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Debug: add loading and running scripts\ Ship: Validate alternate implementation of getExtents()
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@ -38,6 +38,7 @@ var helptext = {
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"command_getprop": [" prop", "Get the value of property prop\n" ],
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"command_setprop": [" prop value", "Set the property prop to value.\n" ],
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"command_script": [" path", "Load and execute a script at a given path.\n" ],
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"command_restart": ["", "Kill the current scene tree and plant a new Root.\n" ],
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"command_exit": ["", "Quits the program.\n" ],
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@ -70,6 +71,7 @@ var commands = {
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["getprop","get", "g"]: "command_getprop",
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["setprop","set", "s"]: "command_setprop",
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["script", "sh"]: "command_script",
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["restart", "killall"]: "command_restart",
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["exit", "quit"]: "command_exit",
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@ -519,6 +521,24 @@ func command_perf(command):
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else:
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debug_print_line(get_usage(command[0]))
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# script: run a script from user://
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func command_script(command):
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var script = []
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if (command.size() > 1):
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var path = "user://" + command[1]
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var f = File.new()
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var err = f.open(path, File.READ)
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if err == OK:
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while not f.eof_reached():
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script.push_back(f.get_line())
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f.close()
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for cmd in script:
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_on_LineEdit_text_entered(cmd)
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else:
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debug_print_line("File not found: " + command[1] + "\n")
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else:
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debug_print_line(get_usage(command[0]))
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func perf(attribute):
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if attribute.is_valid_integer():
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return Performance.get_monitor(int(attribute))
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@ -6,9 +6,9 @@ extends Control
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enum Orientation {X = 0, Y = 1}
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# Size of ship in board units
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var size
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var size = 2
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# Coordinates of ship's center. Ship extends [-(size-1 >> 1), (size/2 >> 1)]
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var boardposition
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var boardposition = Vector2(-1,-1)
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# Variable storing whether the ship is sunk, for rendering purposes
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var sunk = false
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# Orientation of the ship (see enum Orientation)
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@ -46,17 +46,23 @@ func getSunk():
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# returns an array of the positions that the ship occupies
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func getExtent():
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var extent = []
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for i in size:
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var x = boardposition.x - int(!orientation) * ((size - 1) / 2) + int(!orientation) * i
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var y = boardposition.y - orientation * ((size - 1) / 2) + orientation * i
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print(Vector2(x,y))
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#vertical orientation
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if orientation == 1:
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for i in size:
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var pos
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var pos = Vector2(0,0)
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pos.x = boardposition.x
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pos.y = boardposition.y - ((size - 1) / 2) + i
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extent.append(pos)
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#horizontal orientation
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if orientation == 0:
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for i in size:
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var pos
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var pos = Vector2(0,0)
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pos.x = boardposition.x - ((size - 1) / 2) + i
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pos.y = boardposition.y
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extent.append(pos)
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