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Boat-Battle/godot_ship/script/options/Options.gd

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1.5 KiB
GDScript3
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2021-10-20 17:10:18 +00:00
extends Control
onready var master_slider = find_node("Master Slider", true, true)
onready var music_slider = find_node("Music Slider", true, true)
onready var sound_slider = find_node("SFX Slider", true, true)
onready var theme_buttons = find_node("Buttons", true, true).get_children()
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# Called when the node enters the scene tree for the first time.
func _ready():
OptionsController.load_options()
find_next_valid_focus().grab_focus()
master_slider.value = OptionsController.get_mas_volume()
music_slider.value = OptionsController.get_mus_volume()
sound_slider.value = OptionsController.get_sfx_volume()
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func _on_Button_pressed():
AudioBus.emit_signal("button_clicked")
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queue_free()
#MessageBus.emit_signal("change_scene", "Title")
func _on_Master_Slider_value_changed(value):
AudioBus.emit_signal("button_clicked")
OptionsController.set_mas_vol(value)
OptionsController.save_options()
func _on_Music_Slider_value_changed(value):
AudioBus.emit_signal("button_clicked")
OptionsController.set_mus_vol(value)
OptionsController.save_options()
func _on_SFX_Slider_value_changed(value):
AudioBus.emit_signal("button_clicked")
OptionsController.set_sfx_vol(value)
OptionsController.save_options()
func _on_Light_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("light")
OptionsController.save_options()
func _on_Dark_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("dark")
OptionsController.save_options()