""" Copyright(c) 2022 SoftFish Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import w import c import ui import argparse from time import sleep from datetime import date from signal import signal from signal import SIGINT from os import get_terminal_size # Provide a clean getaway def end(): ui.clear() exit() # Set up sigint handler def handler(signum, frame): if signum == SIGINT: end() signal(SIGINT, handler) # Set up argument parser parser = argparse.ArgumentParser( description='A barebones CLI Wordle clone, using official Wardle solutions. Also a Wordle cheating tool. You have been warned.' ) parser.add_argument('day', nargs="?", type=int, help="Wordle day number") parser.add_argument('-l', metavar="solution", help="look up the day of a given solution") parser.add_argument('-d', metavar="day", type=int, help="look up the solution of a given day") parser.add_argument('-g', metavar="guesses", type=int, help="number of guesses") parser.add_argument('--word', metavar="solution", help="force a particular word") parser.add_argument('--classic', action='store_true', help="use the classic Wordle word list") parser.add_argument('--nonsense', action='store_true', help="allow nonsensical guesses") parser.add_argument('--hard', action='store_true', help="enable hard mode (wip)") parser.add_argument('--clear', action='store_true', help="clear screen and reset cursor position on start") # TODO: Implement hard mode properly (more than just a *) # Parse the args args = parser.parse_args()\ # Handle the args # Select the correct word list if args.classic: import w else: import w2 as w # Get today's day number if args.day is not None: # Ahoy-hoy, time traveller! d = args.day else: # find num. days since Wordle launch d = (date.today() - date(2021, 6, 19)).days # l is for "Find this word in the answers list" if args.l: l = args.l.lower() # Look up the answer's index if l in w.Answers and w.Answers.index(l) < d: print ("Wordle {}: {}".format(w.Answers.index(l), l)) else: print ("{} is not a Wordle (yet?)".format(args.l)) exit(0) # d is for "Find this day's answer" if args.d != None: # Look up the answer if args.d < len(w.Answers): print (w.Answers[args.d]) else: print ("No Solution") exit(0) # g is for "maximum guesses" if args.g: max_guesses = abs(args.g) else: max_guesses = 6 # Get today's word if args.word: solution = args.word # Indicate a non-standard word d = args.word # If solution not in words list, enable nonsense if solution not in w.Words + w.Answers: args.nonsense = True else: if d >= len(w.Answers): d = len(w.Answers) - 1 solution = w.Answers[d] # End arg parsing # ! The game is below this point # Good data structures to have # Box characters! boxes = ["⬛", "🟨", "🟩"] # Colors! # gray bg yellow bg green bg white fg black bg colors= [0x13a3a3c, 0x1b59f3b, 0x1538d4e, 0xd7dadc, 0x1121213] # Guesses go here guesses = [] letters = [4] * 27 # Letter is in boxes def wordbox(word, showword = 0): output = "" line = [0] * len(word) guess = list(word) sol = list(solution) # Green pass for i in range(len(word)): if guess[i] == sol[i]: # Mark the letter 'green' (2) line[i] = 2 letters[letter_num(word[i])] = 2 # Remove letter from solution and guess sol[i] = guess[i] = 0 # Yellow pass for i in range(len(word)): if guess[i] and word[i] in sol: # Mark the letter 'yellow' (1) line[i] = 1 letters[letter_num(word[i])] = 1 # Remove letter from solution and guess sol[sol.index(word[i])] = guess[i] = 0 # Gray pass for i in range(len(word)): if line[i] == 0: letters[letter_num(word[i])] = 0 # Turn blocks into a string, and print it if showword: # Move up to replace the input box output += ui.m(0,-1) for i in range(len(word)): #output += c.c(7,0,1) + (c.c(2,1) if line[i] == 2 else c.c(3,1) if line[i] == 1 else c.c(0,1,1)) + word[i].upper() + " " + c.reset output += c.c24(colors[3]) + c.c24(colors[line[i]]) + " " + word[i].upper() + " " + c.RESET else: for i in line: #output += c.c(7, 0, 1) + (c.c(2, 1) if i == 2 else c.c(3, 1) if i == 1 else c.c(0, 1, 1)) + boxes[i] + c.reset output += c.c24(colors[3]) + c.c24(colors[i]) + boxes[i] + c.RESET return output def letter_num(char): if ord('a') <= ord(char.lower()) <= ord('z'): return ord(char.lower()) - ord('a') return 26 def keeb(x, y): def colorify(string): s = "" for char in string: s += c.c24(colors[letters[letter_num(char)]]) + char + c.RESET return s S = ["qwertyuiop","asdfghjkl","zxcvbnm"] ui.uprint(x, y, colorify(" " + S[0] + " ")) ui.uprint(x, y+1, colorify(" " + S[1] + " ")) ui.uprint(x, y+2, colorify(" " + S[2] + " ")) # intro: Print the intro text def intro(): title = "Wordle {}{}".format(d, "*" if args.hard else "") spaces = ' ' # spaces = ' ' * ((13 - len(title)) // 2) intro = c.RESET # Reset the text printing colors if args.clear: intro += c.clear(False) # Clear the screen intro += ui.m_abs(0,0) # Move the cursor to 0,0 (top left) # [ Wordle 100* ] intro += spaces + title + "\n" return intro def game(): x = get_terminal_size().columns//2 - 8 ui.uprint(x, 0, intro()) words = w.Words + w.Answers guess = 0 while guess < max_guesses: # lol i should probably use curses keeb(x, 10) user_input = ui.uinput(x, len(guesses) + 2, c.clear() + " ").lower() if len(user_input) == 5 and (user_input in words or args.nonsense): # Add guesses to the guessed list, and put the word in boxes guesses.append(user_input) ui.uprint(x, len(guesses) + 2, wordbox(user_input, 1)) # win condition if (user_input == solution): win(True) return else: guess += 1 else: # Allow the user to make it stop if user_input == "exit": end() # Alert the user that the word was not found in the list, and wait for them to read it ui.uprint (x, len(guesses) + 2, "not in word list.") sleep(1.5) # lose win(False) def win(won): board = "Wordle {} {}/{}{}\n".format(d, len(guesses) if won else "X", max_guesses, "*" if args.hard else "") for gi in guesses: board += "\n" + wordbox(gi) print(ui.m(0,12) + board) ui.init(15,12) game()