2021-10-20 17:10:18 +00:00
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extends Control
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2021-10-21 10:22:42 +00:00
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onready var sound_slider = find_node("SFX Slider", true, true)
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onready var music_slider = find_node("Volume Slider", true, true)
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onready var theme_buttons = find_node("Buttons", true, true).get_children()
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2021-10-20 17:10:18 +00:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2021-10-31 10:46:49 +00:00
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OptionsController.load_options()
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2021-10-21 06:24:27 +00:00
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find_next_valid_focus().grab_focus()
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2021-10-21 10:22:42 +00:00
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sound_slider.value = OptionsController.get_sfx_volume()
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music_slider.value = OptionsController.get_mus_volume()
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2021-10-20 17:10:18 +00:00
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func _on_Button_pressed():
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2021-11-01 09:26:17 +00:00
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$ButtonSFX.play()
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2021-10-20 17:10:18 +00:00
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queue_free()
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2021-10-22 06:53:04 +00:00
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# MessageBus.emit_signal("change_scene", "Title")
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2021-10-21 10:22:42 +00:00
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func _on_SFX_Slider_value_changed(value):
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OptionsController.set_sfx_vol(value)
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2021-10-31 10:46:49 +00:00
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OptionsController.save_options()
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2021-11-01 09:26:17 +00:00
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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2021-10-21 10:22:42 +00:00
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func _on_Volume_Slider_value_changed(value):
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OptionsController.set_mus_vol(value)
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2021-10-31 10:46:49 +00:00
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OptionsController.save_options()
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2021-11-01 09:26:17 +00:00
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if !$ButtonSFX.is_playing():
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$ButtonSFX.play()
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2021-10-21 10:22:42 +00:00
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func _on_Light_pressed():
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OptionsController.set_theme("light")
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2021-10-31 10:46:49 +00:00
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OptionsController.save_options()
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2021-11-01 09:26:17 +00:00
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$ButtonSFX.play()
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2021-10-21 10:22:42 +00:00
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func _on_Dark_pressed():
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OptionsController.set_theme("dark")
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2021-10-31 10:46:49 +00:00
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OptionsController.save_options()
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2021-11-01 09:26:17 +00:00
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$ButtonSFX.play()
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