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Boat-Battle/godot_ship/script/title screen/Title Screen.gd

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GDScript3
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extends Control
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var light_theme = load("res://light_theme.tres")
var dark_theme = load("res://dark_theme.tres")
# Called when the node enters the scene tree for the first time.
func _ready():
$VBoxContainer/Singleplayer.grab_focus()
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var _errno = 0;
_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
_on_change_theme(OptionsController.get_theme())
func _on_Singleplayer_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Gameplay")
queue_free()
func _on_Multiplayer_pressed():
AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Multiplayer")
queue_free()
func _on_Options_pressed():
AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Options")
queue_free()
func _on_Credits_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Credits")
queue_free()
func _on_Quit_pressed():
AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
queue_free()
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func _on_change_theme(theme):
if theme == "light":
self.set_theme(light_theme)
elif theme == "dark":
self.set_theme(dark_theme)