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Boat-Battle/godot_ship/script/options/Options.gd

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GDScript3
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extends Control
onready var master_slider = find_node("Master Slider", true, true)
onready var music_slider = find_node("Music Slider", true, true)
onready var sound_slider = find_node("SFX Slider", true, true)
onready var theme_buttons = find_node("Buttons", true, true).get_children()
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var light_theme = load("res://light_theme.tres")
var dark_theme = load("res://dark_theme.tres")
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# Called when the node enters the scene tree for the first time.
func _ready():
OptionsController.load_options()
find_next_valid_focus().grab_focus()
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master_slider.value = db2linear(OptionsController.get_mas_volume())
music_slider.value = db2linear(OptionsController.get_mus_volume())
sound_slider.value = db2linear(OptionsController.get_sfx_volume())
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var _errno = 0;
_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
_on_change_theme(OptionsController.get_theme())
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func _on_Button_pressed():
AudioBus.emit_signal("button_clicked")
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queue_free()
#MessageBus.emit_signal("change_scene", "Title")
func _on_Master_Slider_value_changed(value):
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value = linear2db(value)
AudioBus.emit_signal("button_clicked")
OptionsController.set_vol(value, "mas_vol")
func _on_Music_Slider_value_changed(value):
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value = linear2db(value)
AudioBus.emit_signal("button_clicked")
OptionsController.set_vol(value, "mus_vol")
func _on_SFX_Slider_value_changed(value):
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value = linear2db(value)
AudioBus.emit_signal("button_clicked")
OptionsController.set_vol(value, "sfx_vol")
func _on_Light_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("light")
func _on_Dark_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("dark")
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func _on_change_theme(theme):
if theme == "light":
self.set_theme(light_theme)
elif theme == "dark":
self.set_theme(dark_theme)