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https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Added BGM and Button SFX sounds
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16
godot_ship/script/audio controller/AudioController.gd
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16
godot_ship/script/audio controller/AudioController.gd
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@@ -0,0 +1,16 @@
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@@ -13,21 +13,28 @@ func _ready():
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music_slider.value = OptionsController.get_mus_volume()
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func _on_Button_pressed():
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$ButtonSFX.play()
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queue_free()
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# MessageBus.emit_signal("change_scene", "Title")
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func _on_SFX_Slider_value_changed(value):
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OptionsController.set_sfx_vol(value)
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OptionsController.save_options()
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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func _on_Volume_Slider_value_changed(value):
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OptionsController.set_mus_vol(value)
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OptionsController.save_options()
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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func _on_Light_pressed():
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OptionsController.set_theme("light")
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OptionsController.save_options()
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$ButtonSFX.play()
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func _on_Dark_pressed():
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OptionsController.set_theme("dark")
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OptionsController.save_options()
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$ButtonSFX.play()
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@@ -5,17 +5,21 @@ func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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func _on_Singleplayer_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("change_scene", "Singleplayer")
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queue_free()
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func _on_Multiplayer_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("change_scene", "Multiplayer")
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queue_free()
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func _on_Options_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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func _on_Quit_pressed():
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$ButtonSFX.play()
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MessageBus.emit_signal("quit")
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queue_free()
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