ff45799305
All: General code cleanup
2021-11-28 02:26:00 -06:00
754ad2986b
Game: Hide the 'Buttons'
2021-11-25 13:16:41 -06:00
af9b18243e
Ship Battle: Draw the rest of the freaking owl
2021-11-24 12:17:07 -06:00
3f4b42821b
Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic
2021-11-24 03:08:48 -06:00
6ff4df4a1d
Game: Begin state machine implementation; use Net-mail for host<->guest communication.
2021-11-24 03:05:45 -06:00
1116316176
Player: Yield on signal returns the parameters of that signal. Refactor around this fact.
2021-11-24 03:00:27 -06:00
66cac5247f
Board: Return LOST state when hit and no ships remain.
2021-11-24 02:53:05 -06:00
Chance Atkinson
1c06faf017
Hit/Miss sprites rendered
...
Added texture function to Fire.gd to load the correct sprites for a hit/miss and make it so that the player cannot fire on positions that they have already fired at.
2021-11-24 00:10:58 -06:00
12816a2caa
Multiplayer: Add Lobby
2021-11-23 22:44:53 -06:00
5ed44e6deb
Multiplayer: Implement message passing system
2021-11-22 22:04:21 -06:00
bc1e31ac8c
At least it doesn't crash now, as long as 2 peers are connected.
2021-11-18 09:50:17 -06:00
919576638c
Multiplayer sucks
2021-11-18 09:00:15 -06:00
72ac64f6d0
Game: Implement player setup
2021-11-15 01:17:32 -06:00
36cc6896b1
Game: Move debug logic out of Game
2021-11-14 23:50:23 -06:00
hpham474
8e4600eede
Added player class functionality
2021-11-14 22:47:01 -06:00
hpham474
83f319b76c
Partial implementation of the player class
2021-11-14 20:12:01 -06:00
4730bf7733
Board: Start initial implementation.
2021-11-14 14:06:09 -06:00
fd51682eb0
Ship: Complete initial implementation. Impl's #16
2021-11-14 14:04:32 -06:00
dae4c56a2b
Refactor ship extents logic
2021-11-14 07:14:35 -06:00
5a72c4fded
Debug: add loading and running scripts\ Ship: Validate alternate implementation of getExtents()
2021-11-14 06:32:46 -06:00
hpham474
6fa1319ec4
Added partial texture function for ship
2021-11-14 03:15:27 -06:00
tommy-l-ngo
de9684d22f
Added Dark and Light Themes
2021-11-14 02:50:39 -06:00
4639bb355c
Make ships real
2021-11-14 02:12:31 -06:00
hpham474
50f087061e
Added getExtent() function for ships
2021-11-14 01:21:40 -06:00
Chance Atkinson
80d3313516
Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic
2021-11-14 00:39:02 -06:00
Chance Atkinson
b69cc01be2
Added victory screen
...
Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu.
2021-11-14 00:34:51 -06:00
tommy-l-ngo
c53ce61b53
Added Confirmation dialog for Forfeit
2021-11-14 00:08:16 -06:00
tommy-l-ngo
63dec75688
Added Confirmation Dialog for Forfeit
2021-11-13 23:32:19 -06:00
8232bec5d0
Consolidate backgrounds
2021-11-13 22:46:24 -06:00
2f5a2cd47f
Comment on which parts of Game are only there for testing purposes.
2021-11-13 05:08:53 -06:00
1cb400361d
Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.
2021-11-13 04:34:39 -06:00
hpham474
421c2af83c
Crosshair now snaps into place
2021-11-12 18:07:37 -06:00
hpham474
c87a1d031c
Partial fire functionality added.
...
Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.
2021-11-12 07:08:01 -06:00
1403f7eccb
Pass
2021-11-11 20:55:19 -06:00
fae2631637
Fix up some stuff
2021-11-11 20:45:38 -06:00
a8f96eed9d
Comment game logic code, and edit for style.
2021-11-11 15:38:50 -06:00
eaa1617b9a
Pushing what I've done of the game logic.
2021-11-11 14:38:10 -06:00
8c4457a883
Create game classes
2021-11-09 18:28:25 -06:00