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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 13:25:58 +00:00
Boat-Battle/godot_ship/script/game/Gameplay/Crosshair.gd
hpham474 c87a1d031c Partial fire functionality added.
Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.
2021-11-12 07:08:01 -06:00

30 lines
986 B
GDScript3

extends Sprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var snapped = false #when snapped if true crosshair stops following mouse
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process(delta):
if snapped == false:
position += (get_global_mouse_position() - position)/10
func _input(event):
#Check if left click is being clicked and the sprite is visible (i.e only checks for inputs after ship positions are confirmed)
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and visible == true:
#Locks the position of the crosshair with left click
snapped = true
if event is InputEventMouseButton and event.button_index == BUTTON_RIGHT and visible == true:
#Unlocks the position of the crosshair with right click
snapped = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass