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https://github.com/JohnBreaux/Boat-Battle.git
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Pushing what I have of the debug menu so I don't forget. TODO: Pulldown keypress, command processing.
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4
godot_ship/main.tres
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4
godot_ship/main.tres
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[gd_resource type="Theme" format=2]
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[resource]
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resource_name = "Main Theme"
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@ -1,8 +1,35 @@
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[gd_scene format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://main.tres" type="Theme" id=1]
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[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
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[node name="Debug" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_constants/separation = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEdit" type="TextEdit" parent="VBoxContainer"]
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margin_right = 640.0
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margin_bottom = 144.0
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rect_min_size = Vector2( 0, 144 )
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text = "Turn 0
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Player 1: 0 ships, 0 hits, 0 misses"
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[node name="LineEdit" type="LineEdit" parent="VBoxContainer"]
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margin_top = 146.0
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margin_right = 640.0
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margin_bottom = 170.0
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text = ">"
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caret_blink = true
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16
godot_ship/script/debug/debug_menu.gd
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16
godot_ship/script/debug/debug_menu.gd
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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