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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Partial implementation of the player class

This commit is contained in:
hpham474 2021-11-14 20:12:01 -06:00
parent 64c5c07624
commit 83f319b76c

View File

@ -14,19 +14,28 @@ func _ready():
# Member functions:
# hit: Called when opponent fires on us.
# Update internal state, and return bool hit/miss
func hit():
# Update internal state, and return bool hit/miss, hit = true, miss = false
func hit(pos):
var res = board.hit(pos)
if res == -1:
return true
else:
return false
pass
# place_ship: called when ships are placed.
# forwards Ship locations to the Board, so that it may construct a ship
# ship: a list of ship properties {position, orientation, size}
# NOTE: Variant? Assuming _ship is an array of lists of ship properties
func place_ship(_ship):
for i in _ship:
board.place_ship(i)
pass
# setUp: set up the board given the placed ship locations
# translates the ship positions in the Setup UI to board-space, then places each ship
# ships: a list of lists of ship properties {{position, orientation, size}, ...}
# NOTE: What is the difference place_ship() and set_up()
func set_up(_ships):
pass
@ -46,10 +55,18 @@ func getBoard():
# forfeit: ends game for player
# Sinks all ships
# hits every single board tile
func forfeit():
pass
for i in 10:
for j in 10:
var pos
pos.x = i
pos.y = j
hit(pos)
# getShipCount: get the number of ships the player has left alive
func getShipCount():
var count = board.get_ship_count()
return count
pass