Wardle.py/src/g.py
Jeeb f8bd727cbb Draw the rest of the owl
everything:
- indent to 3 spaces; 2 is too few, 4 is too many

ui:
- Create UI helper functions
- Hook print and input to move the cursor around the screen (fun!)
- Support partial screen clearing
- Support moving relatively and absolutely
- Save and load cursor position before input or print

w:
- Clarify with comments

w2:
- Import the NYT wordlist

c:
- Capitalize constants

g:
- Handle sigint gracefully (WHY)
- improve the user experience through popup messages
- Auto-color-coded keyboard (to the tune of TMNT)
- Classic gamemode, uses Wordle Classic solutions
- Additional pass for marking gray letters (on the keyboard)
- Move printing the intro Wordle #* string into own function
- Move the game board into the middle of the screen
2022-02-16 02:21:58 -06:00

222 lines
7.6 KiB
Python

"""
Copyright(c) 2022 SoftFish
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
"""
import w
import c
import ui
import argparse
from time import sleep
from datetime import date
from signal import signal
from signal import SIGINT
from os import get_terminal_size
# Provide a clean getaway
def end():
ui.clear()
exit()
# Set up sigint handler
def handler(signum, frame):
if signum == SIGINT:
end()
signal(SIGINT, handler)
# Set up argument parser
parser = argparse.ArgumentParser(
description='A barebones CLI Wordle clone, using official Wardle solutions. Also a Wordle cheating tool. You have been warned.'
)
parser.add_argument('day', nargs="?", type=int, help="Wordle day number")
parser.add_argument('-l', metavar="solution", help="look up the day of a given solution")
parser.add_argument('-d', metavar="day", type=int, help="look up the solution of a given day")
parser.add_argument('-g', metavar="guesses", type=int, help="number of guesses")
parser.add_argument('--word', metavar="solution", help="force a particular word")
parser.add_argument('--classic', action='store_true', help="use the classic Wordle word list")
parser.add_argument('--nonsense', action='store_true', help="allow nonsensical guesses")
parser.add_argument('--hard', action='store_true', help="enable hard mode (wip)")
parser.add_argument('--clear', action='store_true', help="clear screen and reset cursor position on start")
# TODO: Implement hard mode properly (more than just a *)
# Parse the args
args = parser.parse_args()\
# Handle the args
# Select the correct word list
if args.classic:
import w
else:
import w2 as w
# Get today's day number
if args.day is not None:
# Ahoy-hoy, time traveller!
d = args.day
else:
# find num. days since Wordle launch
d = (date.today() - date(2021, 6, 19)).days
# l is for "Find this word in the answers list"
if args.l:
l = args.l.lower()
# Look up the answer's index
if l in w.Answers and w.Answers.index(l) < d:
print ("Wordle {}: {}".format(w.Answers.index(l), l))
else:
print ("{} is not a Wordle (yet?)".format(args.l))
exit(0)
# d is for "Find this day's answer"
if args.d != None:
# Look up the answer
if args.d < len(w.Answers):
print (w.Answers[args.d])
else:
print ("No Solution")
exit(0)
# g is for "maximum guesses"
if args.g:
max_guesses = abs(args.g)
else:
max_guesses = 6
# Get today's word
if args.word:
solution = args.word
# Indicate a non-standard word
d = args.word
# If solution not in words list, enable nonsense
if solution not in w.Words + w.Answers:
args.nonsense = True
else:
if d >= len(w.Answers):
d = len(w.Answers) - 1
solution = w.Answers[d]
# End arg parsing
# ! The game is below this point
# Good data structures to have
# Box characters!
boxes = ["", "🟨", "🟩"]
# Colors!
# gray bg yellow bg green bg white fg black bg
colors= [0x13a3a3c, 0x1b59f3b, 0x1538d4e, 0xd7dadc, 0x1121213]
# Guesses go here
guesses = []
letters = [4] * 27
# Letter is in boxes
def wordbox(word, showword = 0):
output = ""
line = [0] * len(word)
guess = list(word)
sol = list(solution)
# Green pass
for i in range(len(word)):
if guess[i] == sol[i]:
# Mark the letter 'green' (2)
line[i] = 2
letters[letter_num(word[i])] = 2
# Remove letter from solution and guess
sol[i] = guess[i] = 0
# Yellow pass
for i in range(len(word)):
if guess[i] and word[i] in sol:
# Mark the letter 'yellow' (1)
line[i] = 1
letters[letter_num(word[i])] = 1
# Remove letter from solution and guess
sol[sol.index(word[i])] = guess[i] = 0
# Gray pass
for i in range(len(word)):
if line[i] == 0:
letters[letter_num(word[i])] = 0
# Turn blocks into a string, and print it
if showword:
# Move up to replace the input box
output += ui.m(0,-1)
for i in range(len(word)):
#output += c.c(7,0,1) + (c.c(2,1) if line[i] == 2 else c.c(3,1) if line[i] == 1 else c.c(0,1,1)) + word[i].upper() + " " + c.reset
output += c.c24(colors[3]) + c.c24(colors[line[i]]) + " " + word[i].upper() + " " + c.RESET
else:
for i in line:
#output += c.c(7, 0, 1) + (c.c(2, 1) if i == 2 else c.c(3, 1) if i == 1 else c.c(0, 1, 1)) + boxes[i] + c.reset
output += c.c24(colors[3]) + c.c24(colors[i]) + boxes[i] + c.RESET
return output
def letter_num(char):
if ord('a') <= ord(char.lower()) <= ord('z'):
return ord(char.lower()) - ord('a')
return 26
def keeb(x, y):
def colorify(string):
s = ""
for char in string:
s += c.c24(colors[letters[letter_num(char)]]) + char + c.RESET
return s
S = ["qwertyuiop","asdfghjkl","zxcvbnm"]
ui.uprint(x, y, colorify(" " + S[0] + " "))
ui.uprint(x, y+1, colorify(" " + S[1] + " "))
ui.uprint(x, y+2, colorify(" " + S[2] + " "))
# intro: Print the intro text
def intro():
title = "Wordle {}{}".format(d, "*" if args.hard else "")
spaces = ' '
# spaces = ' ' * ((13 - len(title)) // 2)
intro = c.RESET # Reset the text printing colors
if args.clear:
intro += c.clear(False) # Clear the screen
intro += ui.m_abs(0,0) # Move the cursor to 0,0 (top left)
# [ Wordle 100* ]
intro += spaces + title + "\n"
return intro
def game():
x = get_terminal_size().columns//2 - 8
ui.uprint(x, 0, intro())
words = w.Words + w.Answers
guess = 0
while guess < max_guesses:
# lol i should probably use curses
keeb(x, 10)
user_input = ui.uinput(x, len(guesses) + 2, c.clear() + " ").lower()
if len(user_input) == 5 and (user_input in words or args.nonsense):
# Add guesses to the guessed list, and put the word in boxes
guesses.append(user_input)
ui.uprint(x, len(guesses) + 2, wordbox(user_input, 1))
# win condition
if (user_input == solution):
win(True)
return
else:
guess += 1
else:
# Allow the user to make it stop
if user_input == "exit":
end()
# Alert the user that the word was not found in the list, and wait for them to read it
ui.uprint (x, len(guesses) + 2, "not in word list.")
sleep(1.5)
# lose
win(False)
def win(won):
board = "Wordle {} {}/{}{}\n".format(d, len(guesses) if won else "X", max_guesses, "*" if args.hard else "")
for gi in guesses:
board += "\n" + wordbox(gi)
print(ui.m(0,12) + board)
ui.init(15,12)
game()