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Boat-Battle/godot_ship/script/game/moveShip.gd

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GDScript3
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extends RigidBody2D
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# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var held = false
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# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var click_radius = 16
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var orient = 0;
func _input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
if (event.position - position).length() < click_radius:
if not held and event.pressed:
held = true;
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if held and not event.pressed:
held = false;
position = position.snapped(Vector2(32, 32)) + Vector2(2, 2)
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if event is InputEventMouseMotion and held:
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position = event.position;
if event.is_action_pressed("ui_rotate"):
if(event.position - position).length() < click_radius:
rotate(PI/2);
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func pickup():
if held:
return
mode = RigidBody2D.MODE_STATIC
held = true
func drop(impulse=Vector2.ZERO):
if held:
mode = RigidBody2D.MODE_RIGID
apply_central_impulse(impulse)
held = false