1
0
mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00
Boat-Battle/godot_ship/script/options/Options.gd

44 lines
1.4 KiB
GDScript3
Raw Normal View History

2021-10-20 17:10:18 +00:00
extends Control
onready var master_slider = find_node("Master Slider", true, true)
onready var music_slider = find_node("Music Slider", true, true)
onready var sound_slider = find_node("SFX Slider", true, true)
onready var theme_buttons = find_node("Buttons", true, true).get_children()
2021-10-20 17:10:18 +00:00
# Called when the node enters the scene tree for the first time.
func _ready():
OptionsController.load_options()
find_next_valid_focus().grab_focus()
2021-11-14 06:30:18 +00:00
master_slider.value = db2linear(OptionsController.get_mas_volume())
music_slider.value = db2linear(OptionsController.get_mus_volume())
sound_slider.value = db2linear(OptionsController.get_sfx_volume())
2021-10-20 17:10:18 +00:00
func _on_Button_pressed():
AudioBus.emit_signal("button_clicked")
2021-10-20 17:10:18 +00:00
queue_free()
#MessageBus.emit_signal("change_scene", "Title")
func _on_Master_Slider_value_changed(value):
2021-11-14 06:30:18 +00:00
value = linear2db(value)
AudioBus.emit_signal("button_clicked")
OptionsController.set_vol(value, "mas_vol")
func _on_Music_Slider_value_changed(value):
2021-11-14 06:30:18 +00:00
value = linear2db(value)
AudioBus.emit_signal("button_clicked")
OptionsController.set_vol(value, "mus_vol")
func _on_SFX_Slider_value_changed(value):
2021-11-14 06:30:18 +00:00
value = linear2db(value)
AudioBus.emit_signal("button_clicked")
OptionsController.set_vol(value, "sfx_vol")
func _on_Light_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("light")
func _on_Dark_pressed():
AudioBus.emit_signal("button_clicked")
OptionsController.set_theme("dark")