Commit Graph

14 Commits

Author SHA1 Message Date
c1219e60f0 cpu.rs: Refactor for modularity
- Break into submodules
  - Move bus into submodule of CPU
  - Keep program and charset rom inside CPU
  - Take only the screen on the external Bus
  - Refactor the disassembler into an instruction definition and the actual "Dis" item
2023-04-23 12:10:02 -05:00
bafb576705 chip8-test-suite: Update to 4.0 2023-04-17 05:04:23 -05:00
43fa623da3 Improve workflow and docs somewhat, make minifb optional 2023-04-14 22:20:30 -05:00
4f6f91b69b bus.rs: Debug print screen with drawille, if enabled 2023-04-14 20:58:28 -05:00
f60a4b3cc2 Refactor disassembler to use imperative-rs
It's like MAGIC. Easily cut out 200 LOC
2023-03-30 02:12:03 -05:00
9195d439e3 Prepare for migration to iced 2023-03-29 23:37:12 -05:00
fbc0a0b2ea tests: Coverage and cleanup/speedup
- Improved test coverage to >80% of lines, functions
  - When doctests are included.
  - Wrote new unit tests:
    - Explicit tests for invalid instructions in the
      ranges {`5xyn`, `8xyn`, `9xyn`, `Fxbb`}
    - `rand` Tests for 1052671 cycles, to ensure
      randomly generated number is < ANDed byte
    - `Ex9E` (sek), `ExA1`(snek) will press only the expected key,
      then every key except the expected key, for every address
    - `Fx0A` (waitk) asserts based on the waveform of a keypress.
      After all, an A press is an A press.
- Improved test performance by printing slightly less
- Removed nightly requirement
  - (now optional, with feature = "unstable")
- Amended justfile to test with `cargo nextest` (nice)
- Changed release builds to optlevel 3
2023-03-28 07:33:17 -05:00
0e91b103ed LICENSE: Add MIT Licence 2023-03-27 18:30:31 -05:00
dbc96648f1 bus.rs: Make hex-dumping optional to cut deps 2023-03-27 17:23:41 -05:00
5355e10218 Add utility binaries for disassembly and screenshot viewing 2023-03-25 18:17:55 -05:00
dc61bd0087 I/O: KISS the bus, attach a screen, plug in a controller
Chip-8 has no ROM, nor memory management.
- It's much easier to just use contiguous memory.
- Then we can return references to slices of that memory
- ~3x speed increase
Screen exists now, uses 24-bit framebuffer
- We have a 1-bit framebuffer
- I chose colors that look good to me
Controller exists as well, has 16 buttons
- Mapped "0 123 456 789 ab cdef" to (QWERTY) "X 123 QWE ASD zC 4RFV"
- Other chip-8 interpreters may use a different layout
  - This is good enough for now.
- F1-F9 map to control functions
  - F1, F2: Dump CPU registers/screen contents
  - F3, F4: Toggle disassembly/pause
  - F5:     Single-step the CPU, pausing after
  - F6, F7: Set/Unset breakpoint
  - F8, F9: Soft/Hard Reset CPU
2023-03-22 15:03:53 -05:00
ef3d765651 experimentation: benchmarking and alternate impl's
- Do some basic benchmarking with std::time
- Try writing bus writer based on iterator
  - Fail, because that requires mutable iterator
  - Begin rewriting bus based on simpler design instead.
    - Simpler design uses a unified memory model,
      which grows based on the maximum addresses expected in it
    - Still uses the "infallible" Read/Write traits from previous
      implementation. :( Alas, it's much faster during operation,
      even if it takes longer to instantiate.
    - Reassessed the syntax for bus macro
  - Made CPU tick generic over bus::Read and bus::Write traits
2023-03-17 20:06:31 -05:00
2ba807d7a8 Rumpulator: Change name to Chumpulator 2023-03-10 15:33:36 -06:00
a721a00232 Initial commit:
Created outline of emulator:
The emulator has a Bus, which attaches a CPU to some Memory (Mapped Devices)
The design isn't particularly efficient, but the interpreter only needs to
run at ~500Hz or so. It's Rust. It can do that.

Instructions yet to be implemented:
Cxbb: "Store a random number, masked by bitmask bb, into vX"
Dxyn: "Draw an 8 by n sprite to the screen at coordinates (x, y)"
Fx0A: "Wait for a key, then set vX to the value of the pressed key"
Fx33: "BCD convert X, storing the results in &I[0..3]"

Thoughts going forward:
  - It's probably a good idea to parse instructions out into an enum.
    I had this in an earlier design, but it didn't really look that good.
    However, I haven't read many other emulators before, so I don't know the
    style people generally go for.
  - I haven't used a native graphics library before, and my cg class was done
    entirely in a web browser. That kinda sucks, honestly. Sure the skill
    might transfer well, but, >JS
2023-03-08 06:07:33 -06:00