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Boat-Battle/godot_ship/script/title screen/Title Screen.gd

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GDScript3
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extends Control
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# Declare member variables here:
# Called when the node enters the scene tree for the first time.
func _ready():
#$VBoxContainer/Singleplayer.grab_focus()
pass
func _on_Singleplayer_pressed():
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MessageBus.emit_signal("change_scene", "Singleplayer")
func _on_Multiplayer_pressed():
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MessageBus.emit_signal("change_scene", "Multiplayer")
func _on_Options_pressed():
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MessageBus.emit_signal("change_scene", "Options")
func _on_Quit_pressed():
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MessageBus.emit_signal("quit")