657 lines
21 KiB
Rust
657 lines
21 KiB
Rust
//! The CPU decodes and runs instructions
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pub mod disassemble;
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use self::disassemble::Disassemble;
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use crate::bus::{Bus, Read, Region, Write};
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use owo_colors::OwoColorize;
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use rand::random;
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use std::time::Instant;
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type Reg = usize;
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type Adr = u16;
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type Nib = u8;
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#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct ControlFlags {
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pub debug: bool,
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pub pause: bool,
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pub keypause: bool,
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pub authentic: bool,
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}
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impl ControlFlags {
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pub fn debug(&mut self) {
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self.debug = !self.debug
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}
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pub fn pause(&mut self) {
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self.pause = !self.pause
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}
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct Keys {
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keys: [bool; 16],
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct CPU {
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// memory map info
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screen: Adr,
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font: Adr,
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// registers
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pc: Adr,
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sp: Adr,
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i: Adr,
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v: [u8; 16],
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delay: u8,
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sound: u8,
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// I/O
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pub keys: [bool; 16],
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pub flags: ControlFlags,
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// Execution data
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cycle: usize,
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breakpoints: Vec<Adr>,
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disassembler: Disassemble,
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}
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// public interface
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impl CPU {
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/// Press keys (where `keys` is a bitmap of the keys [F-0])
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pub fn press(&mut self, key: usize) {
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if (0..16).contains(&key) {
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self.keys[key] = true;
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self.flags.keypause = false;
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}
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}
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/// Release all keys
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pub fn release(&mut self) {
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for key in &mut self.keys {
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*key = false;
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}
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}
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/// Set a general purpose register in the CPU
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/// # Examples
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/// ```rust
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/// # use chumpulator::prelude::*;
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/// // Create a new CPU, and set v4 to 0x41
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/// let cpu = CPU::default()
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/// .set_gpr(0x4, 0x41);
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/// // Dump the CPU registers
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/// cpu.dump();
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/// ```
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pub fn set_gpr(&mut self, gpr: Reg, value: u8) {
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if let Some(gpr) = self.v.get_mut(gpr) {
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*gpr = value;
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}
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}
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/// Constructs a new CPU with sane defaults
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///
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/// | value | default | description
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/// |--------|---------|------------
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/// | screen | 0x0f00 | Location of screen memory.
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/// | font | 0x0050 | Location of font memory.
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/// | pc | 0x0200 | Start location. Generally 0x200 or 0x600.
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/// | sp | 0x0efe | Initial top of stack.
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/// # Examples
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/// ```rust
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/// # use chumpulator::prelude::*;
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/// let mut cpu = CPU::new(0xf00, 0x50, 0x200, 0xefe, Disassemble::default());
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/// let mut cpu = CPU::new(0xf00, 0x50, 0x200, 0xefe, Disassemble::default(), vec![], ControlFlags::default());
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/// ```
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pub fn new(screen: Adr, font: Adr, pc: Adr, sp: Adr, disassembler: Disassemble) -> Self {
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CPU {
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disassembler,
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screen,
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font,
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pc,
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sp,
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i: 0,
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v: [0; 16],
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delay: 0,
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sound: 0,
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cycle: 0,
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keys: [false; 16],
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breakpoints: vec![],
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flags: ControlFlags {
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debug: true,
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..Default::default()
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},
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}
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}
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/// Get the program counter
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pub fn pc(&self) -> Adr {
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self.pc
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}
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/// Soft resets the CPU, releasing keypause and reinitializing the program counter to 0x200
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pub fn soft_reset(&mut self) {
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self.pc = 0x200;
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self.flags.keypause = false;
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}
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/// Set a breakpoint
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pub fn set_break(&mut self, point: Adr) {
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if !self.breakpoints.contains(&point) {
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self.breakpoints.push(point)
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}
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}
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/// Unset a breakpoint
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pub fn unset_break(&mut self, point: Adr) {
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fn linear_find(needle: Adr, haystack: &Vec<Adr>) -> Option<usize> {
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for (i, v) in haystack.iter().enumerate() {
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if *v == needle {
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return Some(i);
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}
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}
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None
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}
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if let Some(idx) = linear_find(point, &self.breakpoints) {
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assert_eq!(point, self.breakpoints.swap_remove(idx));
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}
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}
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/// Unpauses the emulator for a single tick
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/// NOTE: does not synchronize with delay timers
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pub fn singlestep(&mut self, bus: &mut Bus) {
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self.flags.pause = false;
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self.tick(bus);
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self.flags.pause = true;
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}
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/// Ticks the delay and sound timers
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pub fn tick_timer(&mut self) {
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if self.flags.pause {
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return;
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}
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self.delay = self.delay.saturating_sub(1);
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self.sound = self.sound.saturating_sub(1);
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}
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/// Runs a single instruction
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pub fn tick(&mut self, bus: &mut Bus) {
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// Do nothing if paused
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if self.flags.pause || self.flags.keypause {
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return;
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}
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let time = Instant::now();
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// fetch opcode
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let opcode: u16 = bus.read(self.pc);
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let pc = self.pc;
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// DINC pc
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self.pc = self.pc.wrapping_add(2);
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// decode opcode
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use disassemble::{a, b, i, n, x, y};
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let (i, x, y, n, b, a) = (
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i(opcode),
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x(opcode),
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y(opcode),
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n(opcode),
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b(opcode),
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a(opcode),
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);
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match i {
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// # Issue a system call
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// |opcode| effect |
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// |------|------------------------------------|
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// | 00e0 | Clear screen memory to all 0 |
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// | 00ee | Return from subroutine |
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0x0 => match a {
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0x0e0 => self.clear_screen(bus),
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0x0ee => self.ret(bus),
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_ => self.sys(a),
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},
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// | 1aaa | Sets pc to an absolute address
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0x1 => self.jump(a),
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// | 2aaa | Pushes pc onto the stack, then jumps to a
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0x2 => self.call(a, bus),
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// | 3xbb | Skips next instruction if register X == b
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0x3 => self.skip_if_x_equal_byte(x, b),
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// | 4xbb | Skips next instruction if register X != b
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0x4 => self.skip_if_x_not_equal_byte(x, b),
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// # Performs a register-register comparison
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// |opcode| effect |
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// |------|------------------------------------|
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// | 9XY0 | Skip next instruction if vX == vY |
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0x5 => match n {
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0x0 => self.skip_if_x_equal_y(x, y),
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_ => self.unimplemented(opcode),
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},
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// 6xbb: Loads immediate byte b into register vX
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0x6 => self.load_immediate(x, b),
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// 7xbb: Adds immediate byte b to register vX
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0x7 => self.add_immediate(x, b),
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// # Performs ALU operation
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// |opcode| effect |
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// |------|------------------------------------|
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// | 8xy0 | Y = X |
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// | 8xy1 | X = X | Y |
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// | 8xy2 | X = X & Y |
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// | 8xy3 | X = X ^ Y |
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// | 8xy4 | X = X + Y; Set vF=carry |
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// | 8xy5 | X = X - Y; Set vF=carry |
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// | 8xy6 | X = X >> 1 |
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// | 8xy7 | X = Y - X; Set vF=carry |
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// | 8xyE | X = X << 1 |
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0x8 => match n {
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0x0 => self.load_y_into_x(x, y),
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0x1 => self.x_orequals_y(x, y),
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0x2 => self.x_andequals_y(x, y),
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0x3 => self.x_xorequals_y(x, y),
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0x4 => self.x_addequals_y(x, y),
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0x5 => self.x_subequals_y(x, y),
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0x6 => self.shift_right_x(x),
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0x7 => self.backwards_subtract(x, y),
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0xE => self.shift_left_x(x),
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_ => self.unimplemented(opcode),
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},
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// # Performs a register-register comparison
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// |opcode| effect |
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// |------|------------------------------------|
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// | 9XY0 | Skip next instruction if vX != vY |
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0x9 => match n {
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0 => self.skip_if_x_not_equal_y(x, y),
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_ => self.unimplemented(opcode),
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},
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// Aaaa: Load address #a into register I
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0xa => self.load_indirect_register(a),
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// Baaa: Jump to &adr + v0
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0xb => self.jump_indexed(a),
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// Cxbb: Stores a random number + the provided byte into vX
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0xc => self.rand(x, b),
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// Dxyn: Draws n-byte sprite to the screen at coordinates (vX, vY)
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0xd => self.draw(x, y, n, bus),
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// # Skips instruction on value of keypress
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// |opcode| effect |
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// |------|------------------------------------|
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// | eX9e | Skip next instruction if key == #X |
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// | eXa1 | Skip next instruction if key != #X |
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0xe => match b {
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0x9e => self.skip_if_key_equals_x(x),
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0xa1 => self.skip_if_key_not_x(x),
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_ => self.unimplemented(opcode),
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},
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// # Performs IO
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// |opcode| effect |
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// |------|------------------------------------|
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// | fX07 | Set vX to value in delay timer |
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// | fX0a | Wait for input, store in vX m |
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// | fX15 | Set sound timer to the value in vX |
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// | fX18 | set delay timer to the value in vX |
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// | fX1e | Add x to I |
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// | fX29 | Load sprite for character x into I |
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// | fX33 | BCD convert X into I[0..3] |
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// | fX55 | DMA Stor from I to registers 0..X |
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// | fX65 | DMA Load from I to registers 0..X |
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0xf => match b {
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0x07 => self.get_delay_timer(x),
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0x0A => self.wait_for_key(x),
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0x15 => self.load_delay_timer(x),
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0x18 => self.load_sound_timer(x),
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0x1E => self.add_to_indirect(x),
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0x29 => self.load_sprite_x(x),
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0x33 => self.bcd_convert_i(x, bus),
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0x55 => self.dma_store(x, bus),
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0x65 => self.dma_load(x, bus),
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_ => self.unimplemented(opcode),
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},
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_ => unimplemented!("Extracted nibble from byte, got >nibble?"),
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}
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let elapsed = time.elapsed();
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// Print opcode disassembly:
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if self.flags.debug {
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std::println!(
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"{:3} {:03x}: {:<36}{:?}",
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self.cycle.bright_black(),
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pc,
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self.disassembler.instruction(opcode),
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elapsed.dimmed()
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);
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}
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self.cycle += 1;
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// process breakpoints
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if self.breakpoints.contains(&self.pc) {
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self.flags.pause = true;
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}
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}
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pub fn dump(&self) {
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let dumpstyle = owo_colors::Style::new().bright_black();
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let mut dump = format!(
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"PC: {:04x}, SP: {:04x}, I: {:04x}\n",
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self.pc, self.sp, self.i
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);
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for (i, gpr) in self.v.into_iter().enumerate() {
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dump += &format!(
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"V{i:x}: {:02x} {}",
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gpr,
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match i % 4 {
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3 => "\n",
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_ => "",
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}
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)
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}
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dump += &format!("DLY: {}, SND: {}", self.delay, self.sound);
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std::println!("{}", dump.style(dumpstyle));
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}
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}
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impl Default for CPU {
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fn default() -> Self {
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CPU {
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screen: 0xf00,
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font: 0x050,
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pc: 0x200,
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sp: 0xefe,
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i: 0,
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v: [0; 16],
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delay: 0,
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sound: 0,
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cycle: 0,
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keys: [false; 16],
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flags: ControlFlags {
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debug: true,
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..Default::default()
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},
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breakpoints: vec![],
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disassembler: Disassemble::default(),
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}
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}
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}
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// private implementation
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impl CPU {
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/// Unused instructions
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#[inline]
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fn unimplemented(&self, opcode: u16) {
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unimplemented!("Opcode: {opcode:04x}")
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}
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/// 0aaa: Handles a "machine language function call" (lmao)
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#[inline]
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fn sys(&mut self, a: Adr) {
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unimplemented!("SYS\t{a:03x}");
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}
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/// 00e0: Clears the screen memory to 0
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#[inline]
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fn clear_screen(&mut self, bus: &mut Bus) {
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if let Some(screen) = bus.get_region_mut(Region::Screen) {
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for byte in screen {
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*byte = 0;
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}
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}
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}
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/// 00ee: Returns from subroutine
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#[inline]
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fn ret(&mut self, bus: &impl Read<u16>) {
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self.sp = self.sp.wrapping_add(2);
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self.pc = bus.read(self.sp);
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}
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/// 1aaa: Sets the program counter to an absolute address
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#[inline]
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fn jump(&mut self, a: Adr) {
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self.pc = a;
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}
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/// 2aaa: Pushes pc onto the stack, then jumps to a
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#[inline]
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fn call(&mut self, a: Adr, bus: &mut impl Write<u16>) {
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bus.write(self.sp, self.pc);
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self.sp = self.sp.wrapping_sub(2);
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self.pc = a;
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}
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/// 3xbb: Skips the next instruction if register X == b
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#[inline]
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fn skip_if_x_equal_byte(&mut self, x: Reg, b: u8) {
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if self.v[x] == b {
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self.pc = self.pc.wrapping_add(2);
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}
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}
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/// 4xbb: Skips the next instruction if register X != b
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#[inline]
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fn skip_if_x_not_equal_byte(&mut self, x: Reg, b: u8) {
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if self.v[x] != b {
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self.pc = self.pc.wrapping_add(2);
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}
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}
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/// 5xy0: Skips the next instruction if register X != register Y
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#[inline]
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fn skip_if_x_equal_y(&mut self, x: Reg, y: Reg) {
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if self.v[x] == self.v[y] {
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self.pc = self.pc.wrapping_add(2);
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}
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}
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/// 6xbb: Loads immediate byte b into register vX
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#[inline]
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fn load_immediate(&mut self, x: Reg, b: u8) {
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self.v[x] = b;
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}
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/// 7xbb: Adds immediate byte b to register vX
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#[inline]
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fn add_immediate(&mut self, x: Reg, b: u8) {
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self.v[x] = self.v[x].wrapping_add(b);
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}
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/// Set the carry register (vF) after math
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#[inline]
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fn set_carry(&mut self, x: Reg, y: Reg, f: fn(u16, u16) -> u16, inv: bool) -> u8 {
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let sum = f(self.v[x] as u16, self.v[y] as u16);
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self.v[0xf] = if (sum & 0xff00 != 0) ^ inv { 1 } else { 0 };
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(sum & 0xff) as u8
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}
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/// 8xy0: Loads the value of y into x
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#[inline]
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fn load_y_into_x(&mut self, x: Reg, y: Reg) {
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self.v[x] = self.v[y];
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}
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/// 8xy1: Performs bitwise or of vX and vY, and stores the result in vX
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#[inline]
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fn x_orequals_y(&mut self, x: Reg, y: Reg) {
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self.v[x] |= self.v[y];
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}
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/// 8xy2: Performs bitwise and of vX and vY, and stores the result in vX
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#[inline]
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fn x_andequals_y(&mut self, x: Reg, y: Reg) {
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self.v[x] &= self.v[y];
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}
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/// 8xy3: Performs bitwise xor of vX and vY, and stores the result in vX
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#[inline]
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fn x_xorequals_y(&mut self, x: Reg, y: Reg) {
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self.v[x] ^= self.v[y];
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}
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/// 8xy4: Performs addition of vX and vY, and stores the result in vX
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#[inline]
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fn x_addequals_y(&mut self, x: Reg, y: Reg) {
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self.v[x] = self.set_carry(x, y, u16::wrapping_add, false);
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}
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/// 8xy5: Performs subtraction of vX and vY, and stores the result in vX
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#[inline]
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fn x_subequals_y(&mut self, x: Reg, y: Reg) {
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self.v[x] = self.set_carry(x, y, u16::wrapping_sub, true);
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}
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/// 8xy6: Performs bitwise right shift of vX
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#[inline]
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fn shift_right_x(&mut self, x: Reg) {
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let shift_out = self.v[x] & 1;
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self.v[x] >>= 1;
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self.v[0xf] = shift_out;
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}
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/// 8xy7: Performs subtraction of vY and vX, and stores the result in vX
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#[inline]
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fn backwards_subtract(&mut self, x: Reg, y: Reg) {
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self.v[x] = self.set_carry(y, x, u16::wrapping_sub, true);
|
|
}
|
|
/// 8X_E: Performs bitwise left shift of vX
|
|
#[inline]
|
|
fn shift_left_x(&mut self, x: Reg) {
|
|
let shift_out: u8 = self.v[x] >> 7;
|
|
self.v[x] <<= 1;
|
|
self.v[0xf] = shift_out;
|
|
}
|
|
|
|
/// 9xy0: Skip next instruction if X != y
|
|
#[inline]
|
|
fn skip_if_x_not_equal_y(&mut self, x: Reg, y: Reg) {
|
|
if self.v[x] != self.v[y] {
|
|
self.pc = self.pc.wrapping_add(2);
|
|
}
|
|
}
|
|
/// Aadr: Load address #adr into register I
|
|
#[inline]
|
|
fn load_indirect_register(&mut self, a: Adr) {
|
|
self.i = a;
|
|
}
|
|
/// Badr: Jump to &adr + v0
|
|
#[inline]
|
|
fn jump_indexed(&mut self, a: Adr) {
|
|
self.pc = a.wrapping_add(self.v[0] as Adr);
|
|
}
|
|
/// Cxbb: Stores a random number & the provided byte into vX
|
|
#[inline]
|
|
fn rand(&mut self, x: Reg, b: u8) {
|
|
self.v[x] = random::<u8>() & b;
|
|
}
|
|
/// Dxyn: Draws n-byte sprite to the screen at coordinates (vX, vY)
|
|
#[inline]
|
|
fn draw(&mut self, x: Reg, y: Reg, n: Nib, bus: &mut Bus) {
|
|
// println!("{}", format_args!("draw\t#{n:x}, (x: {:x}, y: {:x})", self.v[x], self.v[y]).green());
|
|
let (x, y) = (self.v[x], self.v[y]);
|
|
self.v[0xf] = 0;
|
|
for byte in 0..n as u16 {
|
|
// Calculate the lower bound address based on the X,Y position on the screen
|
|
let addr = ((y as u16 + byte) * 8) + (x / 8) as u16 + self.screen;
|
|
// Read a byte of sprite data into a u16, and shift it x % 8 bits
|
|
let sprite: u8 = bus.read(self.i + byte);
|
|
let sprite = (sprite as u16) << 1 + (7 - x % 8);
|
|
// Read a u16 from the bus containing the two bytes which might need to be updated
|
|
let mut screen: u16 = bus.read(addr);
|
|
// Save the bits-toggled-off flag if necessary
|
|
if screen & sprite != 0 {
|
|
self.v[0xF] = 1
|
|
}
|
|
// Update the screen word by XORing the sprite byte
|
|
screen ^= sprite;
|
|
// Save the result back to the screen
|
|
bus.write(addr, screen);
|
|
}
|
|
}
|
|
/// Ex9E: Skip next instruction if key == #X
|
|
#[inline]
|
|
fn skip_if_key_equals_x(&mut self, x: Reg) {
|
|
let x = self.v[x] as usize;
|
|
if self.keys[x] {
|
|
self.pc += 2;
|
|
}
|
|
}
|
|
/// ExaE: Skip next instruction if key != #X
|
|
#[inline]
|
|
fn skip_if_key_not_x(&mut self, x: Reg) {
|
|
let x = self.v[x] as usize;
|
|
if !self.keys[x] {
|
|
self.pc += 2;
|
|
}
|
|
}
|
|
/// Fx07: Get the current DT, and put it in vX
|
|
/// ```py
|
|
/// vX = DT
|
|
/// ```
|
|
#[inline]
|
|
fn get_delay_timer(&mut self, x: Reg) {
|
|
self.v[x] = self.delay;
|
|
}
|
|
/// Fx0A: Wait for key, then vX = K
|
|
#[inline]
|
|
fn wait_for_key(&mut self, x: Reg) {
|
|
let mut pressed = false;
|
|
for bit in 0..16 {
|
|
if self.keys[bit] {
|
|
self.v[x] = bit as u8;
|
|
pressed = true;
|
|
}
|
|
}
|
|
if !pressed {
|
|
self.pc = self.pc.wrapping_sub(2);
|
|
self.flags.keypause = true;
|
|
}
|
|
}
|
|
/// Fx15: Load vX into DT
|
|
/// ```py
|
|
/// DT = vX
|
|
/// ```
|
|
#[inline]
|
|
fn load_delay_timer(&mut self, x: Reg) {
|
|
self.delay = self.v[x];
|
|
}
|
|
/// Fx18: Load vX into ST
|
|
/// ```py
|
|
/// ST = vX;
|
|
/// ```
|
|
#[inline]
|
|
fn load_sound_timer(&mut self, x: Reg) {
|
|
self.sound = self.v[x];
|
|
}
|
|
/// Fx1e: Add vX to I,
|
|
/// ```py
|
|
/// I += vX;
|
|
/// ```
|
|
#[inline]
|
|
fn add_to_indirect(&mut self, x: Reg) {
|
|
self.i += self.v[x] as u16;
|
|
}
|
|
/// Fx29: Load sprite for character x into I
|
|
/// ```py
|
|
/// I = sprite(X);
|
|
/// ```
|
|
#[inline]
|
|
fn load_sprite_x(&mut self, x: Reg) {
|
|
self.i = self.font + (5 * (self.v[x] as Adr % 0x10));
|
|
}
|
|
/// Fx33: BCD convert X into I`[0..3]`
|
|
#[inline]
|
|
fn bcd_convert_i(&mut self, x: Reg, bus: &mut Bus) {
|
|
let x = self.v[x];
|
|
bus.write(self.i.wrapping_add(2), x % 10);
|
|
bus.write(self.i.wrapping_add(1), x / 10 % 10);
|
|
bus.write(self.i, x / 100 % 10);
|
|
}
|
|
/// Fx55: DMA Stor from I to registers 0..X
|
|
#[inline]
|
|
fn dma_store(&mut self, x: Reg, bus: &mut Bus) {
|
|
let i = self.i as usize;
|
|
for (reg, value) in bus
|
|
.get_mut(i..=i + x)
|
|
.unwrap_or_default()
|
|
.iter_mut()
|
|
.enumerate()
|
|
{
|
|
*value = self.v[reg]
|
|
}
|
|
if self.flags.authentic {
|
|
self.i += x as Adr + 1;
|
|
}
|
|
}
|
|
/// Fx65: DMA Load from I to registers 0..X
|
|
#[inline]
|
|
fn dma_load(&mut self, x: Reg, bus: &mut Bus) {
|
|
let i = self.i as usize;
|
|
for (reg, value) in bus
|
|
.get(i + 0..=i + x)
|
|
.unwrap_or_default()
|
|
.iter()
|
|
.enumerate()
|
|
{
|
|
self.v[reg] = *value;
|
|
}
|
|
if self.flags.authentic {
|
|
self.i += x as Adr + 1;
|
|
}
|
|
}
|
|
}
|