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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Added victory screen

Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu.
This commit is contained in:
Chance Atkinson 2021-11-14 00:34:51 -06:00
parent 8905f86be7
commit b69cc01be2
14 changed files with 153 additions and 0 deletions

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@ -0,0 +1,3 @@
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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/HitSFX.ogg-93a1e93085ac0a2fc2e723f5d44a2ca9.oggstr"
[deps]
source_file="res://assets/audio/HitSFX.ogg"
dest_files=[ "res://.import/HitSFX.ogg-93a1e93085ac0a2fc2e723f5d44a2ca9.oggstr" ]
[params]
loop=true
loop_offset=0

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/MissSFX.ogg-d7b93821aa1c2b607fa4dc4bb3561322.oggstr"
[deps]
source_file="res://assets/audio/MissSFX.ogg"
dest_files=[ "res://.import/MissSFX.ogg-d7b93821aa1c2b607fa4dc4bb3561322.oggstr" ]
[params]
loop=true
loop_offset=0

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/SunkSFX.ogg-52b6d419298328defecfc61b6c15659d.oggstr"
[deps]
source_file="res://assets/audio/SunkSFX.ogg"
dest_files=[ "res://.import/SunkSFX.ogg-52b6d419298328defecfc61b6c15659d.oggstr" ]
[params]
loop=true
loop_offset=0

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@ -39,4 +39,12 @@ margin_right = 53.0
margin_bottom = 20.0
text = "Forfeit"
[node name="Button" type="Button" parent="."]
margin_left = 593.0
margin_top = 3.0
margin_right = 636.0
margin_bottom = 23.0
text = "Win"
[connection signal="pressed" from="Buttons/Forfeit" to="." method="_on_Forfeit_pressed"]
[connection signal="button_down" from="Button" to="." method="_on_Button_button_down"]

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@ -0,0 +1,50 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/Victory.gd" type="Script" id=1]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 40
font_data = ExtResource( 2 )
[node name="Victory" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 118.32
margin_top = 44.5109
margin_right = 260.32
margin_bottom = 84.5109
size_flags_vertical = 0
custom_fonts/font = SubResource( 1 )
text = "Victory"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="."]
margin_left = 541.0
margin_top = 327.85
margin_right = 636.0
margin_bottom = 353.85
text = "Exit to Main"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button2" type="Button" parent="."]
margin_left = 2.22023
margin_top = 337.41
margin_right = 63.2202
margin_bottom = 357.41
text = "Restart"
[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
[connection signal="button_down" from="Button2" to="." method="_on_restart_button_down"]

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@ -14,6 +14,8 @@ onready var Fire = preload("res://scenes/Game/Fire.tscn")
# Path to Player class, for instantiating new Players in code
onready var Player = preload("res://scenes/Game/Player.tscn")
onready var Victory = preload("res://scenes/Game/Victory.tscn")
# Array of instances of the Player class; stores the Players
var players # = player1, player2, ...
@ -59,3 +61,10 @@ func _on_Forfeit_pressed():
func end():
queue_free()
func _on_Button_button_down():
AudioBus.emit_signal("button_clicked")
var victory = Victory.instance()
add_child(victory)
victory.connect("exit_main", self, "end")

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@ -4,6 +4,8 @@ signal game_ready
onready var Ships = ["2Ship", "3ShipA", "3ShipB", "4Ship", "5Ship"]
onready var Victory = preload("res://scenes/Game/Player.tscn")
class ShipData:
var Position: Vector2
var Length: int

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@ -0,0 +1,30 @@
extends Control
signal exit_main
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
# returns player(s) back to main menu
func _on_Button_pressed():
AudioBus.emit_signal("button_clicked")
#MessageBus.emit_signal("change_scene", "Title")
emit_signal("exit_main")
func _on_restart_button_down():
AudioBus.emit_signal("button_clicked")
#MessageBus.emit_signal("change_scene", "Multiplayer")
pass # Replace with function body.