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* Create game classes * Pushing what I've done of the game logic. * Commented my code Deals with ship placement on board and ship rotation on board * Comment game logic code, and edit for style. * Added Clear board button and Confirm Placement button * Fix up some stuff * Pass * I accidentally the buttons + Fix some hitbox mistakes. * Improve hitbox leniency, and don't allow ships to rotate into each other. * Fixed Dialog Box that pops up for Confirm Placement * Update Gameplay.tscn * Partial fire functionality added. Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship. * Crosshair now snaps into place * Created Sprites for 2Ship and 3ShipA * Created Sprite for Ship3B * Created Sprite for Ship4 * Created Sprite for Ship5 * Created Sprite for "Hit" * Created Sprites for Ship2 Destroyed and Ship3A Destroyed * Created Sprite for Ship3B Destroyed * Created Sprite for Ship4 Destroyed * Created Sprite for Ship5 Destroyed * Created Sprite for "Miss" * Fixed blurry pixel art Changed texture rendering * Added temporary title screen text * Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear. * Accidentally offset the Setup menu by a handful of pixels. Whoops. * Setup: remove unused signal * Comment on which parts of Game are only there for testing purposes. * Fixed up the Title Screen text imported font * Fixed Crosshair pixel rendering * Consolidate backgrounds * Added more SFX sounds * Created Sprite for Light Mode * Fix null deref when entering singleplayer after exiting multiplayer * Hien's work * Revert "Hien's work" This reverts commit f099ed6c80175f597a5a1a71bef1d634c6d932c7. * Stuff * Make git happy by pushing gdengine imports * Put Background in main * Removed option background * Added Confirmation Dialog for Forfeit * Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic" This reverts commit 104ffaab0a49438cf29722578d47e7637dce58fb, reversing changes made to 63dec75688ca8a81becafa8b9805a2bc030e1414. * Fix title screen never going (whoops * Oops I made the background invisible * removed option background again * Added dark/light mode functionality * Added signal for audio SFX * Load the theme on startup * Added Confirmation dialog for Forfeit * Fixed Texture Rendering for Light Mode Background * Sounds no longer scale linearly * Remove unused resourse main.tres * Added victory screen Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu. * restart button is invisible Co-authored-by: John Breaux <JohnBreaux@my.unt.edu> Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com> Co-authored-by: hpham474 <HienPham@my.unt.edu> Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
109 lines
3.0 KiB
Plaintext
109 lines
3.0 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
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[ext_resource path="res://scenes/ships/3ShipB.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/ships/3shipA.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=6]
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[ext_resource path="res://scenes/ships/5Ship.tscn" type="PackedScene" id=7]
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[ext_resource path="res://scenes/ships/2Ship.tscn" type="PackedScene" id=8]
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[ext_resource path="res://script/game/Setup.gd" type="Script" id=10]
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[node name="Setup" type="Control"]
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anchor_top = 0.00123732
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anchor_right = 1.0
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anchor_bottom = 0.890237
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margin_top = -0.445435
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margin_bottom = 39.5145
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mouse_filter = 2
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script = ExtResource( 10 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="board_blue" type="Sprite" parent="."]
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position = Vector2( 18, 18 )
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texture = ExtResource( 1 )
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centered = false
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
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margin_left = 199.156
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margin_top = 155.6
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margin_right = 458.156
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margin_bottom = 225.6
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rect_min_size = Vector2( 150, 52.5 )
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window_title = "Are you sure you'd like to forfeit?"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="2Ship" parent="." instance=ExtResource( 8 )]
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position = Vector2( 490.802, 90.7151 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="3ShipA" parent="." instance=ExtResource( 5 )]
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position = Vector2( 429.236, 124.21 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="3ShipB" parent="." instance=ExtResource( 4 )]
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position = Vector2( 427.216, 248.865 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="4Ship" parent="." instance=ExtResource( 6 )]
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position = Vector2( 491.911, 217.599 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="5Ship" parent="." instance=ExtResource( 7 )]
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position = Vector2( 557.096, 213.864 )
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collision_layer = 3
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contacts_reported = 1
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contact_monitor = true
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[node name="Confirm Placement" type="Button" parent="."]
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margin_left = 409.0
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margin_top = 331.0
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margin_right = 543.0
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margin_bottom = 351.0
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text = "Confirm Placement"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Clear" type="Button" parent="."]
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margin_left = 353.0
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margin_top = 331.0
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margin_right = 406.0
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margin_bottom = 351.0
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text = "Clear"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="PlaceShipDialog" type="AcceptDialog" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -179.0
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margin_top = -29.0
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margin_right = 179.0
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margin_bottom = 29.0
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dialog_text = "You can't confirm placement until all ships are placed"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]
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[connection signal="pressed" from="Confirm Placement" to="." method="_on_Confirm_Placement_pressed"]
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[connection signal="pressed" from="Clear" to="." method="_on_Clear_pressed"]
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