mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Added BGM and Button SFX sounds
This commit is contained in:
parent
e4a92faaea
commit
1b3333203e
@ -0,0 +1,3 @@
|
|||||||
|
source_md5="b8fcdd3fcd8e6af7810b21a25fbbfce8"
|
||||||
|
dest_md5="2a8113abc3da9686cb5813edf48afc5b"
|
||||||
|
|
Binary file not shown.
@ -0,0 +1,3 @@
|
|||||||
|
source_md5="f3327d109e31f66117e71347bf5d23a6"
|
||||||
|
dest_md5="aeb44b0dd8e5c6c535635c258781f974"
|
||||||
|
|
Binary file not shown.
BIN
godot_ship/BGM - Captain Scurvy.ogg
Normal file
BIN
godot_ship/BGM - Captain Scurvy.ogg
Normal file
Binary file not shown.
15
godot_ship/BGM - Captain Scurvy.ogg.import
Normal file
15
godot_ship/BGM - Captain Scurvy.ogg.import
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="ogg_vorbis"
|
||||||
|
type="AudioStreamOGGVorbis"
|
||||||
|
path="res://.import/BGM - Captain Scurvy.ogg-324577f882a12f61687c746f4a4197ad.oggstr"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://BGM - Captain Scurvy.ogg"
|
||||||
|
dest_files=[ "res://.import/BGM - Captain Scurvy.ogg-324577f882a12f61687c746f4a4197ad.oggstr" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
loop=true
|
||||||
|
loop_offset=0
|
BIN
godot_ship/ButtonSFX.ogg
Normal file
BIN
godot_ship/ButtonSFX.ogg
Normal file
Binary file not shown.
15
godot_ship/ButtonSFX.ogg.import
Normal file
15
godot_ship/ButtonSFX.ogg.import
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="ogg_vorbis"
|
||||||
|
type="AudioStreamOGGVorbis"
|
||||||
|
path="res://.import/ButtonSFX.ogg-8c2b86050b91df563dcd88f6eb352c80.oggstr"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://ButtonSFX.ogg"
|
||||||
|
dest_files=[ "res://.import/ButtonSFX.ogg-8c2b86050b91df563dcd88f6eb352c80.oggstr" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
loop=false
|
||||||
|
loop_offset=0
|
@ -18,6 +18,7 @@ config/icon="res://icon.png"
|
|||||||
|
|
||||||
MessageBus="*res://script/game/Message Bus.gd"
|
MessageBus="*res://script/game/Message Bus.gd"
|
||||||
OptionsController="*res://script/options/OptionsController.gd"
|
OptionsController="*res://script/options/OptionsController.gd"
|
||||||
|
AudioController="*res://scenes/AudioController.tscn"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
|
16
godot_ship/scenes/AudioController.tscn
Normal file
16
godot_ship/scenes/AudioController.tscn
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
|
||||||
|
[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
|
||||||
|
|
||||||
|
[node name="Control" type="Control"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
script = ExtResource( 2 )
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="BGM" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource( 1 )
|
||||||
|
autoplay = true
|
@ -1,7 +1,8 @@
|
|||||||
[gd_scene load_steps=3 format=2]
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
|
[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
|
||||||
[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
|
[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
|
||||||
|
[ext_resource path="res://ButtonSFX.ogg" type="AudioStream" id=3]
|
||||||
|
|
||||||
[node name="Options" type="Control"]
|
[node name="Options" type="Control"]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@ -153,6 +154,9 @@ __meta__ = {
|
|||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="ButtonSFX" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource( 3 )
|
||||||
|
|
||||||
[connection signal="value_changed" from="Sliders/SFX Setting/SFX Slider" to="." method="_on_SFX_Slider_value_changed"]
|
[connection signal="value_changed" from="Sliders/SFX Setting/SFX Slider" to="." method="_on_SFX_Slider_value_changed"]
|
||||||
[connection signal="value_changed" from="Sliders/Volume Setting/Volume Slider" to="." method="_on_Volume_Slider_value_changed"]
|
[connection signal="value_changed" from="Sliders/Volume Setting/Volume Slider" to="." method="_on_Volume_Slider_value_changed"]
|
||||||
[connection signal="pressed" from="Buttons/Light" to="." method="_on_Light_pressed"]
|
[connection signal="pressed" from="Buttons/Light" to="." method="_on_Light_pressed"]
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
[gd_scene load_steps=3 format=2]
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
|
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
|
||||||
[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
|
[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
|
||||||
|
[ext_resource path="res://ButtonSFX.ogg" type="AudioStream" id=3]
|
||||||
|
|
||||||
[node name="Title Node" type="Control"]
|
[node name="Title Node" type="Control"]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@ -15,6 +16,9 @@ __meta__ = {
|
|||||||
position = Vector2( 320, 180 )
|
position = Vector2( 320, 180 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="ButtonSFX" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource( 3 )
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
anchor_left = 0.5
|
anchor_left = 0.5
|
||||||
anchor_top = 0.5
|
anchor_top = 0.5
|
||||||
|
16
godot_ship/script/audio controller/AudioController.gd
Normal file
16
godot_ship/script/audio controller/AudioController.gd
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
@ -13,21 +13,28 @@ func _ready():
|
|||||||
music_slider.value = OptionsController.get_mus_volume()
|
music_slider.value = OptionsController.get_mus_volume()
|
||||||
|
|
||||||
func _on_Button_pressed():
|
func _on_Button_pressed():
|
||||||
|
$ButtonSFX.play()
|
||||||
queue_free()
|
queue_free()
|
||||||
# MessageBus.emit_signal("change_scene", "Title")
|
# MessageBus.emit_signal("change_scene", "Title")
|
||||||
|
|
||||||
func _on_SFX_Slider_value_changed(value):
|
func _on_SFX_Slider_value_changed(value):
|
||||||
OptionsController.set_sfx_vol(value)
|
OptionsController.set_sfx_vol(value)
|
||||||
OptionsController.save_options()
|
OptionsController.save_options()
|
||||||
|
if !$ButtonSFX.is_playing():
|
||||||
|
$ButtonSFX.play()
|
||||||
|
|
||||||
func _on_Volume_Slider_value_changed(value):
|
func _on_Volume_Slider_value_changed(value):
|
||||||
OptionsController.set_mus_vol(value)
|
OptionsController.set_mus_vol(value)
|
||||||
OptionsController.save_options()
|
OptionsController.save_options()
|
||||||
|
if !$ButtonSFX.is_playing():
|
||||||
|
$ButtonSFX.play()
|
||||||
|
|
||||||
func _on_Light_pressed():
|
func _on_Light_pressed():
|
||||||
OptionsController.set_theme("light")
|
OptionsController.set_theme("light")
|
||||||
OptionsController.save_options()
|
OptionsController.save_options()
|
||||||
|
$ButtonSFX.play()
|
||||||
|
|
||||||
func _on_Dark_pressed():
|
func _on_Dark_pressed():
|
||||||
OptionsController.set_theme("dark")
|
OptionsController.set_theme("dark")
|
||||||
OptionsController.save_options()
|
OptionsController.save_options()
|
||||||
|
$ButtonSFX.play()
|
||||||
|
@ -5,17 +5,21 @@ func _ready():
|
|||||||
$VBoxContainer/Singleplayer.grab_focus()
|
$VBoxContainer/Singleplayer.grab_focus()
|
||||||
|
|
||||||
func _on_Singleplayer_pressed():
|
func _on_Singleplayer_pressed():
|
||||||
|
$ButtonSFX.play()
|
||||||
MessageBus.emit_signal("change_scene", "Singleplayer")
|
MessageBus.emit_signal("change_scene", "Singleplayer")
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
func _on_Multiplayer_pressed():
|
func _on_Multiplayer_pressed():
|
||||||
|
$ButtonSFX.play()
|
||||||
MessageBus.emit_signal("change_scene", "Multiplayer")
|
MessageBus.emit_signal("change_scene", "Multiplayer")
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
func _on_Options_pressed():
|
func _on_Options_pressed():
|
||||||
|
$ButtonSFX.play()
|
||||||
MessageBus.emit_signal("change_scene", "Options")
|
MessageBus.emit_signal("change_scene", "Options")
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
||||||
func _on_Quit_pressed():
|
func _on_Quit_pressed():
|
||||||
|
$ButtonSFX.play()
|
||||||
MessageBus.emit_signal("quit")
|
MessageBus.emit_signal("quit")
|
||||||
queue_free()
|
queue_free()
|
||||||
|
Loading…
Reference in New Issue
Block a user