid commands:\n")
|
|
|
|
for key in commands:
|
|
|
|
debug_print_line(key[0] + " ")
|
|
|
|
debug_print_line("\n")
|
2021-10-20 10:13:24 +00:00
|
|
|
else:
|
2021-10-22 06:53:04 +00:00
|
|
|
var command_func = parse(command[1])
|
|
|
|
var aliases
|
|
|
|
var text
|
|
|
|
if command_func in helptext:
|
|
|
|
text = helptext[command_func]
|
|
|
|
aliases = lookup(command[1])
|
|
|
|
debug_print_line(command[1] + text[0] + ":\n Aliases: " + String(aliases) + "\n "+ text[1])
|
|
|
|
else:
|
|
|
|
debug_print_line(get_canonical(command[0]) + ": command not found: " + command[1] + "\n")
|
|
|
|
|
|
|
|
# exit: request program exit
|
|
|
|
func command_exit(_command):
|
|
|
|
MessageBus.emit_signal("quit")
|
|
|
|
|
|
|
|
# call: call arbitrary member function of present working node
|
|
|
|
func command_call(command):
|
|
|
|
if command.size() > 1:
|
|
|
|
var call_ret = null
|
|
|
|
var call_args = []
|
|
|
|
var call_cmd = command[1].split(' ', true, 1)
|
|
|
|
if call_cmd.size() > 1:
|
|
|
|
call_args = call_cmd[1].split(' ', false, 0)
|
2021-11-11 21:08:09 +00:00
|
|
|
if get_pwn().has_method(call_cmd[0]):
|
|
|
|
call_ret = get_pwn().callv(call_cmd[0], call_args)
|
2021-10-22 06:53:04 +00:00
|
|
|
else:
|
|
|
|
debug_print_line("We're sorry, but your call could not be completed as dialed.\n"
|
|
|
|
+ "Please hang up and try your call again.\n")
|
|
|
|
return
|
2021-11-08 17:50:14 +00:00
|
|
|
debug_print_line(variant_to_string(call_ret) + "\n")
|
|
|
|
else:
|
|
|
|
debug_print_line(get_usage(command[0]))
|
|
|
|
|
|
|
|
# exec: execute an arbitrary GDScript expression as present working node
|
|
|
|
func command_exec(command):
|
|
|
|
if command.size() > 1:
|
|
|
|
var res
|
|
|
|
var err = expression.parse(command[1])
|
|
|
|
if err == OK:
|
2021-11-11 21:08:09 +00:00
|
|
|
res = expression.execute([], get_pwn(), false);
|
2021-11-08 17:50:14 +00:00
|
|
|
if expression.has_execute_failed():
|
|
|
|
debug_print_line(command[0] + ": command not found: " + command[1])
|
|
|
|
res = ""
|
2021-10-22 06:53:04 +00:00
|
|
|
else:
|
2021-11-08 17:50:14 +00:00
|
|
|
res = expression.get_error_text()
|
|
|
|
debug_print_line(variant_to_string(res) + "\n")
|
|
|
|
else:
|
|
|
|
debug_print_line(get_usage(command[0]))
|
|
|
|
|
|
|
|
# listprops: list properties (variables) of present working node
|
|
|
|
func command_listprops(_command):
|
2021-11-08 19:43:11 +00:00
|
|
|
var props = ""
|
2021-11-11 21:08:09 +00:00
|
|
|
var proplist = get_pwn().get_property_list()
|
2021-11-08 19:43:11 +00:00
|
|
|
proplist.sort_custom(self, "propSort")
|
|
|
|
for prop in proplist:
|
|
|
|
if prop["name"]:
|
|
|
|
props += "" + types[prop["type"]] + " " + prop["name"] + "\n"
|
|
|
|
pass
|
|
|
|
debug_print_line(props)
|
2021-11-08 17:50:14 +00:00
|
|
|
pass
|
2021-11-08 19:43:11 +00:00
|
|
|
func propSort(a, b):
|
|
|
|
if a["type"] == b["type"]:
|
|
|
|
return a["name"] < b["name"]
|
|
|
|
return types[a["type"]].to_lower() < types[b["type"]].to_lower()
|
2021-11-08 17:50:14 +00:00
|
|
|
|
|
|
|
# getprop: get the value of a named property of the present working node
|
|
|
|
func command_getprop(command):
|
2021-11-08 19:43:11 +00:00
|
|
|
if command.size() > 1:
|
2021-11-11 21:08:09 +00:00
|
|
|
var res = get_pwn().get(command[1])
|
2021-11-08 17:50:14 +00:00
|
|
|
debug_print_line(variant_to_string(res) + "\n")
|
|
|
|
else:
|
|
|
|
debug_print_line(get_usage(command[0]))
|
|
|
|
|
|
|
|
# setprop: set the value of a named property of the present working node
|
|
|
|
func command_setprop(command):
|
|
|
|
if command.size() > 1:
|
|
|
|
var prop = command[1].split(' ', true, 1)
|
|
|
|
if prop.size() > 1 && prop[0].is_valid_identifier():
|
2021-11-11 21:08:09 +00:00
|
|
|
var type = typeof(get_pwn().get(prop[0]))
|
2021-11-08 17:50:14 +00:00
|
|
|
var variant = string_to_variant(prop[1], type)
|
|
|
|
if typeof(variant) > TYPE_NIL:
|
2021-11-11 21:08:09 +00:00
|
|
|
get_pwn().set(prop[0], string_to_variant(prop[1], type))
|
2021-10-22 06:53:04 +00:00
|
|
|
else:
|
|
|
|
debug_print_line(get_usage(command[0]))
|
|
|
|
|
2021-10-29 22:39:46 +00:00
|
|
|
# history: print the command history
|
2021-10-22 06:53:04 +00:00
|
|
|
func command_history(_command):
|
|
|
|
var lnum = 0
|
|
|
|
for line in history:
|
|
|
|
if line:
|
|
|
|
debug_print_line(String(lnum) + ": " + line + "\n")
|
|
|
|
lnum += 1
|
2021-11-01 00:57:47 +00:00
|
|
|
#debug_print_line("history_pos = " + String(history_pos) + "\n")
|
2021-10-22 06:53:04 +00:00
|
|
|
|
2021-10-29 22:39:46 +00:00
|
|
|
# perf: Print the value of a Godot Engine performance counter
|
2021-10-22 06:53:04 +00:00
|
|
|
func command_perf(command):
|
|
|
|
if command.size() > 1:
|
|
|
|
var stat = perf(command[1])
|
|
|
|
if stat:
|
|
|
|
debug_print_line(String(stat) + "\n")
|
|
|
|
else:
|
|
|
|
debug_print_line("null\n")
|
|
|
|
else:
|
|
|
|
debug_print_line(get_usage(command[0]))
|
|
|
|
|
|
|
|
func perf(attribute):
|
|
|
|
if attribute.is_valid_integer():
|
|
|
|
return Performance.get_monitor(int(attribute))
|
|
|
|
match attribute:
|
|
|
|
"fps":
|
|
|
|
return Performance.get_monitor(Performance.TIME_FPS)
|
|
|
|
"proctime":
|
|
|
|
return Performance.get_monitor(Performance.TIME_PROCESS)
|
|
|
|
"objects":
|
|
|
|
return Performance.get_monitor(Performance.OBJECT_COUNT)
|
|
|
|
"nodes":
|
|
|
|
return Performance.get_monitor(Performance.OBJECT_NODE_COUNT)
|
|
|
|
"resources":
|
|
|
|
return Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)
|
|
|
|
return ""
|
2021-11-01 00:57:47 +00:00
|
|
|
|
|
|
|
# empty: No command
|
|
|
|
func command_empty(_command):
|
|
|
|
pass
|