1
0
mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2025-02-04 12:28:35 +00:00

12 Commits

Author SHA1 Message Date
tommy-l-ngo
06b8711a08
Game logic (#14)
* Create game classes

* Pushing what I've done of the game logic.

* Commented my code

Deals with ship placement on board and ship rotation on board

* Comment game logic code, and edit for style.

* Added Clear board button and Confirm Placement button

* Fix up some stuff

* Pass

* I accidentally the buttons + Fix some hitbox mistakes.

* Improve hitbox leniency, and don't allow ships to rotate into each other.

* Fixed Dialog Box that pops up for Confirm Placement

* Update Gameplay.tscn

* Partial fire functionality added.

Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.

* Crosshair now snaps into place

* Created Sprites for 2Ship and 3ShipA

* Created Sprite for Ship3B

* Created Sprite for Ship4

* Created Sprite for Ship5

* Created Sprite for "Hit"

* Created Sprites for Ship2 Destroyed and Ship3A Destroyed

* Created Sprite for Ship3B Destroyed

* Created Sprite for Ship4 Destroyed

* Created Sprite for Ship5 Destroyed

* Created Sprite for "Miss"

* Fixed blurry pixel art

Changed texture rendering

* Added temporary title screen text

* Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.

* Accidentally offset the Setup menu by a handful of pixels. Whoops.

* Setup: remove unused signal

* Comment on which parts of Game are only there for testing purposes.

* Fixed up the Title Screen text

imported font

* Fixed Crosshair pixel rendering

* Consolidate backgrounds

* Added more SFX sounds

* Created Sprite for Light Mode

* Fix null deref when entering singleplayer after exiting multiplayer

* Hien's work

* Revert "Hien's work"

This reverts commit f099ed6c80175f597a5a1a71bef1d634c6d932c7.

* Stuff

* Make git happy by pushing gdengine imports

* Put Background in main

* Removed option background

* Added Confirmation Dialog for Forfeit

* Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic"

This reverts commit 104ffaab0a49438cf29722578d47e7637dce58fb, reversing
changes made to 63dec75688ca8a81becafa8b9805a2bc030e1414.

* Fix title screen never going (whoops

* Oops I made the background invisible

* removed option background again

* Added dark/light mode functionality

* Added signal for audio SFX

* Load the theme on startup

* Added Confirmation dialog for Forfeit

* Fixed Texture Rendering for Light Mode Background

* Sounds no longer scale linearly

* Remove unused resourse main.tres

* Added victory screen

Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu.

* restart button is invisible

Co-authored-by: John Breaux <JohnBreaux@my.unt.edu>
Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com>
Co-authored-by: hpham474 <HienPham@my.unt.edu>
Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
2021-11-14 00:43:05 -06:00
hpham474
16dee66c2e Bugfix: audio now plays when changing scenes; added audio to ships being interacted 2021-11-07 20:53:08 -06:00
hpham474
4eb6a6cad4 Revert "When interacting with something (object or ship) and SFX is played"
This reverts commit a2a0607364c2fabbc6139385516f7276c5ed3010.
2021-11-07 20:48:19 -06:00
hpham474
a2a0607364 When interacting with something (object or ship) and SFX is played 2021-11-07 20:42:50 -06:00
hpham474
388fcb9483 Added AudioBus. SFX Vol slider now works 2021-11-07 20:33:07 -06:00
hpham474
1b3333203e Added BGM and Button SFX sounds 2021-11-01 04:26:17 -05:00
7f0b58de70 Radical debug menu overhaul + Options overhaul 2021-10-21 05:22:42 -05:00
0fd0fa63f0 Improve menuing, and convert ships to RigidBody2D for accurate positioning. 2021-10-21 01:24:27 -05:00
tommy-l-ngo
363b32c6cc Minor fix
title screen buttons didn't work when launched on main but did work when launched on title screen
- fixed it
2021-10-20 11:28:21 -05:00
b3da915db8 Change settings for optimal pixelness 2021-10-20 06:33:35 -05:00
ee468dd572 Overhaul menu system 2021-10-20 06:23:23 -05:00
tommy-l-ngo
df0f203343 tidy up title screen
Moved titlescreen.gd to scripts folder
2021-10-20 06:23:12 -05:00