2021-11-08 13:40:11 +00:00
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extends Node
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2021-11-14 08:50:39 +00:00
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var light_theme = load("res://light_theme.tres")
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var dark_theme = load("res://dark_theme.tres")
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2021-11-13 10:34:39 +00:00
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2021-11-11 20:38:10 +00:00
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# Path to Player class, for instantiating new Players in code
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2021-11-14 04:46:24 +00:00
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onready var Player = preload("res://scenes/Game/Player.tscn")
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2021-11-11 20:38:10 +00:00
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2021-11-14 06:34:51 +00:00
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onready var Victory = preload("res://scenes/Game/Victory.tscn")
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2021-11-13 10:34:39 +00:00
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2021-11-11 21:38:50 +00:00
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# Array of instances of the Player class; stores the Players
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2021-11-15 07:17:32 +00:00
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var players = [] # = player1, player2, ...
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2021-11-11 21:38:50 +00:00
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# turn counter
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var turn = 0
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# Variable transporting hit state between players
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var hit = false
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# Variable tracking whether a game is multiplayer (so that the correct Player type can be spawned)
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# TODO: Multiplayer
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var is_multiplayer = false
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2021-11-08 13:40:11 +00:00
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2021-11-14 08:50:39 +00:00
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2021-11-08 13:40:11 +00:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2021-11-15 05:50:23 +00:00
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2021-11-14 05:32:19 +00:00
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get_node("ConfirmationDialog").get_ok().text = "Yes"
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get_node("ConfirmationDialog").get_cancel().text = "No"
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2021-11-14 08:50:39 +00:00
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get_node("ConfirmationDialog").get_ok().rect_min_size.x = 100
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get_node("ConfirmationDialog").get_cancel().rect_min_size.x = 100
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var _errno = 0;
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_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
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_on_change_theme(OptionsController.get_theme())
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2021-11-15 07:17:32 +00:00
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game_start()
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2021-11-13 10:34:39 +00:00
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2021-11-15 07:17:32 +00:00
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func game_setup():
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2021-11-13 10:34:39 +00:00
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print_debug("Congrats! Setup complete.")
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2021-11-08 13:40:11 +00:00
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2021-11-11 21:38:50 +00:00
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# Member functions:
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# game_start: starts the game
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func game_start():
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2021-11-15 07:17:32 +00:00
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# Create a player 1
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var player = Player.instance()
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# TODO: Create valid callback for player_ready
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# It shouldn't connect to game_setup
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player.connect("player_ready", self, "game_setup")
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# Add player to scene tree
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add_child(player)
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# Add player to players
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players.append(player)
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2021-11-08 13:40:11 +00:00
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pass
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2021-11-11 21:38:50 +00:00
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# victory_screen: display the victory screen
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func victory_screen():
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2021-11-14 04:46:24 +00:00
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# TODO: Create the victory screen, fill it with knowledge
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2021-11-08 13:40:11 +00:00
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pass
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2021-11-11 21:38:50 +00:00
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# display_turn(): display which turn it is on the screen
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func display_turn():
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2021-11-14 04:46:24 +00:00
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# TODO: Update the turn display, if there is one?
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2021-11-08 13:40:11 +00:00
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pass
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2021-11-13 10:34:39 +00:00
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func _on_Forfeit_pressed():
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AudioBus.emit_signal("button_clicked")
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2021-11-14 06:08:16 +00:00
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get_node("ConfirmationDialog").popup()
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2021-11-13 10:34:39 +00:00
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func end():
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queue_free()
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2021-11-14 06:34:51 +00:00
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func _on_Button_button_down():
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AudioBus.emit_signal("button_clicked")
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var victory = Victory.instance()
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add_child(victory)
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victory.connect("exit_main", self, "end")
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2021-11-14 06:39:02 +00:00
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2021-11-14 06:08:16 +00:00
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func _on_ConfirmationDialog_confirmed():
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end()
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2021-11-14 08:50:39 +00:00
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func _on_change_theme(theme):
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if theme == "light":
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get_node("Buttons").set_theme(light_theme)
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elif theme == "dark":
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get_node("Buttons").set_theme(dark_theme)
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