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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2025-02-04 12:28:35 +00:00

Game logic (#14)

* Create game classes

* Pushing what I've done of the game logic.

* Commented my code

Deals with ship placement on board and ship rotation on board

* Comment game logic code, and edit for style.

* Added Clear board button and Confirm Placement button

* Fix up some stuff

* Pass

* I accidentally the buttons + Fix some hitbox mistakes.

* Improve hitbox leniency, and don't allow ships to rotate into each other.

* Fixed Dialog Box that pops up for Confirm Placement

* Update Gameplay.tscn

* Partial fire functionality added.

Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.

* Crosshair now snaps into place

* Created Sprites for 2Ship and 3ShipA

* Created Sprite for Ship3B

* Created Sprite for Ship4

* Created Sprite for Ship5

* Created Sprite for "Hit"

* Created Sprites for Ship2 Destroyed and Ship3A Destroyed

* Created Sprite for Ship3B Destroyed

* Created Sprite for Ship4 Destroyed

* Created Sprite for Ship5 Destroyed

* Created Sprite for "Miss"

* Fixed blurry pixel art

Changed texture rendering

* Added temporary title screen text

* Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.

* Accidentally offset the Setup menu by a handful of pixels. Whoops.

* Setup: remove unused signal

* Comment on which parts of Game are only there for testing purposes.

* Fixed up the Title Screen text

imported font

* Fixed Crosshair pixel rendering

* Consolidate backgrounds

* Added more SFX sounds

* Created Sprite for Light Mode

* Fix null deref when entering singleplayer after exiting multiplayer

* Hien's work

* Revert "Hien's work"

This reverts commit f099ed6c80.

* Stuff

* Make git happy by pushing gdengine imports

* Put Background in main

* Removed option background

* Added Confirmation Dialog for Forfeit

* Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic"

This reverts commit 104ffaab0a, reversing
changes made to 63dec75688.

* Fix title screen never going (whoops

* Oops I made the background invisible

* removed option background again

* Added dark/light mode functionality

* Added signal for audio SFX

* Load the theme on startup

* Added Confirmation dialog for Forfeit

* Fixed Texture Rendering for Light Mode Background

* Sounds no longer scale linearly

* Remove unused resourse main.tres

* Added victory screen

Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu.

* restart button is invisible

Co-authored-by: John Breaux <JohnBreaux@my.unt.edu>
Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com>
Co-authored-by: hpham474 <HienPham@my.unt.edu>
Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
This commit is contained in:
tommy-l-ngo
2021-11-14 00:43:05 -06:00
committed by GitHub
parent 99bb051920
commit 06b8711a08
134 changed files with 1355 additions and 1607 deletions

View File

@@ -1,8 +1,11 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/audio/BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
[ext_resource path="res://assets/audio/ButtonSFX.ogg" type="AudioStream" id=3]
[ext_resource path="res://assets/audio/HitSFX.ogg" type="AudioStream" id=4]
[ext_resource path="res://assets/audio/MissSFX.ogg" type="AudioStream" id=5]
[ext_resource path="res://assets/audio/SunkSFX.ogg" type="AudioStream" id=6]
[node name="Control" type="Control"]
anchor_right = 1.0
@@ -20,3 +23,18 @@ bus = "BGM"
[node name="buttonSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
bus = "SFX"
[node name="shipHitSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -10.0
bus = "SFX"
[node name="shipMissedSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
volume_db = -5.0
bus = "SFX"
[node name="shipSunkSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
volume_db = -10.0
bus = "SFX"

View File

@@ -1,6 +1,5 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://main.tres" type="Theme" id=1]
[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
[ext_resource path="res://script/debug/In.gd" type="Script" id=3]
[ext_resource path="res://script/debug/Out.gd" type="Script" id=4]
@@ -9,7 +8,7 @@
[node name="Debug" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
theme = ExtResource( 5 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
@@ -51,6 +50,7 @@ focus_neighbour_right = NodePath(".")
focus_neighbour_bottom = NodePath(".")
focus_next = NodePath(".")
focus_previous = NodePath(".")
theme = ExtResource( 5 )
max_length = 256
placeholder_text = "By your command."
caret_blink = true

View File

@@ -0,0 +1,46 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/game/RedCrosshair.png" type="Texture" id=1]
[ext_resource path="res://script/game/Gameplay/Fire.gd" type="Script" id=2]
[ext_resource path="res://script/game/Gameplay/Crosshair.gd" type="Script" id=3]
[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=4]
[node name="Fire" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="board_blue" type="Sprite" parent="."]
position = Vector2( 18, 18 )
texture = ExtResource( 4 )
centered = false
__meta__ = {
"_edit_lock_": true
}
[node name="Crosshair" type="Sprite" parent="."]
texture = ExtResource( 1 )
script = ExtResource( 3 )
[node name="Fire" type="Button" parent="."]
margin_left = 443.545
margin_top = 264.473
margin_right = 528.545
margin_bottom = 318.473
text = "FIRE"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FireDialog" type="AcceptDialog" parent="."]
pause_mode = 2
margin_right = 83.0
margin_bottom = 58.0
dialog_text = "You can't fire outside the board"
[connection signal="pressed" from="Fire" to="." method="_on_Fire_pressed"]
[connection signal="confirmed" from="FireDialog" to="." method="_on_FireDialog_confirmed"]

View File

@@ -0,0 +1,50 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Buttons" type="VBoxContainer" parent="."]
anchor_left = 0.912
anchor_top = 0.932
anchor_right = 0.912
anchor_bottom = 0.932
margin_left = -3.68005
margin_top = -4.52002
margin_right = 49.3199
margin_bottom = 15.48
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Forfeit" type="Button" parent="Buttons"]
margin_right = 53.0
margin_bottom = 20.0
text = "Forfeit"
[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -111.5
margin_top = -29.0
margin_right = 111.5
margin_bottom = 29.0
rect_min_size = Vector2( 150, 52.5 )
window_title = "Forfeit Confirmation..."
dialog_text = "Are you sure you want to forfeit?"
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[connection signal="pressed" from="Buttons/Forfeit" to="." method="_on_Forfeit_pressed"]
[connection signal="confirmed" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_confirmed"]

View File

@@ -0,0 +1,8 @@
[gd_scene format=2]
[node name="Player" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}

View File

@@ -0,0 +1,108 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
[ext_resource path="res://scenes/ships/3ShipB.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/ships/3shipA.tscn" type="PackedScene" id=5]
[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=6]
[ext_resource path="res://scenes/ships/5Ship.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/ships/2Ship.tscn" type="PackedScene" id=8]
[ext_resource path="res://script/game/Setup.gd" type="Script" id=10]
[node name="Setup" type="Control"]
anchor_top = 0.00123732
anchor_right = 1.0
anchor_bottom = 0.890237
margin_top = -0.445435
margin_bottom = 39.5145
mouse_filter = 2
script = ExtResource( 10 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="board_blue" type="Sprite" parent="."]
position = Vector2( 18, 18 )
texture = ExtResource( 1 )
centered = false
__meta__ = {
"_edit_lock_": true
}
[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
margin_left = 199.156
margin_top = 155.6
margin_right = 458.156
margin_bottom = 225.6
rect_min_size = Vector2( 150, 52.5 )
window_title = "Are you sure you'd like to forfeit?"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="2Ship" parent="." instance=ExtResource( 8 )]
position = Vector2( 490.802, 90.7151 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="3ShipA" parent="." instance=ExtResource( 5 )]
position = Vector2( 429.236, 124.21 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="3ShipB" parent="." instance=ExtResource( 4 )]
position = Vector2( 427.216, 248.865 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="4Ship" parent="." instance=ExtResource( 6 )]
position = Vector2( 491.911, 217.599 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="5Ship" parent="." instance=ExtResource( 7 )]
position = Vector2( 557.096, 213.864 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="Confirm Placement" type="Button" parent="."]
margin_left = 409.0
margin_top = 331.0
margin_right = 543.0
margin_bottom = 351.0
text = "Confirm Placement"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Clear" type="Button" parent="."]
margin_left = 353.0
margin_top = 331.0
margin_right = 406.0
margin_bottom = 351.0
text = "Clear"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PlaceShipDialog" type="AcceptDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -179.0
margin_top = -29.0
margin_right = 179.0
margin_bottom = 29.0
dialog_text = "You can't confirm placement until all ships are placed"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]
[connection signal="pressed" from="Confirm Placement" to="." method="_on_Confirm_Placement_pressed"]
[connection signal="pressed" from="Clear" to="." method="_on_Clear_pressed"]

View File

@@ -0,0 +1,51 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/Victory.gd" type="Script" id=1]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 40
font_data = ExtResource( 2 )
[node name="Victory" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 118.32
margin_top = 44.5109
margin_right = 260.32
margin_bottom = 84.5109
size_flags_vertical = 0
custom_fonts/font = SubResource( 1 )
text = "Victory"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="."]
margin_left = 541.0
margin_top = 327.85
margin_right = 636.0
margin_bottom = 353.85
text = "Exit to Main"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button2" type="Button" parent="."]
visible = false
margin_left = 2.22023
margin_top = 337.41
margin_right = 63.2202
margin_bottom = 357.41
text = "Restart"
[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
[connection signal="button_down" from="Button2" to="." method="_on_restart_button_down"]

View File

@@ -1,101 +0,0 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
[ext_resource path="res://script/game/Gameplay.gd" type="Script" id=3]
[ext_resource path="res://scenes/ships/2Ship.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/ships/5Ship.tscn" type="PackedScene" id=5]
[ext_resource path="res://scenes/ships/3ShipB.tscn" type="PackedScene" id=6]
[ext_resource path="res://scenes/ships/3shipA.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=8]
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 0.889
margin_left = -0.5
margin_top = 0.740086
margin_right = -0.5
margin_bottom = 40.7
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="board_blue" type="Sprite" parent="."]
position = Vector2( 18, 18 )
texture = ExtResource( 1 )
centered = false
__meta__ = {
"_edit_lock_": true
}
[node name="Title-Screen-Background" type="Sprite" parent="."]
show_behind_parent = true
position = Vector2( 321.081, 179.931 )
texture = ExtResource( 2 )
flip_h = true
__meta__ = {
"_edit_lock_": true
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.912
anchor_top = 0.932
anchor_right = 0.912
anchor_bottom = 0.932
margin_left = 0.319946
margin_top = 0.47998
margin_right = 53.3199
margin_bottom = 20.48
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Forfeit" type="Button" parent="VBoxContainer"]
margin_right = 53.0
margin_bottom = 20.0
text = "Forfeit"
[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
margin_left = 199.156
margin_top = 155.6
margin_right = 458.156
margin_bottom = 225.6
rect_min_size = Vector2( 150, 52.5 )
window_title = "Are you sure you'd like to forfeit?"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="2Ship" parent="." instance=ExtResource( 4 )]
position = Vector2( 529.802, 70.7151 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="3ShipA" parent="." instance=ExtResource( 7 )]
position = Vector2( 434.236, 114.21 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="3ShipB" parent="." instance=ExtResource( 6 )]
position = Vector2( 443.216, 266.865 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="4Ship" parent="." instance=ExtResource( 8 )]
position = Vector2( 522.911, 218.599 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[node name="5Ship" parent="." instance=ExtResource( 5 )]
position = Vector2( 607.096, 211.864 )
collision_layer = 3
contacts_reported = 1
contact_monitor = true
[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]
[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]

View File

@@ -1,12 +1,22 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://script/game/Main.gd" type="Script" id=5]
[ext_resource path="res://assets/backgrounds/Background_Dark.png" type="Texture" id=1]
[ext_resource path="res://script/Main.gd" type="Script" id=5]
[node name="Main" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 1
mouse_filter = 2
script = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Background" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}

View File

@@ -1,6 +0,0 @@
[gd_scene format=2]
[node name="Control" type="Control"]
__meta__ = {
"_edit_use_anchors_": false
}

View File

@@ -1,6 +1,5 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=2 format=2]
[ext_resource path="res://script/options/Option-Background.png" type="Texture" id=1]
[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
[node name="Options" type="Control"]
@@ -11,15 +10,6 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Background" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="MenuLabel" type="RichTextLabel" parent="."]
margin_left = 294.0
margin_top = 68.0
@@ -68,10 +58,9 @@ focus_neighbour_top = NodePath("../../../Back")
focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
focus_next = NodePath("../../Volume Setting/Volume Slider")
focus_previous = NodePath("../../../Back")
min_value = -25.0
max_value = 0.0
max_value = 1.0
step = 0.05
tick_count = 10
ticks_on_borders = true
__meta__ = {
"_edit_use_anchors_": false
}
@@ -100,10 +89,9 @@ focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
focus_next = NodePath("../../../Buttons/Dark")
focus_previous = NodePath("../../SFX Setting/SFX Slider")
min_value = -50.0
max_value = 0.0
max_value = 1.0
step = 0.05
tick_count = 10
ticks_on_borders = true
__meta__ = {
"_edit_use_anchors_": false
}
@@ -127,10 +115,9 @@ margin_left = 64.0
margin_top = 48.0
margin_right = 208.0
margin_bottom = 64.0
min_value = -50.0
max_value = 0.0
max_value = 1.0
step = 0.05
tick_count = 10
ticks_on_borders = true
__meta__ = {
"_edit_use_anchors_": false
}

View File

@@ -1,7 +1,13 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=3]
[sub_resource type="DynamicFont" id=1]
size = 44
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
font_data = ExtResource( 3 )
[node name="Title Node" type="Control"]
anchor_right = 1.0
@@ -11,10 +17,6 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Title-Screen-Background" type="Sprite" parent="."]
position = Vector2( 320, 180 )
texture = ExtResource( 1 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
@@ -53,6 +55,28 @@ margin_bottom = 92.0
focus_neighbour_bottom = NodePath("../Singleplayer")
text = "Quit"
[node name="Label" type="Label" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -157.0
margin_top = -50.0
margin_right = 157.0
margin_bottom = -6.0
size_flags_stretch_ratio = 0.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_outline_modulate = Color( 0, 0, 0, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
custom_constants/shadow_offset_x = 0
custom_constants/shadow_offset_y = 8
text = "BOAT BATTLE"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/2longShipS.png" type="Texture" id=2]
[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/2Ship.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 32 )
@@ -12,16 +12,18 @@ gravity_scale = 0.0
custom_integrator = true
script = ExtResource( 1 )
[node name="2longShipS" type="Sprite" parent="."]
position = Vector2( 0, 16 )
[node name="2Ship_Sprite" type="Sprite" parent="."]
position = Vector2( -0.00390625, 15.622 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.125, 16 )
scale = Vector2( 0.5, 0.75 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0.125, 16 )
scale = Vector2( 0.5, 0.75 )
shape = SubResource( 1 )

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/3longShipBS.png" type="Texture" id=2]
[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/3ShipB.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 48 )
@@ -12,13 +12,15 @@ gravity_scale = 0.0
custom_integrator = true
script = ExtResource( 1 )
[node name="3longShipBS" type="Sprite" parent="."]
[node name="3ShipB_Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2( 0.5, 0.833 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
scale = Vector2( 0.5, 0.833 )
shape = SubResource( 1 )

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/3longShipAS.png" type="Texture" id=2]
[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/3ShipA.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 48 )
@@ -12,13 +12,16 @@ gravity_scale = 0.0
custom_integrator = true
script = ExtResource( 1 )
[node name="3longShipAS" type="Sprite" parent="."]
[node name="3ShipA_Sprite" type="Sprite" parent="."]
position = Vector2( -0.0212851, 0 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2( 0.5, 0.875 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
scale = Vector2( 0.5, 0.833 )
shape = SubResource( 1 )

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/4longShipS.png" type="Texture" id=2]
[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/4Ship.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 64 )
@@ -12,16 +12,18 @@ gravity_scale = 0.0
custom_integrator = true
script = ExtResource( 1 )
[node name="4longShipS" type="Sprite" parent="."]
[node name="4Ship_Sprite" type="Sprite" parent="."]
position = Vector2( 0, 16 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1, 15 )
position = Vector2( 0, 16 )
scale = Vector2( 0.5, 0.875 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 1, 15 )
position = Vector2( 0, 16 )
scale = Vector2( 0.5, 0.875 )
shape = SubResource( 1 )

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/5longShipS.png" type="Texture" id=2]
[ext_resource path="res://script/game/SetupShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/5Ship.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 80 )
@@ -11,14 +11,15 @@ input_pickable = true
custom_integrator = true
script = ExtResource( 1 )
[node name="5longShipS" type="Sprite" parent="."]
[node name="5Ship_Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.9 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
scale = Vector2( 0.5, 0.9 )
shape = SubResource( 1 )